server/scripts/init.lua
Enno Rehling 72505ab8f3 moving to a new repository layout.
step 1: shared folder.
2010-08-07 22:07:17 -07:00

43 lines
864 B
Lua

require(config.game .. ".modules")
require "default"
require "resources"
function run_editor()
local turn = get_turn()
if turn==0 then
turn = read_turn()
set_turn(turn)
end
read_game(turn .. ".dat")
gmtool.editor()
end
function run_tests()
print("running tests")
require "lunit"
lunit.clearstats()
local argv = tests or {}
local stats = lunit.main(argv)
if stats.errors > 0 or stats.failed > 0 then
return 1
end
return 0
end
function run_turn()
require(config.game .. ".main")
local turn = get_turn()
if turn==0 then
turn = read_turn()
set_turn(turn)
end
orderfile = orderfile or config.basepath .. '/orders.' .. turn
print("executing turn " .. get_turn() .. " with " .. orderfile)
local result = process(orderfile)
if result==0 then
dbupdate()
end
return result
end