server/src/common/gamecode/laws.h
Enno Rehling a44a17585d defines für die spiele in settings-file ausgelagert.
code angepasst.
einheitenlimit in xml datei.
achtung: nach dem update muss eine settings.h datei angelegt werden.
2001-12-15 12:26:04 +00:00

49 lines
1.3 KiB
C

/* vi: set ts=2:
*
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#ifndef LAWS_H
#define LAWS_H
void quit(void);
int getoption(void);
int wanderoff(struct region * r, int p);
void demographics(void);
void instant_orders(void);
void last_orders(void);
void set_passw(void);
void stripunit(struct unit * u);
void mail(void);
void find_address(void);
void bewache_an(void);
void remove_unequipped_guarded(void);
extern void sinkships(void);
/* eressea-specific. put somewhere else, please. */
#include "resolve.h"
void processorders(void);
extern int count_migrants (const struct faction * f);
#if GROWING_TREES
extern attrib_type at_germs;
#endif
#endif