forked from github/server
345 lines
8.4 KiB
C
345 lines
8.4 KiB
C
#include "platform.h"
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#include "config.h"
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#include "ally.h"
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#include "unit.h"
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#include "region.h"
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#include "group.h"
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#include "faction.h"
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#include "objtypes.h"
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#include <kernel/attrib.h>
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#include <util/strings.h>
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#include <kernel/gamedata.h>
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#include <storage.h>
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#include <assert.h>
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#include <string.h>
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#include <stdlib.h>
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#define BLOCKSIZE 15
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typedef struct allies {
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struct allies *next;
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int num;
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struct faction *factions[BLOCKSIZE];
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int status[BLOCKSIZE];
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} allies;
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static void block_insert(allies *al, struct faction *f, int status) {
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int i = al->num++;
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al->status[i] = status;
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al->factions[i] = f;
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/* TODO: heapify */
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}
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static int block_search(allies *al, const struct faction *f) {
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int i;
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/* TODO: binary search */
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for (i = 0; i != al->num; ++i) {
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if (al->factions[i] == f) {
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return i;
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}
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}
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return BLOCKSIZE;
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}
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int allies_walk(struct allies *all, cb_allies_walk callback, void *udata)
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{
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allies *al;
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for (al = all; al; al = al->next) {
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int i;
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for (i = 0; i != al->num; ++i) {
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int e = callback(all, al->factions[i], al->status[i], udata);
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if (e != 0) {
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return e;
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}
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}
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}
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return 0;
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}
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int ally_get(allies *al, const struct faction *f)
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{
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for (; al; al = al->next) {
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int i = block_search(al, f);
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if (i != BLOCKSIZE) {
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return al->status[i];
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}
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}
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return 0;
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}
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void ally_set(allies **p_al, struct faction *f, int status)
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{
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while (*p_al) {
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allies *al = *p_al;
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int i = block_search(al, f);
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if (i != BLOCKSIZE) {
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if (status == 0) {
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if (--al->num != i) {
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al->factions[i] = al->factions[al->num];
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al->status[i] = al->status[al->num];
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/* TODO: repair heap up or down */
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}
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else if (al->num == 0) {
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*p_al = al->next;
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free(al);
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return;
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}
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}
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else {
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al->status[i] = status;
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}
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return;
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}
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if (al->num < BLOCKSIZE) {
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block_insert(al, f, status);
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return;
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}
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p_al = &al->next;
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}
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*p_al = calloc(1, sizeof(allies));
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block_insert(*p_al, f, status);
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}
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void write_allies(gamedata * data, const allies *alist)
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{
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const allies *al;
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for (al = alist; al; al = al->next) {
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int i;
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for (i = 0; i != al->num; ++i) {
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const faction * f = al->factions[i];
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if (f && f->_alive) {
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write_faction_reference(f, data->store);
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WRITE_INT(data->store, al->status[i]);
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}
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}
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}
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write_faction_reference(NULL, data->store);
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}
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void read_allies(gamedata * data, allies **p_al)
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{
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for (;;) {
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faction *f;
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int aid, status;
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READ_INT(data->store, &aid);
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/* TODO: deal with unresolved factions, somehow */
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if (aid <= 0) {
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break;
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}
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f = findfaction(aid);
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if (!f) f = faction_create(aid);
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READ_INT(data->store, &status);
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ally_set(p_al, f, status);
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}
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}
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void allies_free(allies *al)
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{
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while (al) {
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allies * an = al->next;
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free(al);
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al = an;
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}
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}
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allies *allies_clone(const allies *al) {
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allies *al_clone = NULL, **al_end = &al_clone;
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for (; al; al = al->next) {
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allies *al_new = calloc(1, sizeof(allies));
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if (!al_new) abort();
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memcpy(al_new, al, sizeof(allies));
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*al_end = al_new;
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al_end = &al_new->next;
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}
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*al_end = NULL;
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return al_clone;
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}
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static int ally_flag(const char *s, int help_mask)
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{
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if ((help_mask & HELP_MONEY) && strcmp(s, "money") == 0)
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return HELP_MONEY;
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if ((help_mask & HELP_FIGHT) && strcmp(s, "fight") == 0)
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return HELP_FIGHT;
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if ((help_mask & HELP_GIVE) && strcmp(s, "give") == 0)
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return HELP_GIVE;
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if ((help_mask & HELP_GUARD) && strcmp(s, "guard") == 0)
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return HELP_GUARD;
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if ((help_mask & HELP_FSTEALTH) && strcmp(s, "stealth") == 0)
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return HELP_FSTEALTH;
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if ((help_mask & HELP_TRAVEL) && strcmp(s, "travel") == 0)
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return HELP_TRAVEL;
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return 0;
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}
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/** Specifies automatic alliance modes.
