server/scripts/eressea/tests
Enno Rehling 9185b2af28 simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
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attrib.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
bindings.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
bson.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
castles.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
common.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
config.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
e3a.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
eressea.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
init.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
morale.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
orders.lua simplify test setup: as long as all games have nmr.removenewbie set to off by their config, no test should need to disable it. 2015-07-05 15:23:54 +02:00
settings.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
spells-e3.lua Eressea tests, rewritten 2014-08-02 23:17:55 +02:00
stealth.lua when tests are modifying important global state, they should reset it in teardown. 2015-01-03 16:11:33 +01:00