forked from github/server
78 lines
1.8 KiB
C
78 lines
1.8 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include <CuTest.h>
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#include <stdio.h>
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#include <util/log.h>
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#pragma warning(disable: 4210)
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#define ADD_TESTS(suite, name) \
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CuSuite *get_##name##_suite(void); \
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CuSuiteAddSuite(suite, get_##name##_suite())
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int RunAllTests(void)
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{
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CuString *output = CuStringNew();
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CuSuite *suite = CuSuiteNew();
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int flags = log_flags;
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log_flags = LOG_FLUSH | LOG_CPERROR;
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kernel_init();
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/* self-test */
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ADD_TESTS(suite, tests);
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ADD_TESTS(suite, callback);
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ADD_TESTS(suite, json);
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ADD_TESTS(suite, jsonconf);
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ADD_TESTS(suite, direction);
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ADD_TESTS(suite, skill);
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ADD_TESTS(suite, keyword);
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ADD_TESTS(suite, order);
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ADD_TESTS(suite, race);
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/* util */
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ADD_TESTS(suite, config);
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ADD_TESTS(suite, base36);
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ADD_TESTS(suite, bsdstring);
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ADD_TESTS(suite, functions);
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ADD_TESTS(suite, umlaut);
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ADD_TESTS(suite, strings);
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/* kernel */
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ADD_TESTS(suite, unit);
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ADD_TESTS(suite, faction);
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ADD_TESTS(suite, build);
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ADD_TESTS(suite, pool);
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ADD_TESTS(suite, curse);
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ADD_TESTS(suite, equipment);
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ADD_TESTS(suite, item);
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ADD_TESTS(suite, magic);
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ADD_TESTS(suite, reports);
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ADD_TESTS(suite, save);
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ADD_TESTS(suite, ship);
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ADD_TESTS(suite, spellbook);
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ADD_TESTS(suite, building);
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ADD_TESTS(suite, spell);
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ADD_TESTS(suite, ally);
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/* gamecode */
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ADD_TESTS(suite, battle);
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ADD_TESTS(suite, economy);
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ADD_TESTS(suite, laws);
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ADD_TESTS(suite, market);
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ADD_TESTS(suite, move);
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ADD_TESTS(suite, stealth);
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ADD_TESTS(suite, upkeep);
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ADD_TESTS(suite, vortex);
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ADD_TESTS(suite, wormhole);
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CuSuiteRun(suite);
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CuSuiteSummary(suite, output);
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CuSuiteDetails(suite, output);
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printf("%s\n", output->buffer);
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log_flags = flags;
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return suite->failCount;
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}
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int main(int argc, char ** argv) {
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log_stderr = 0;
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return RunAllTests();
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}
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