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* If this returns a value then the bits set are immutable between alliance
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* partners (faction::alliance) and cannot be changed with the HELP command.
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*/
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int AllianceAuto(void)
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{
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int value;
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const char *str = config_get("alliance.auto");
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value = 0;
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if (str != NULL) {
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char *sstr = str_strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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value |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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return value & HelpMask();
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}
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static int
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autoalliance(const faction * sf, const faction * f2)
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{
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if (sf->alliance == f2->alliance) {
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return AllianceAuto();
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}
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return 0;
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}
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static void init_npcfaction(variant *var)
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{
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var->i = 1;
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}
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attrib_type at_npcfaction = {
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"npcfaction",
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init_npcfaction,
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NULL,
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NULL,
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a_writeint,
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a_readint,
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NULL,
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ATF_UNIQUE
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};
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/** Limits the available help modes
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* The bitfield returned by this function specifies the available help modes
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* in this game (so you can, for example, disable HELP GIVE globally).
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* Disabling a status will disable the command sequence entirely (order parsing
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* uses this function).
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*/
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int HelpMask(void)
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{
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static int config, rule;
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if (config_changed(&config)) {
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const char *str = config_get("rules.help.mask");
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if (str != NULL) {
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char *sstr = str_strdup(str);
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char *tok = strtok(sstr, " ");
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rule = 0;
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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else {
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rule = HELP_ALL;
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}
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}
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return rule;
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}
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static int AllianceRestricted(void)
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{
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static int config, rule;
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if (config_changed(&config)) {
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const char *str = config_get("alliance.restricted");
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rule = 0;
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if (str != NULL) {
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char *sstr = str_strdup(str);
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char *tok = strtok(sstr, " ");
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while (tok) {
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rule |= ally_flag(tok, -1);
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tok = strtok(NULL, " ");
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}
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free(sstr);
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}
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rule &= HelpMask();
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}
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return rule;
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}
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int alliance_status(const faction *f, const faction *f2, int status) {
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status |= autoalliance(f, f2);
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if (status > 0) {
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int mask = AllianceRestricted();
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if (mask) {
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if (a_find(f->attribs, &at_npcfaction)) {
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return status;
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}
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if (a_find(f2->attribs, &at_npcfaction)) {
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return status;
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}
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if (f->alliance != f2->alliance) {
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status &= ~mask;
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}
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}
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}
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return status;
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}
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int
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alliedgroup(const struct faction *f,
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const struct faction *f2, const struct group *g, int mask)
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{
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allies *all = g ? g->allies : f->allies;
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int status;
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if (!(faction_alive(f) && faction_alive(f2))) {
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return 0;
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}
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status = ally_get(all, f2) & mask;
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return alliance_status(f, f2, status);
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}
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int
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alliedfaction(const struct faction *f, const struct faction *f2, int mask)
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{
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return alliedgroup(f, f2, NULL, mask);
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}
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/* Die Gruppe von Einheit u hat helfe zu f2 gesetzt. */
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int alliedunit(const unit * u, const faction * f2, int mask)
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{
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assert(u);
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assert(f2);
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assert(u->region); /* the unit should be in a region, but it's possible that u->number==0 (TEMP units) */
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if (u->faction == f2) {
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return mask;
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}
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if (!faction_alive(f2)) {
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return 0;
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}
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if (u->faction != NULL && f2 != NULL) {
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group *g;
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if (mask & HELP_FIGHT) {
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if ((u->flags & UFL_DEFENDER) || (u->faction->flags & FFL_DEFENDER)) {
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faction *owner = region_get_owner(u->region);
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/* helps the owner of the region */
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if (owner == f2) {
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return HELP_FIGHT;
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}
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}
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}
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g = get_group(u);
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if (g) {
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return alliedgroup(u->faction, f2, g, mask);
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}
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return alliedfaction(u->faction, f2, mask);
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}
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return 0;
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}
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