forked from github/server
94 lines
3.6 KiB
C
94 lines
3.6 KiB
C
#ifndef ATTRIB_H
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#define ATTRIB_H
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#include <stdbool.h>
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#include <util/variant.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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union variant;
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struct gamedata;
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struct storage;
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typedef void(*afun) (void);
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typedef struct attrib {
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const struct attrib_type *type;
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union variant data;
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/* internal data, do not modify: */
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struct attrib *next; /* next attribute in the list */
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struct attrib *nexttype; /* skip to attribute of a different type */
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} attrib;
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#define ATF_UNIQUE (1<<0) /* only one per attribute-list */
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#define ATF_PRESERVE (1<<1) /* preserve order in list. append to back */
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#define ATF_USER_DEFINED (1<<2) /* use this to make udf */
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typedef struct attrib_type {
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const char *name;
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void(*initialize) (union variant *);
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void(*finalize) (union variant *);
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int(*age) (struct attrib *, void *owner);
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/* age returns 0 if the attribute needs to be removed, !=0 otherwise */
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void(*write) (const union variant *, const void *owner, struct storage *);
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int(*read) (union variant *, void *owner, struct gamedata *); /* return AT_READ_OK on success, AT_READ_FAIL if attrib needs removal */
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void(*upgrade) (struct attrib **alist, struct attrib *a);
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unsigned int flags;
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/* ---- internal data, do not modify: ---- */
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struct attrib_type *nexthash;
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unsigned int hashkey;
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} attrib_type;
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void at_register(attrib_type * at);
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void at_deprecate(const char * name, int (*reader)(variant *, void *, struct gamedata *));
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struct attrib_type *at_find(const char *name);
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void write_attribs(struct storage *store, struct attrib *alist, const void *owner);
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int read_attribs(struct gamedata *store, struct attrib **alist, void *owner);
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attrib *a_select(attrib * a, const void *data, bool(*compare) (const attrib *, const void *));
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attrib *a_find(attrib * a, const attrib_type * at);
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attrib *a_add(attrib ** pa, attrib * at);
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int a_remove(attrib ** pa, attrib * at);
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void a_removeall(attrib ** a, const attrib_type * at);
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attrib *a_new(const attrib_type * at);
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int a_age(attrib ** attribs, void *owner);
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void a_free_voidptr(union variant *v);
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int a_read_orig(struct gamedata *data, attrib ** attribs, void *owner);
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int a_read(struct gamedata *data, attrib ** attribs, void *owner);
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void a_write(struct storage *store, const attrib * attribs, const void *owner);
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int a_readint(union variant *v, void *owner, struct gamedata *);
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void a_writeint(const union variant *v, const void *owner,
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struct storage *store);
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int a_readshorts(union variant *v, void *owner, struct gamedata *);
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void a_writeshorts(const union variant *v, const void *owner,
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struct storage *store);
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int a_readchars(union variant *v, void *owner, struct gamedata *);
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void a_writechars(const union variant *v, const void *owner,
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struct storage *store);
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int a_readstring(union variant *v, void *owner, struct gamedata *);
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void a_writestring(const union variant *v, const void *owner,
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struct storage *);
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void a_finalizestring(union variant *v);
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void attrib_done(void);
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#define DEFAULT_AGE NULL
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#define DEFAULT_INIT NULL
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#define DEFAULT_FINALIZE NULL
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#define NO_WRITE NULL
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#define NO_READ NULL
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#define AT_READ_OK 0
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#define AT_READ_FAIL -1
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#define AT_READ_DEPR 1 /* a deprecated attribute was read, should run a_upgrade */
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#define AT_AGE_REMOVE 0 /* remove the attribute after calling age() */
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#define AT_AGE_KEEP 1 /* keep the attribute for another turn */
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#ifdef __cplusplus
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}
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#endif
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#endif
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