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alchemy.c
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http://bugs.eressea.de/view.php?id=1855
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2011-06-04 11:19:44 -07:00 |
alchemy.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
alliance.c
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fixes for -ansi -pedantic
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2011-03-07 17:29:19 +01:00 |
alliance.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
battle.c
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eliminate region_list usage from the monster pathfinder
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2011-04-25 22:20:01 -07:00 |
battle.h
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Add a test for the effect of buildings in battles, and a file to test pieces of the combat code from C in the future.
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2011-03-12 17:01:20 -08:00 |
battle_test.c
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test that fighters get created properly.
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2011-03-15 21:04:38 -07:00 |
binarystore.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
binarystore.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
build.c
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fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built
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2011-03-09 00:28:37 +01:00 |
build.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
building.c
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E3 rule for dwarf castles should not be default.
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2011-04-24 11:42:19 -07:00 |
building.h
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fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built
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2011-03-09 00:28:37 +01:00 |
calendar.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
calendar.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
command.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
command.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
config.c
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faction stealth is only selectively enabled in E3
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2012-03-04 19:21:00 -08:00 |
config.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
connection.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
connection.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
curse.c
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make merge request sing with Eressea
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2011-03-08 21:06:38 -08:00 |
curse.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
curse_test.c
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make merge request sing with Eressea
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2011-03-08 21:06:38 -08:00 |
equipment.c
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replace spellid_t with unsigned int
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2012-05-09 03:14:54 -07:00 |
equipment.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
faction.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
faction.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
group.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
group.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
item.c
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test that fighters get created properly.
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2011-03-15 21:04:38 -07:00 |
item.h
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test that fighters get created properly.
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2011-03-15 21:04:38 -07:00 |
magic.c
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get_spellfromtoken takes a mage
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2012-05-09 13:18:02 -07:00 |
magic.h
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replace spellid_t with unsigned int
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2012-05-09 03:14:54 -07:00 |
message.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
message.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
move.c
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Improve sailing messages to include the region.
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2011-05-02 23:34:35 -07:00 |
move.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
move_test.c
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added missing move_test.c
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2011-03-09 11:01:40 +01:00 |
names.c
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dragon names always contained 2 spaces after the article
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2012-03-04 16:42:19 -08:00 |
names.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
objtypes.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
order.c
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get_spellfromtoken needs a mage, not any unit.
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2012-05-09 13:06:16 -07:00 |
order.h
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
pathfinder.c
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eliminate region_list usage from the monster pathfinder
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2011-04-25 22:20:01 -07:00 |
pathfinder.h
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eliminate region_list usage from the monster pathfinder
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2011-04-25 22:20:01 -07:00 |
plane.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
plane.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
player.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
player.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
pool.c
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do not assert on rich units, warn instead
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2011-03-27 21:05:22 +02:00 |
pool.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
race.c
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create races with a minimum of hitpoints so tests don't break.
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2011-03-12 16:58:45 -08:00 |
race.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
region.c
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do not crash when terraforming land regions with road in them (oceans cannot have roads)
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2011-06-04 18:37:02 +02:00 |
region.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
render.h
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undo more CRLF screwups.
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2010-08-08 01:14:01 -07:00 |
reports.c
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get_regions_distance converted to quicklist
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2011-04-25 22:30:54 -07:00 |
reports.h
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compiling with -pedantic on linux
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2011-03-08 08:44:20 +01:00 |
resources.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
resources.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
save.c
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repair units that are toads without a time-limit.
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2012-04-07 18:11:58 -07:00 |
save.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
ship.c
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fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built
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2011-03-09 00:28:37 +01:00 |
ship.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
skill.c
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compiling with -pedantic on linux
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2011-03-08 08:44:20 +01:00 |
skill.h
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use enums, fix typecasts
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2011-03-07 22:31:06 -08:00 |
spell.c
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get_spellfromtoken needs a mage, not any unit.
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2012-05-09 13:06:16 -07:00 |
spell.h
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get_spellfromtoken needs a mage, not any unit.
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2012-05-09 13:06:16 -07:00 |
spell_test.c
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replace spellid_t with unsigned int
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2012-05-09 03:14:54 -07:00 |
spellid.h
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compiling with -pedantic on linux
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2011-03-08 08:44:20 +01:00 |
sqlite.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
teleport.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
teleport.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
terrain.c
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Let tests clean up after/before themselves, so terrains can be created by each.
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2011-03-12 16:59:32 -08:00 |
terrain.h
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test that fighters get created properly.
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2011-03-15 21:04:38 -07:00 |
terrainid.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
textstore.c
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compiling with -pedantic on linux
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2011-03-08 08:44:20 +01:00 |
textstore.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
types.h
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replace spellid_t with unsigned int
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2012-05-09 03:14:54 -07:00 |
unit.c
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indentation rules, slightly updated
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2011-03-07 08:24:52 +01:00 |
unit.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
version.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
xmlkernel.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |
xmlreader.c
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some cleanup
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2012-05-09 13:02:08 -07:00 |
xmlreader.h
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indentation rules, strictly applied
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2011-03-07 08:02:35 +01:00 |