forked from github/server
79dc9acf5f
- fixing some latin1 loading - improved the spell-syntax writer - replaced my email address
763 lines
16 KiB
C
763 lines
16 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* based on:
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*
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* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
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* Atlantis v1.7 Copyright 1996 by Alex Schröder
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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* This program may not be sold or used commercially without prior written
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* permission from the authors.
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*/
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#include <config.h>
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#include "eressea.h"
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#include "curse.h"
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/* kernel includes */
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#include "attrib.h"
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#include "building.h"
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#include "faction.h"
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#include "magic.h"
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#include "message.h"
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#include "objtypes.h"
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#include "race.h"
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#include "region.h"
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#include "ship.h"
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#include "skill.h"
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#include "unit.h"
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#include "version.h"
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/* util includes */
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#include <util/base36.h>
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#include <util/goodies.h>
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#include <util/log.h>
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#include <util/nrmessage.h>
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#include <util/rand.h>
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#include <util/resolve.h>
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#include <util/rng.h>
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#include <util/variant.h>
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/* libc includes */
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <assert.h>
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#include <math.h>
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#include <ctype.h>
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/* ------------------------------------------------------------- */
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#define MAXENTITYHASH 7919
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curse *cursehash[MAXENTITYHASH];
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/* -------------------------------------------------------------------------- */
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void
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c_setflag(curse *c, unsigned int flags)
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{
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assert(c);
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c->flags = (c->flags & ~flags) | (flags & (c->type->flags ^ flags));
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}
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/* -------------------------------------------------------------------------- */
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void
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c_clearflag(curse *c, unsigned int flags)
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{
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assert(c);
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c->flags = (c->flags & ~flags) | (c->type->flags & flags);
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}
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void
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chash(curse *c)
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{
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curse *old = cursehash[c->no %MAXENTITYHASH];
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cursehash[c->no %MAXENTITYHASH] = c;
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c->nexthash = old;
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}
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static void
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cunhash(curse *c)
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{
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curse **show;
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for (show = &cursehash[c->no % MAXENTITYHASH]; *show; show = &(*show)->nexthash) {
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if ((*show)->no == c->no)
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break;
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}
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if (*show) {
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assert(*show == c);
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*show = (*show)->nexthash;
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c->nexthash = 0;
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}
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}
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curse *
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cfindhash(int i)
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{
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curse *old;
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for (old = cursehash[i % MAXENTITYHASH]; old; old = old->nexthash)
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if (old->no == i)
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return old;
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return NULL;
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}
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/* ------------------------------------------------------------- */
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/* at_curse */
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void
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curse_init(attrib * a) {
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a->data.v = calloc(1, sizeof(curse));
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}
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int
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curse_age(attrib * a)
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{
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curse * c = (curse*)a->data.v;
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int result = 0;
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if (c->type->age) {
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result = c->type->age(c);
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}
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if (result!=0) {
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c->duration = 0;
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} else if (c_flags(c) & CURSE_NOAGE) {
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c->duration = 1;
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} else if (c->duration!=INT_MAX) {
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c->duration = max(0, c->duration-1);
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}
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return c->duration;
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}
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void
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destroy_curse(curse * c)
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{
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cunhash(c);
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if (c->data.v && c->type->typ == CURSETYP_UNIT) {
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free(c->data.v);
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}
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free(c);
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}
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void
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curse_done(attrib * a) {
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destroy_curse((curse *)a->data.v);
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}
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/* ------------------------------------------------------------- */
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int
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curse_read(attrib * a, FILE * f)
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{
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variant mageid;
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curse * c = (curse*)a->data.v;
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const curse_type * ct;
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char cursename[64];
