server/src/spells
Enno Rehling 2c831230a0 Added a test for expensive skills.
When resetting the game rules, make sure basic resources (money, hp, person) are initialized.
2014-06-22 07:55:14 -07:00
..
alp.c move skill_t into a separate file, give it unit tests. 2014-06-20 23:59:04 -07:00
alp.h indentation rules, slightly updated 2011-03-07 08:24:48 +01:00
borders.c switch remaining flags from unsigned to int. 2014-06-18 20:53:06 -07:00
borders.h I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
buildingcurse.c rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/ 2014-06-09 09:56:49 -07:00
buildingcurse.h indentation rules, strictly applied 2011-03-07 08:03:10 +01:00
CMakeLists.txt I am killing the core/ directory. 2014-02-18 05:45:00 +01:00
combatspells.c Added a test for expensive skills. 2014-06-22 07:55:14 -07:00
combatspells.h combat spell functions have the same interface as spells now. 2012-05-09 18:28:03 -07:00
regioncurse.c rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/ 2014-06-09 09:56:49 -07:00
regioncurse.h indentation rules, strictly applied 2011-03-07 08:03:10 +01:00
shipcurse.c rename message.[hc] to messages.[hc] in kernel because of naming conflict with util/ 2014-06-09 09:56:49 -07:00
shipcurse.h use the storage submodule everywhere. 2013-12-31 01:06:28 -08:00
spells.c move skill_t into a separate file, give it unit tests. 2014-06-20 23:59:04 -07:00
spells.h indentation rules, strictly applied 2011-03-07 08:03:10 +01:00
unitcurse.c move skill_t into a separate file, give it unit tests. 2014-06-20 23:59:04 -07:00
unitcurse.h making server compile with new github repository layout 2012-06-04 21:45:25 -07:00