server/res/eressea/equipment.xml

283 lines
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XML

<?xml version="1.0"?>
<equipment>
<!-- one equipment-set per player-race for the first unit in a faction -->
<set name="first_dwarf">
<item name="axe" amount="1"/>
<item name="chainmail" amount="1"/>
<skill name="melee" level="1"/>
</set>
<set name="first_elf">
<item name="fairyboot" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_orc">
<skill name="polearm" level="4"/>
<skill name="melee" level="4"/>
<skill name="crossbow" level="4"/>
<skill name="catapult" level="4"/>
<skill name="bow" level="4"/>
</set>
<set name="first_goblin">
<item name="roi" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_human">
<callback name="equip_newunits"/>
</set>
<set name="first_troll">
<skill name="building" level="1"/>
<skill name="perception" level="3"/>
<item name="stone" amount="50"/>
</set>
<set name="first_demon">
<skill name="stamina" level="15"/>
</set>
<set name="first_insect">
<item name="nestwarmth" amount="9"/>
</set>
<set name="first_halfling">
<skill name="trade" level="1"/>
<skill name="riding" level="2"/>
<item name="horse" amount="2"/>
<item name="cart" amount="1"/>
<item name="balm" amount="5"/>
<item name="spice" amount="5"/>
<item name="myrrh" amount="5"/>
<item name="jewel" amount="5"/>
<item name="oil" amount="5"/>
<item name="silk" amount="5"/>
<item name="incense" amount="5"/>
</set>
<set name="first_cat">
<item name="roi" amount="1"/>
<callback name="equip_newunits"/>
</set>
<set name="first_aquarian">
<skill name="sailing" level="1"/>
<callback name="equip_newunits"/>
</set>
<!-- equipment-sets for random encounters -->
<set name="random_desert">
<skill name="melee" level="d2"/>
<skill name="trade" level="d3"/>
<skill name="riding" level="d2+1"/>
<skill name="training" level="d2+1"/>
<item name="horse" amount="1"/>
<item name="sword" amount="1"/>
<item name="money" amount="d30+19"/>
</set>
<set name="random_swamp">
<skill name="stealth" level="d3+1"/>
<skill name="polearm" level="d3+1"/>
<item name="spear" amount="1"/>
<item name="money" amount="d20+9"/>
</set>
<set name="random_glacier">
<skill name="armorer" level="d2+1"/>
<skill name="melee" level="d2+1"/>
<item name="sword" amount="1"/>
<item name="money" amount="d20+19"/>
</set>
<set name="random_mountain">
<skill name="armorer" level="d2+1"/>
<skill name="melee" level="d2+1"/>
<skill name="trade" level="d3"/>
<item name="sword" amount="1"/>
<item name="money" amount="d40+59"/>
<subset chance="0.6">
<set name="item_plate"/>
</subset>
</set>
<set name="random_highland">
<skill name="melee" level="d2"/>
<item name="sword" amount="1"/>
<item name="money" amount="d10+19"/>
</set>
<set name="random_forest">
<skill name="stealth" level="d2"/>
<skill name="perception" level="d2+1"/>
<skill name="bow" level="d3+1"/>
<item name="bow" amount="1"/>
<item name="money" amount="d20+9"/>
<subset chance="0.2">
<set name="random_herbalist"/>
</subset>
</set>
<set name="random_herbalist">
<skill name="herbalism" level="d2"/>
</set>
<set name="random_villagers">
<item name="money" amount="d80+19"/>
<skill name="cartmaking" level="d2-1"/>
<skill name="mining" level="d2-1"/>
<skill name="quarrying" level="d2-1"/>
<skill name="forestry" level="d2-1"/>
<item name="horse" amount="2"/>
<item name="wagon" amount="d2-1"/>
<item name="money" amount="d30+10"/>
</set>
<set name="random_plain">
<item name="money" amount="d80+19"/>
<subset>
<set name="random_sword" chance="0.25"/>
<set name="random_spear" chance="0.25"/>
<set name="random_crossbow" chance="0.25"/>
<set name="random_bow" chance="0.25"/>
</subset>
<subset chance="0.4">
<set name="item_chain"/>
</subset>
<subset chance="0.3">
<set name="random_rider"/>
</subset>
</set>
<set name="random_spear">
<skill name="polearm" level="d3"/>
<item name="spear" amount="1"/>
</set>
<set name="random_sword">
<skill name="melee" level="d3"/>
<item name="sword" amount="1"/>
</set>
<set name="random_crossbow">
<skill name="crossbow" level="d3"/>
<item name="crossbow" amount="1"/>
</set>
<set name="random_bow">
<skill name="bow" level="d3"/>
<item name="bow" amount="1"/>
</set>
<set name="random_rider">
<item name="horse" amount="1"/>
<skill name="riding" level="d3"/>
</set>
<set name="recruited_dracoid">
<!-- dracoiden, von drachen rekrutiert -->
<skill name="polearm" level="d4+2"/>
<skill name="melee" level="d4+2"/>
<skill name="bow" level="d3+1"/>
<subset>
<!-- dracoiden haben immer eine von drei waffen -->
<set name="item_sword" chance="0.33"/>
<set name="item_spear" chance="0.33"/>
<set name="item_bow" chance="0.34"/>
</subset>
</set>
<set name="rising_undead">
<!-- untote, von den graebern auferstanden -->
<item name="rustysword" amount="1"/>
<item name="rustychainmail" amount="d2-1"/>
<subset chance="0.3">
<set name="item_rustyshield"/>
</subset>
</set>
<!-- single-item sets (that can be given a percentage-chance in a subset) -->
<set name="item_plate">
<item name="plate" amount="1"/>
</set>
<set name="item_spear">
<item name="spear" amount="1"/>
</set>
<set name="item_bow">
<item name="bow" amount="1"/>
</set>
<set name="item_sword">
<item name="sword" amount="1"/>
</set>
<set name="item_chain">
<item name="chainmail" amount="1"/>
</set>
<set name="item_log">
<item name="log" amount="1"/>
</set>
<set name="item_rustychain">
<item name="rustychainmail" amount="1"/>
</set>
<set name="dragon_spoils">
<item name="dragonblood" amount="4"/>
<item name="dragonhead" amount="1"/>
</set>
<set name="youngdragon_spoils">
<item name="dragonblood" amount="1"/>
</set>
<set name="wyrm_spoils">
<item name="dragonblood" amount="10"/>
<item name="dragonhead" amount="1"/>
</set>
<!-- sets that are used by the monster-spawning code -->
<set name="monster_dragon">
<skill name="magic" level="4"/>
<skill name="stealth" level="1"/>
<skill name="stamina" level="1"/>
<skill name="perception" level="d3"/>
<item name="money" amount="d500+99"/>
</set>
<set name="monster_braineater">
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="monster_seaserpent">
<skill name="magic" level="4"/>
<skill name="stealth" level="2"/>
<skill name="stamina" level="1"/>
<skill name="perception" level="3"/>
</set>
<set name="new_orc_unit">
<skill name="polearm" level="1"/>
<skill name="melee" level="1"/>
</set>
<set name="new_centaur_unit">
<skill name="polearm" level="1"/>
<skill name="melee" level="1"/>
</set>
<set name="seaserpent_spoils">
<item name="dragonblood" amount="6"/>
<item name="seaserpenthead" amount="1"/>
</set>
</equipment>