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unsigned int flags;
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if (global.data_version >= CURSEVIGOURISFLOAT_VERSION) {
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fscanf(f, "%d %s %u %d %lf %d %d ", &c->no, cursename, &flags,
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&c->duration, &c->vigour, &mageid.i, &c->effect.i);
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} else {
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int vigour;
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fscanf(f, "%d %s %u %d %d %d %d ", &c->no, cursename, &flags,
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&c->duration, &vigour, &mageid.i, &c->effect.i);
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c->vigour = vigour;
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}
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ct = ct_find(cursename);
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assert(ct!=NULL);
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c->type = ct;
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if (global.data_version < CURSEFLAGS_VERSION) {
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c_setflag(c, flags);
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} else {
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c->flags = flags;
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}
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c_clearflag(c, CURSE_ISNEW);
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#ifdef CONVERT_DBLINK
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if (global.data_version<DBLINK_VERSION) {
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static const curse_type * cmonster = NULL;
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if (!cmonster) cmonster=ct_find("calmmonster");
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if (ct==cmonster) {
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c->effect.v = uniquefaction(c->effect.i);
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}
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}
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#endif
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/* beim Einlesen sind noch nicht alle units da, muss also
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* zwischengespeichert werden. */
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if (mageid.i == -1){
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c->magician = (unit *)NULL;
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} else {
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ur_add(mageid, (void**)&c->magician, resolve_unit);
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}
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if (c->type->read) c->type->read(f, c);
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else if (c->type->typ==CURSETYP_UNIT) {
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curse_unit * cc = calloc(1, sizeof(curse_unit));
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c->data.v = cc;
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fscanf(f, "%d ", &cc->cursedmen);
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}
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if (c->type->typ == CURSETYP_REGION) {
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read_region_reference((region**)&c->data.v, f);
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}
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chash(c);
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return AT_READ_OK;
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}
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void
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curse_write(const attrib * a, FILE * f)
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{
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unsigned int flags;
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int mage_no;
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curse * c = (curse*)a->data.v;
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const curse_type * ct = c->type;
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/* copied from c_clearflag */
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flags = (c->flags & ~CURSE_ISNEW) | (c->type->flags & CURSE_ISNEW);
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if (c->magician) {
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mage_no = c->magician->no;
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} else {
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mage_no = -1;
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}
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fprintf(f, "%d %s %d %d %f %d %d ", c->no, ct->cname, flags,
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c->duration, c->vigour, mage_no, c->effect.i);
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if (c->type->write) c->type->write(f, c);
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else if (c->type->typ == CURSETYP_UNIT) {
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curse_unit * cc = (curse_unit*)c->data.v;
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fprintf(f, "%d ", cc->cursedmen);
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}
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if (c->type->typ == CURSETYP_REGION) {
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write_region_reference((region*)c->data.v, f);
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}
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}
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attrib_type at_curse =
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{
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"curse",
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curse_init,
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curse_done,
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curse_age,
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curse_write,
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curse_read,
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ATF_CURSE
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};
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/* ------------------------------------------------------------- */
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/* Spruch identifizieren */
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#include "umlaut.h"
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typedef struct cursetype_list {
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struct cursetype_list * next;
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const curse_type * type;
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} cursetype_list;
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cursetype_list * cursetypes[256];
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void
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ct_register(const curse_type * ct)
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{
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unsigned int hash = tolower(ct->cname[0]);
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cursetype_list ** ctlp = &cursetypes[hash];
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while (*ctlp) {
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cursetype_list * ctl = *ctlp;
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if (ctl->type==ct) return;
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ctlp=&ctl->next;
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}
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*ctlp = calloc(1, sizeof(cursetype_list));
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(*ctlp)->type = ct;
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}
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const curse_type *
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ct_find(const char *c)
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{
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unsigned int hash = tolower(c[0]);
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cursetype_list * ctl = cursetypes[hash];
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while (ctl) {
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size_t k = min(strlen(c), strlen(ctl->type->cname));
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if (!strncasecmp(c, ctl->type->cname, k)) return ctl->type;
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ctl = ctl->next;
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}
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/* disable this assert to be able to remove certain curses from the game
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* make sure that all locations using that curse can deal with a NULL
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* return value.
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*/
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assert(!"unknown cursetype");
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return NULL;
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}
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/* ------------------------------------------------------------- */
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/* get_curse identifiziert eine Verzauberung über die ID und gibt
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* einen pointer auf die struct zurück.
