server/src/process.pkg

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$#undef tolua_reg_types
$#define tolua_reg_types tolua_reg_types_process
$#include "bind_process.h"
module eressea {
module process {
void process_update_long_order @ update_long_order(void);
void process_markets @ markets(void); /* operate the e3 markets */
void process_produce @ produce(void); /* MAKE+BUY/SELL/ENTERTAIN/WORK/TAX/STEAL/SPY/SABOTAGE/PLANT/BREED/RESEARCH */
void process_make_temp @ make_temp(void); /* MAKE TEMP */
void process_settings @ settings(void); /* EMAIL/PASSWORD/BANNER/OPTION */
void process_ally @ set_allies(void); /* HELP */
void process_prefix @ set_prefix(void); /* PREFIX */
void process_setstealth @ set_stealth(void); /* STEALTH */
void process_status @ set_status(void); /* STATUS */
void process_name @ set_name(void); /* NAME/DISPLAY */
void process_group @ set_group(void); /* GROUP */
void process_origin @ set_origin(void); /* ORIGIN */
void process_quit @ quit(void); /* QUIT */
void process_study @ study(void); /* LEARN/TEACH */
void process_movement @ movement(void); /* MOVE/FOLLOW/ROUTE */
void process_use @ use(void); /* USE */
void process_battle @ battle(void); /* ATTACK */
void process_siege @ siege(void); /* SIEGE */
void process_leave @ leave(void); /* LEAVE */
void process_maintenance @ maintenance(void); /* PAY */
void process_promote @ promote(void); /* PROMOTE */
void process_restack @ restack(void); /* SORT */
void process_setspells @ set_spells(void); /* COMBATSPELL */
void process_sethelp @ set_help(void); /* HELP */
void process_contact @ contact(void); /* CONTACT */
void process_enter @ enter(int message); /* ENTER */
void process_magic @ magic(void); /* CAST */
void process_give_control @ give_control(void); /* GIVE CONTROL */
void process_regeneration @ regeneration(void); /* regen health & aura */
void process_guard_on @ guard_on(void); /* GUARD */
void process_guard_off @ guard_off(void); /* GUARD NOT */
void process_explain @ explain(void); /* SHOW */
void process_messages @ messages(void); /* MESSAGE */
void process_reserve @ reserve(void); /* RESERVE */
void process_claim @ claim(void); /* CLAIM */
void process_follow @ follow(void); /* FOLLOW */
void process_alliance @ alliance(void); /* FOLLOW */
void process_idle @ idle(void); /* work.auto */
void process_set_default @ set_default(void); /* work.auto */
}
}