server/scripts/tests/rules.lua
Enno Rehling d503937999 working on making json config understand ships and buildings.
new tests in progress.
remove giveitem.c attribute, the name clashed with a trigger,
and it was only part of an arena that is gone from the game, I think.
2014-06-12 22:14:07 -07:00

124 lines
3.7 KiB
Lua

require "lunit"
module("tests.rules", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.removenewbie", "0")
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("NewbieImmunity", "0")
eressea.config.parse('{ "races": { "human" : {}}}')
end
function test_landing1()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "plain")
local f = faction.create("noreply@eressea.de", "insects", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(r.id, u1.region.id) -- the plain case: okay
end
function test_landing_harbour()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u2.building = harbour
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(r.id, u1.region.id) -- glacier with harbour -- okay
end
function test_landing_harbour_unpaid()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(ocean.id, u1.region.id) -- did not pay
end
function test_landing_terrain()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local f = faction.create("noreply@eressea.de", "human", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(ocean.id, u1.region.id) -- cannot land in glacier without harbour
end
function test_landing_insects()
local ocean = region.create(1, 0, "ocean")
local r = region.create(0, 0, "glacier")
local harbour = building.create(r, "harbour")
harbour.size = 25
local f = faction.create("noreply@eressea.de", "insects", "de")
local f2 = faction.create("noreply@eressea.de", "human", "de")
local s = ship.create(ocean, "longboat")
local u1 = unit.create(f, ocean, 1)
local u2 = unit.create(f2, r, 1)
assert_not_nil(u2)
u1:add_item("money", 1000)
u2:add_item("money", 1000)
u2.building = harbour
u1.ship = s
u1:set_skill("sailing", 10)
u1:clear_orders()
u1:add_order("NACH w")
process_orders()
assert_equal(ocean.id, u1.region.id) -- insects cannot land in glaciers
end