forked from github/server
635ec6d6c6
this was complicated to test, and I had to rewrite how races and their names are registered by test_create_locale.
276 lines
9.8 KiB
C
276 lines
9.8 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#ifndef H_KRNL_RACE_H
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#define H_KRNL_RACE_H
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#include <stddef.h>
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#include "magic.h" /* wegen MAXMAGIETYP */
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#include "skill.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define AT_NONE 0
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#define AT_STANDARD 1
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#define AT_DRAIN_EXP 2
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#define AT_DRAIN_ST 3
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#define AT_NATURAL 4
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#define AT_DAZZLE 5
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#define AT_SPELL 6
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#define AT_COMBATSPELL 7
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#define AT_STRUCTURAL 8
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#define GOLEM_IRON 4 /* Anzahl Eisen in einem Eisengolem */
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#define GOLEM_STONE 4 /* Anzahl Steine in einem Steingolem */
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#define RACESPOILCHANCE 5 /* Chance auf rassentypische Beute */
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#define RACE_ATTACKS 10 /* maximum number of attacks */
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struct param;
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struct spell;
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struct spellref;
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struct locale;
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struct rcoption;
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struct item_type;
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typedef enum {
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RC_DWARF, /* 0 - Zwerg */
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RC_ELF,
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RC_GOBLIN = 3,
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RC_HUMAN,
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RC_TROLL,
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RC_DAEMON,
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RC_INSECT,
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RC_HALFLING,
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RC_CAT,
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RC_AQUARIAN,
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RC_ORC,
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RC_SNOTLING,
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RC_UNDEAD,
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RC_FIREDRAGON = 15,
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RC_DRAGON,
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RC_WYRM,
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RC_TREEMAN,
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RC_BIRTHDAYDRAGON,
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RC_DRACOID,
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RC_SPELL = 22,
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RC_IRONGOLEM,
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RC_STONEGOLEM,
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RC_SHADOW,
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RC_SHADOWLORD,
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RC_IRONKEEPER,
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RC_ALP,
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RC_TOAD,
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RC_HIRNTOETER,
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RC_PEASANT,
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RC_WOLF = 32,
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RC_SONGDRAGON = 37,
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RC_SEASERPENT = 51,
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RC_SHADOWKNIGHT,
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RC_SKELETON = 54,
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RC_SKELETON_LORD,
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RC_ZOMBIE,
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RC_ZOMBIE_LORD,
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RC_GHOUL,
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RC_GHOUL_LORD,
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RC_TEMPLATE = 62,
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RC_CLONE,
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MAXRACES,
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NORACE = -1
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} race_t;
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extern int num_races;
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extern const char *racenames[MAXRACES];
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typedef struct att {
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int type;
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union {
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char *dice;
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struct spellref *sp;
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} data;
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int flags;
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int level;
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} att;
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typedef void (*race_func) (struct unit *);
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typedef struct race {
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char *_name;
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variant magres;
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int healing;
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int maxaura; /* Faktor auf Maximale Aura */
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double regaura; /* Faktor auf Regeneration */
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double recruit_multi; /* Faktor f<>r Bauernverbrauch */
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int index;
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int recruitcost;
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int maintenance;
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int splitsize;
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int weight;
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int capacity;
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int income;
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float speed;
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int hitpoints;
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char *def_damage;
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int armor;
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int at_default; /* Angriffsskill Unbewaffnet (default: -2) */
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int df_default; /* Verteidigungsskill Unbewaffnet (default: -2) */
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int at_bonus; /* Ver<65>ndert den Angriffsskill (default: 0) */
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int df_bonus; /* Ver<65>ndert den Verteidigungskill (default: 0) */
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signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
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int flags;
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int battle_flags;
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int ec_flags;
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int mask_item;
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struct att attack[RACE_ATTACKS];
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signed char bonus[MAXSKILLS];
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race_func name_unit;
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race_func age_unit;
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struct rcoption *options; /* rarely used properties */
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const struct race *familiars[MAXMAGIETYP];
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struct race *next;
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} race;
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typedef struct race_list {
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struct race_list *next;
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const struct race *data;
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} race_list;
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void racelist_clear(struct race_list **rl);
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void racelist_insert(struct race_list **rl, const struct race *r);
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const struct race *findrace(const char *, const struct locale *);
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struct race_list *get_familiarraces(void);
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struct race *races;
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const struct race *get_race(race_t rt);