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*/
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boolean
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cmp_curse(const attrib * a, const void * data) {
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const curse * c = (const curse*)data;
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if (a->type->flags & ATF_CURSE) {
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if (!data || c == (curse*)a->data.v) return true;
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}
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return false;
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}
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boolean
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cmp_cursetype(const attrib * a, const void * data)
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{
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const curse_type * ct = (const curse_type *)data;
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if (a->type->flags & ATF_CURSE) {
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if (!data || ct == ((curse*)a->data.v)->type) return true;
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}
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return false;
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}
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curse *
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get_cursex(attrib *ap, const curse_type * ctype, variant data, boolean(*compare)(const curse *, variant))
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{
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attrib * a = a_select(ap, ctype, cmp_cursetype);
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while (a) {
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curse * c = (curse*)a->data.v;
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if (compare(c, data)) return c;
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a = a_select(a->next, ctype, cmp_cursetype);
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}
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return NULL;
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}
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curse *
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get_curse(attrib *ap, const curse_type * ctype)
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{
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attrib * a = ap;
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while (a) {
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if (a->type->flags & ATF_CURSE) {
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const attrib_type * at = a->type;
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while (a && a->type==at) {
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curse* c = (curse *)a->data.v;
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if (c->type==ctype) return c;
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a = a->next;
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}
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} else {
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a = a->nexttype;
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}
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}
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return NULL;
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}
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/* ------------------------------------------------------------- */
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/* findet einen curse global anhand seiner 'curse-Einheitnummer' */
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curse *
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findcurse(int cid)
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{
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return cfindhash(cid);
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}
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/* ------------------------------------------------------------- */
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void
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remove_curse(attrib **ap, const curse *c)
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{
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attrib *a = a_select(*ap, c, cmp_curse);
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if (a) a_remove(ap, a);
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}
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/* gibt die allgemeine Stärke der Verzauberung zurück. id2 wird wie
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* oben benutzt. Dies ist nicht die Wirkung, sondern die Kraft und
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* damit der gegen Antimagie wirkende Widerstand einer Verzauberung */
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static double
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get_cursevigour(const curse *c)
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{
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if (c) return c->vigour;
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return 0;
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}
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/* setzt die Stärke der Verzauberung auf i */
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static void
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set_cursevigour(curse *c, double vigour)
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{
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assert(c && vigour > 0);
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c->vigour = vigour;
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}
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/* verändert die Stärke der Verzauberung um +i und gibt die neue
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* Stärke zurück. Sollte die Zauberstärke unter Null sinken, löst er
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* sich auf.
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*/
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double
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curse_changevigour(attrib **ap, curse *c, double vigour)
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{
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vigour += get_cursevigour(c);
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if (vigour <= 0) {
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remove_curse(ap, c);
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vigour = 0;
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} else {
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set_cursevigour(c, vigour);
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}
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return vigour;
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}
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/* ------------------------------------------------------------- */
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int
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curse_geteffect(const curse *c)
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{
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if (c) return c->effect.i;
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return 0;
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}
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/* ------------------------------------------------------------- */
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static void
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set_curseingmagician(struct unit *magician, struct attrib *ap_target, const curse_type *ct)
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{
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curse * c = get_curse(ap_target, ct);
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if (c) {
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c->magician = magician;
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}
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}
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/* ------------------------------------------------------------- */
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/* gibt bei Personenbeschränkten Verzauberungen die Anzahl der
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* betroffenen Personen zurück. Ansonsten wird 0 zurückgegeben. */
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int
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get_cursedmen(unit *u, curse *c)
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{
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int cursedmen = u->number;
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if (!c) return 0;
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/* je nach curse_type andere data struct */
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if (c->type->typ == CURSETYP_UNIT) {
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curse_unit * cc = (curse_unit*)c->data.v;
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cursedmen = cc->cursedmen;
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}
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return min(u->number, cursedmen);
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}
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/* setzt die Anzahl der betroffenen Personen auf cursedmen */
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static void
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set_cursedmen(curse *c, int cursedmen)
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{
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if (!c) return;
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/* je nach curse_type andere data struct */
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if (c->type->typ == CURSETYP_UNIT) {
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curse_unit * cc = (curse_unit*)c->data.v;
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cc->cursedmen = cursedmen;
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}
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}
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/* ------------------------------------------------------------- */
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/* Legt eine neue Verzauberung an. Sollte es schon einen Zauber
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* dieses Typs geben, gibt es den bestehenden zurück.
