forked from github/server
233 lines
5.7 KiB
C
233 lines
5.7 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "skill.h"
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#include "curse.h"
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#include "race.h"
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#include "region.h"
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#include "terrain.h"
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#include "terrainid.h"
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#include "unit.h"
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#include <util/attrib.h>
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#include <util/goodies.h>
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#include <util/language.h>
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#include <util/log.h>
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#include <util/rng.h>
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/* libc includes */
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#include <assert.h>
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#include <math.h>
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#include <stdlib.h>
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#include <string.h>
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/** skillmod attribut **/
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static void init_skillmod(attrib * a)
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{
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a->data.v = calloc(sizeof(skillmod_data), 1);
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}
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static void finalize_skillmod(attrib * a)
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{
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free(a->data.v);
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}
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/** temporary skill modification (NOT SAVED!). */
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attrib_type at_skillmod = {
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"skillmod",
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init_skillmod,
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finalize_skillmod,
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NULL,
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NULL, /* can't write function pointers */
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NULL, /* can't read function pointers */
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NULL,
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ATF_PRESERVE
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};
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attrib *make_skillmod(skill_t sk, unsigned int flags, skillmod_fun special,
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double multiplier, int bonus)
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{
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attrib *a = a_new(&at_skillmod);
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skillmod_data *smd = (skillmod_data *)a->data.v;
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smd->skill = sk;
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smd->special = special;
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smd->bonus = bonus;
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smd->multiplier = multiplier;
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smd->flags = flags;
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return a;
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}
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int
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skillmod(const attrib * a, const unit * u, const region * r, skill_t sk,
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int value, int flags)
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{
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for (a = a_find((attrib *)a, &at_skillmod); a && a->type == &at_skillmod;
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a = a->next) {
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skillmod_data *smd = (skillmod_data *)a->data.v;
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if (smd->skill != NOSKILL && smd->skill != sk)
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continue;
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if (flags != SMF_ALWAYS && (smd->flags & flags) == 0)
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continue;
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if (smd->special) {
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value = smd->special(u, r, sk, value);
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if (value < 0)
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return value; /* pass errors back to caller */
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}
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if (smd->multiplier)
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value = (int)(value * smd->multiplier);
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value += smd->bonus;
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}
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return value;
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}
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int skill_mod(const race * rc, skill_t sk, const struct terrain_type *terrain)
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{
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int result = 0;
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static int rc_cache;
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static const race *rc_dwarf, *rc_insect;
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if (rc_changed(&rc_cache)) {
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rc_dwarf = get_race(RC_DWARF);
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rc_insect = get_race(RC_INSECT);
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}
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result = rc->bonus[sk];
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if (rc == rc_dwarf) {
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if (sk == SK_TACTICS) {
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if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
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++result;
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}
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}
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else if (rc == rc_insect) {
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if (terrain == newterrain(T_MOUNTAIN) || fval(terrain, ARCTIC_REGION))
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--result;
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else if (terrain == newterrain(T_DESERT) || terrain == newterrain(T_SWAMP))
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++result;
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}
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return result;
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}
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int rc_skillmod(const struct race *rc, const region * r, skill_t sk)
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{
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int mods = 0;
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if (!skill_enabled(sk)) {
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return 0;
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}
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if (r) {
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mods = skill_mod(rc, sk, r->terrain);
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}
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if (r && r_isforest(r)) {
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static int rc_cache;
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static const race * rc_elf;
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if (rc_changed(&rc_cache)) {
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rc_elf = get_race(RC_ELF);
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}
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if (rc == rc_elf) {
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if (sk == SK_PERCEPTION || sk == SK_STEALTH) {
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++mods;
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}
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else if (sk == SK_TACTICS) {
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mods += 2;
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}
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}
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}
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return mods;
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}
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int level_days(int level)
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{
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return 30 * ((level + 1) * level / 2);
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}
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int level(int days)
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{
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int i;
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static int ldays[64];
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static bool init = false;
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if (!init) {
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init = true;
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for (i = 0; i != 64; ++i)
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ldays[i] = level_days(i + 1);
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}
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for (i = 0; i != 64; ++i)
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if (ldays[i] > days)
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return i;
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return i;
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}
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void sk_set(skill * sv, int level)
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{
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assert(sv && level != 0);
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sv->weeks = skill_weeks(level);
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sv->level = level;
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}
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static bool rule_random_progress(void)
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{
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static int rule, config;
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if (config_changed(&config)) {
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rule = config_get_int("study.random_progress", 1);
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}
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return rule != 0;
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}
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int skill_weeks(int level)
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/* how many weeks must i study to get from level to level+1 */
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{
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if (rule_random_progress()) {
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int coins = 2 * level;
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int heads = 1;
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while (coins--) {
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heads += rng_int() % 2;
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}
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return heads;
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}
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return level + 1;
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}
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void reduce_skill(unit * u, skill * sv, unsigned int weeks)
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{
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sv->weeks += weeks;
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while (sv->level > 0 && sv->level * 2 + 1 < sv->weeks) {
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sv->weeks -= sv->level;
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--sv->level;
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}
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if (sv->level == 0) {
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/* reroll */
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sv->weeks = (unsigned char)skill_weeks(sv->level);
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}
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}
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int skill_compare(const skill * sk, const skill * sc)
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{
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if (sk->level > sc->level)
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return 1;
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if (sk->level < sc->level)
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return -1;
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if (sk->weeks < sc->weeks)
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return 1;
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if (sk->weeks > sc->weeks)
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return -1;
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return 0;
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}
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