server/src/eressea
Enno Rehling 328bf5a623 Fixing the tunnels and cleaning up a bit. 2008-06-16 17:29:53 +00:00
..
curses made the save function work, and not print so much (quiet now understands 2006-03-26 21:14:35 +00:00
lua Fixing the tunnels and cleaning up a bit. 2008-06-16 17:29:53 +00:00
Jamfile - added a testsuite 2008-04-25 14:31:38 +00:00
attributes.c defines für die spiele in settings-file ausgelagert. 2001-12-15 12:26:04 +00:00
attributes.h dev-version: cr/lf und weg mit den $ tags 2001-04-14 11:39:14 +00:00
console.c Integrated the editor into the main executable (which means it now requires curses). Should make a #define to disable compilation. 2008-04-19 16:12:13 +00:00
console.h Integrated the editor into the main executable (which means it now requires curses). Should make a #define to disable compilation. 2008-04-19 16:12:13 +00:00
editing.c it is not a good idea to use the turn to check whether the gamedata has changed. we use a cookie instead that is different each time we load. 2008-05-22 21:44:23 +00:00
editing.h made the save function work, and not print so much (quiet now understands 2006-03-26 21:14:35 +00:00
eressea.dsp Some updates to the VC6 files. Can't compile it since I have no libxml installed here 2004-09-11 16:57:05 +00:00
gmmain.cpp Cache Optimizations: 2007-10-27 15:09:36 +00:00
gmtool.c show region id in mapper 2008-06-02 11:12:22 +00:00
gmtool.h more editor selection functions, because i'm too lazy to expose the keystrokes to Lua 2008-05-18 14:31:08 +00:00
gmtool_structs.h lua-skripting für gmtool fertig 2006-04-16 16:32:14 +00:00
items.c HEAD (der default-branch in CVS) wieder auf dem gleichen Stand wie beta-2-0. An dieser Stelle würde ich gerne in Zukunft die Vinyambar-Versionen abspalten, und die neue "Entwicklerversion" für Eressea beginnen lassen. Details, sobald ich das (hoffentlich morgen) gemacht habe. 2001-12-10 00:13:39 +00:00
korrektur.c Fixing the tunnels and cleaning up a bit. 2008-06-16 17:29:53 +00:00
korrektur.h - region flag that speeds up access to at_travelunit 2005-06-11 23:02:52 +00:00
main.c Unicode WIP: 2007-07-17 15:33:48 +00:00
server.cpp - code to seed adamantium 2008-06-08 10:17:29 +00:00
spells.c - Erste Version Dungeons testbereit (aber ungetestet) 2002-01-09 08:20:33 +00:00
triggers.c * OLD_TRIGGERS entfernt 2002-02-16 10:37:18 +00:00
triggers.h dev-version: cr/lf und weg mit den $ tags 2001-04-14 11:39:14 +00:00