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*/
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static curse *
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make_curse(unit *mage, attrib **ap, const curse_type *ct, double vigour,
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int duration, variant effect, int men)
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{
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curse *c;
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attrib * a;
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a = a_new(&at_curse);
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a_add(ap, a);
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c = (curse*)a->data.v;
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c->type = ct;
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c->flags = 0;
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c->vigour = vigour;
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c->duration = duration;
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c->effect = effect;
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c->magician = mage;
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c->no = newunitid();
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chash(c);
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switch (c->type->typ) {
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case CURSETYP_NORM:
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break;
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case CURSETYP_UNIT:
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{
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curse_unit *cc = calloc(1, sizeof(curse_unit));
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cc->cursedmen += men;
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c->data.v = cc;
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break;
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}
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}
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return c;
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}
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/* Mapperfunktion für das Anlegen neuer curse. Automatisch wird zum
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* passenden Typ verzweigt und die relevanten Variablen weitergegeben.
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*/
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curse *
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create_curse(unit *magician, attrib **ap, const curse_type *ct, double vigour,
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int duration, variant effect, int men)
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{
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curse *c;
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/* die Kraft eines Spruchs darf nicht 0 sein*/
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assert(vigour > 0);
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c = get_curse(*ap, ct);
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if (c && (c_flags(c) & CURSE_ONLYONE)){
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return NULL;
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}
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assert(c==NULL || ct==c->type);
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/* es gibt schon eins diese Typs */
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if (c && ct->mergeflags != NO_MERGE) {
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if(ct->mergeflags & M_DURATION){
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c->duration = max(c->duration, duration);
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}
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if(ct->mergeflags & M_SUMDURATION){
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c->duration += duration;
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}
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if(ct->mergeflags & M_SUMEFFECT){
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c->effect.i += effect.i;
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}
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if(ct->mergeflags & M_MAXEFFECT){
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c->effect.i = max(c->effect.i, effect.i);
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}
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if(ct->mergeflags & M_VIGOUR){
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c->vigour = max(vigour, c->vigour);
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}
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if(ct->mergeflags & M_VIGOUR_ADD){
