forked from github/server
80 lines
2.1 KiB
C
80 lines
2.1 KiB
C
#include <platform.h>
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#include <kernel/config.h>
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#include "direction.h"
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#include "vortex.h"
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#include "util/language.h"
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#include "util/umlaut.h"
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#include <string.h>
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void init_direction(const struct locale *lang, direction_t dir, const char *str) {
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void **tokens = get_translations(lang, UT_DIRECTIONS);
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variant token;
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token.i = dir;
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addtoken(tokens, str, token);
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}
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void init_directions(struct locale *lang) {
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/* mit dieser routine kann man mehrere namen für eine direction geben,
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* das ist für die hexes ideal. */
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const struct {
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const char *name;
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direction_t direction;
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} dirs[] = {
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{ "dir_ne", D_NORTHEAST },
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{ "dir_nw", D_NORTHWEST },
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{ "dir_se", D_SOUTHEAST },
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{ "dir_sw", D_SOUTHWEST },
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{ "dir_east", D_EAST },
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{ "dir_west", D_WEST },
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{ "northeast", D_NORTHEAST },
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{ "northwest", D_NORTHWEST },
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{ "southeast", D_SOUTHEAST },
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{ "southwest", D_SOUTHWEST },
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{ "east", D_EAST },
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{ "west", D_WEST },
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{ "PAUSE", D_PAUSE },
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{ NULL, NODIRECTION }
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};
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int i;
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void **tokens = get_translations(lang, UT_DIRECTIONS);
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register_special_direction(lang, "vortex");
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for (i = 0; dirs[i].direction != NODIRECTION; ++i) {
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const char *str = locale_string(lang, dirs[i].name);
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if (str) {
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variant token;
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token.i = dirs[i].direction;
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addtoken(tokens, str, token);
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}
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}
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}
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direction_t get_direction(const char *s, const struct locale *lang)
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{
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void **tokens = get_translations(lang, UT_DIRECTIONS);
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variant token;
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if (findtoken(*tokens, s, &token) == E_TOK_SUCCESS) {
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return (direction_t)token.i;
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}
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return NODIRECTION;
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}
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direction_t finddirection(const char *str) {
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int i;
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for (i=0;i!=MAXDIRECTIONS+2;++i) {
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if (directions[i] && strcmp(str, directions[i])==0) {
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return (direction_t)i;
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}
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}
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return NODIRECTION;
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}
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const char * directions[MAXDIRECTIONS+2] = {
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"northwest", "northeast", "east", "southeast", "southwest", "west", 0, "pause"
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};
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