server/scripts/eressea/xmas2005.lua
Enno Rehling d9457a2488 rewrite of the Lua module system.
At this time, only E2 is working.
Fixing a lot of old code (monster is no longer id 0).
package.paths configured from eressea.ini
install directory configured from eressea.ini
moving building_action into a seaprate module (it's deprecated)
2014-07-26 22:52:25 +02:00

31 lines
712 B
Lua

function usepotion_message(u, potion)
msg = message.create("usepotion")
msg:set_unit("unit", u)
msg:set_resource("potion", potion)
return msg
end
function use_stardust(u, amount)
local p = u.region:get_resource("peasant")
p = math.ceil(1.5 * p)
u.region:set_resource("peasant", p)
local msg = usepotion_message(u, "stardust")
msg:send_region(u.region)
u:use_pooled("stardust", amount)
return 0
end
local self = {}
function self.update()
if not get_key("xm05") then
print("Es weihnachtet sehr (2005)")
set_key("xm05", true)
for f in factions() do
f:add_item("stardust", 1)
f:add_notice("santa2005")
end
end
end
return self