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/** TODO: compatibility hacks: **/
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race_t old_race(const struct race *);
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race *rc_create(const char *zName);
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race *rc_get_or_create(const char *name);
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bool rc_changed(int *cache);
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const race *rc_find(const char *);
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void free_races(void);
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bool rc_can_use(const struct race *rc, const struct item_type *itype);
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typedef enum name_t { NAME_SINGULAR, NAME_PLURAL, NAME_DEFINITIVE, NAME_CATEGORY } name_t;
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const char * rc_name_s(const race *rc, name_t n);
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const char * rc_key(const char *rcname, name_t n, char *name, size_t size);
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const char * rc_name(const race *rc, name_t n, char *name, size_t size);
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void rc_set_param(struct race *rc, const char *key, const char *value);
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int rc_luxury_trade(const struct race *rc);
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int rc_herb_trade(const struct race *rc);
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variant rc_magres(const struct race *rc);
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double rc_maxaura(const struct race *rc);
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int rc_armor_bonus(const struct race *rc);
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int rc_scare(const struct race *rc);
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const char * rc_hungerdamage(const race *rc);
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const race *rc_otherrace(const race *rc);
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#define MIGRANTS_NONE 0
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#define MIGRANTS_LOG10 1
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int rc_migrants_formula(const race *rc);
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/* Flags. Do not reorder these without changing json_race() in jsonconf.c */
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#define RCF_NPC (1<<0) /* cannot be the race for a player faction (and other limits?) */
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#define RCF_KILLPEASANTS (1<<1) /* a monster that eats peasants */
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#define RCF_SCAREPEASANTS (1<<2) /* a monster that scares peasants out of the hex */
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#define RCF_NOSTEAL (1<<3) /* this race has high stealth, but is not allowed to steal */
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#define RCF_MOVERANDOM (1<<4)
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#define RCF_CANNOTMOVE (1<<5)
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#define RCF_LEARN (1<<6) /* Lernt automatisch wenn struct faction == 0 */
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#define RCF_FLY (1<<7) /* kann fliegen */
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#define RCF_SWIM (1<<8) /* kann schwimmen */
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#define RCF_WALK (1<<9) /* kann <20>ber Land gehen */
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#define RCF_NOLEARN (1<<10) /* kann nicht normal lernen */
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#define RCF_NOTEACH (1<<11) /* kann nicht lehren */
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#define RCF_HORSE (1<<12) /* Einheit ist Pferd, sozusagen */
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#define RCF_DESERT (1<<13) /* 5% Chance, das Einheit desertiert */
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#define RCF_ILLUSIONARY (1<<14) /* (Illusion & Spell) Does not drop items. */
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#define RCF_ABSORBPEASANTS (1<<15) /* T<>tet und absorbiert Bauern */
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#define RCF_NOHEAL (1<<16) /* Einheit kann nicht geheilt werden */
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#define RCF_NOWEAPONS (1<<17) /* Einheit kann keine Waffen benutzen */
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#define RCF_SHAPESHIFT (1<<18) /* Kann TARNE RASSE benutzen. */
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#define RCF_SHAPESHIFTANY (1<<19) /* Kann TARNE RASSE "string" benutzen. */
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#define RCF_UNDEAD (1<<20) /* Undead. */
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#define RCF_DRAGON (1<<21) /* Drachenart (f<>r Zauber) */
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#define RCF_COASTAL (1<<22) /* kann in Landregionen an der K<>ste sein */
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#define RCF_UNARMEDGUARD (1<<23) /* kann ohne Waffen bewachen */
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#define RCF_CANSAIL (1<<24) /* Einheit darf Schiffe betreten */
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#define RCF_INVISIBLE (1<<25) /* not visible in any report */
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#define RCF_SHIPSPEED (1<<26) /* race gets +1 on shipspeed */
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#define RCF_STONEGOLEM (1<<27) /* race gets stonegolem properties */
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#define RCF_IRONGOLEM (1<<28) /* race gets irongolem properties */
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#define RCF_ATTACK_MOVED (1<<29) /* may attack if it has moved */
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#define RCF_MIGRANTS (1<<30) /* may have migrant units (human bonus) */
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#define RCF_FAMILIAR (1<<31) /* may be a familiar */
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/* Economic flags */
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#define ECF_KEEP_ITEM (1<<1) /* gibt Gegenst<73>nde weg */
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#define GIVEPERSON (1<<2) /* <20>bergibt Personen */
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#define GIVEUNIT (1<<3) /* Einheiten an andere Partei <20>bergeben */
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#define GETITEM (1<<4) /* nimmt Gegenst<73>nde an */
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#define ECF_REC_ETHEREAL (1<<7) /* Rekrutiert aus dem Nichts */
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#define ECF_REC_UNLIMITED (1<<8) /* Rekrutiert ohne Limit */
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/* Battle-Flags */
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#define BF_EQUIPMENT (1<<0) /* Kann Ausr<73>stung benutzen */
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#define BF_NOBLOCK (1<<1) /* Wird in die R<>ckzugsberechnung nicht einbezogen */
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#define BF_RES_PIERCE (1<<2) /* Halber Schaden durch PIERCE */
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#define BF_RES_CUT (1<<3) /* Halber Schaden durch CUT */
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#define BF_RES_BASH (1<<4) /* Halber Schaden durch BASH */
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#define BF_INV_NONMAGIC (1<<5) /* Immun gegen nichtmagischen Schaden */
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#define BF_NO_ATTACK (1<<6) /* Kann keine ATTACKIERE Befehle ausfuehren */
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const char *racename(const struct locale *lang, const struct unit *u,
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const race * rc);
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#define playerrace(rc) (!((rc)->flags & RCF_NPC))
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#define dragonrace(rc) ((rc)->flags & RCF_DRAGON)
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#define humanoidrace(rc) (((rc)->flags & RCF_UNDEAD) || (rc)==get_race(RC_DRACOID) || playerrace(rc))
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#define illusionaryrace(rc) ((rc)->flags & RCF_ILLUSIONARY)
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bool allowed_dragon(const struct region *src,
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const struct region *target);
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bool r_insectstalled(const struct region *r);
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void write_race_reference(const struct race *rc,
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struct storage *store);
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variant read_race_reference(struct storage *store);
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const char *raceprefix(const struct unit *u);
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void register_race_function(race_func, const char *);
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#ifdef __cplusplus
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}
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#endif
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#endif
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