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c->vigour = vigour + c->vigour;
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}
|
|
if(ct->mergeflags & M_MEN){
|
|
switch (ct->typ) {
|
|
case CURSETYP_UNIT:
|
|
{
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
cc->cursedmen += men;
|
|
}
|
|
}
|
|
}
|
|
set_curseingmagician(magician, *ap, ct);
|
|
} else {
|
|
c = make_curse(magician, ap, ct, vigour, duration, effect, men);
|
|
}
|
|
return c;
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
/* hier müssen alle c-typen, die auf Einheiten gezaubert werden können,
|
|
* berücksichtigt werden */
|
|
|
|
static void
|
|
do_transfer_curse(curse *c, unit * u, unit * u2, int n)
|
|
{
|
|
int cursedmen = 0;
|
|
int men = 0;
|
|
boolean dogive = false;
|
|
const curse_type *ct = c->type;
|
|
|
|
switch (ct->typ) {
|
|
case CURSETYP_UNIT:
|
|
{
|
|
curse_unit * cc = (curse_unit*)c->data.v;
|
|
men = cc->cursedmen;
|
|
break;
|
|
}
|
|
default:
|
|
cursedmen = u->number;
|
|
}
|
|
|
|
switch ((ct->flags | c->flags) & CURSE_SPREADMASK) {
|
|
case CURSE_SPREADALWAYS:
|
|
dogive = true;
|
|
men = u2->number + n;
|
|
break;
|
|
|
|
case CURSE_SPREADMODULO:
|
|
{
|
|
int i;
|
|
int u_number = u->number;
|
|
for (i=0;i<n+1 && u_number>0;i++){
|
|
if (rng_int()%u_number < cursedmen){
|
|
++men;
|
|
--cursedmen;
|
|
dogive = true;
|
|
}
|
|
--u_number;
|
|
}
|
|
break;
|
|
}
|
|
case CURSE_SPREADCHANCE:
|
|
if (chance(u2->number/(double)(u2->number + n))) {
|
|
men = u2->number + n;
|
|
dogive = true;
|
|
}
|
|
break;
|
|
case CURSE_SPREADNEVER:
|
|
break;
|
|
}
|
|
|
|
if (dogive == true) {
|
|
curse * cnew = make_curse(c->magician, &u2->attribs, c->type, c->vigour,
|
|
c->duration, c->effect, men);
|
|
cnew->flags = c->flags;
|
|
|
|
if (ct->typ == CURSETYP_UNIT) set_cursedmen(cnew, men);
|
|
}
|
|
}
|
|
|
|
void
|
|
transfer_curse(unit * u, unit * u2, int n)
|
|
{
|
|
attrib * a;
|
|
|
|
a = a_find(u->attribs, &at_curse);
|
|
while (a && a->type==&at_curse) {
|
|
curse *c = (curse*)a->data.v;
|
|
do_transfer_curse(c, u, u2, n);
|
|
a = a->next;
|
|
}
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
|
|
boolean
|
|
curse_active(const curse *c)
|
|
{
|
|
if (!c) return false;
|
|
if (c_flags(c) & CURSE_ISNEW) return false;
|
|
if (c->vigour <= 0) return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
boolean
|
|
is_cursed_internal(attrib *ap, const curse_type *ct)
|
|
{
|
|
curse *c = get_curse(ap, ct);
|
|
|
|
if (!c)
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
boolean
|
|
is_cursed_with(const attrib *ap, const curse *c)
|
|
{
|
|
const attrib *a = ap;
|
|
|
|
while (a) {
|
|
if ((a->type->flags & ATF_CURSE) && (c == (const curse *)a->data.v)) {
|
|
return true;
|
|
}
|
|
a = a->next;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
/* ------------------------------------------------------------- */
|
|
/* cursedata */
|
|
/* ------------------------------------------------------------- */
|
|
/*
|
|
* typedef struct curse_type {
|
|
* const char *cname; (Name der Zauberwirkung, Identifizierung des curse)
|
|
* int typ;
|
|
* spread_t spread;
|
|
* unsigned int mergeflags;
|
|
* int (*curseinfo)(const struct locale*, const void*, int, curse*, int);
|
|
* void (*change_vigour)(curse*, double);
|
|
* int (*read)(FILE * F, curse * c);
|
|
* int (*write)(FILE * F, const curse * c);
|
|
* } curse_type;
|
|
*/
|
|
|
|
void *
|
|
resolve_curse(variant id)
|
|
{
|
|
return cfindhash(id.i);
|
|
}
|
|
|
|
static const char * oldnames[MAXCURSE] = {
|
|
"fogtrap",
|
|
"antimagiczone",
|
|
"farvision",
|
|
"gbdream",
|
|
"auraboost",
|
|
"maelstrom",
|
|
"blessedharvest",
|
|
"drought",
|
|
"badlearn",
|
|
"stormwind",
|
|
"flyingship",
|
|
"nodrift",
|
|
"depression",
|
|
"magicwalls",
|
|
"strongwall",
|
|
"astralblock",
|
|
"generous",
|
|
"peacezone",
|
|
"disorientationzone",
|
|
"magicstreet",
|
|
"magicrunes",
|
|
"badmagicresistancezone",
|
|
"goodmagicresistancezone",
|
|
"slavery",
|
|
"shipdisorientation",
|
|
"calmmonster",
|
|
"oldrace",
|
|
"fumble",
|
|
"riotzone",
|
|
"nocostbuilding",
|
|
"godcursezone",
|
|
"speed",
|
|
"orcish",
|
|
"magicboost",
|
|
"insectfur",
|
|
"strength",
|
|
"worse",
|
|
"magicresistance",
|
|
"itemcloak",
|
|
"sparkle",
|
|
"skillmod"
|
|
};
|
|
|
|
const char *
|
|
oldcursename(int id)
|
|
{
|
|
return oldnames[id];
|
|
}
|
|
|
|
/* ------------------------------------------------------------- */
|
|
message *
|
|
cinfo_simple(const void * obj, typ_t typ, const struct curse *c, int self)
|
|
{
|
|
struct message * msg;
|
|
|
|
unused(typ);
|
|
unused(self);
|
|
unused(obj);
|
|
|
|
msg = msg_message(mkname("curseinfo", c->type->cname), "id", c->no);
|
|
if (msg==NULL) {
|
|
log_error(("There is no curseinfo for %s.\n", c->type->cname));
|
|
}
|
|
return msg;
|
|
}
|