server/src/kernel
Enno Rehling 6dcf6669c3 get_spellfromtoken takes a mage
clarify this code with regards to mages casting through a familiar
2012-05-09 13:18:02 -07:00
..
alchemy.c http://bugs.eressea.de/view.php?id=1855 2011-06-04 11:19:44 -07:00
alchemy.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
alliance.c fixes for -ansi -pedantic 2011-03-07 17:29:19 +01:00
alliance.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
battle.c eliminate region_list usage from the monster pathfinder 2011-04-25 22:20:01 -07:00
battle.h Add a test for the effect of buildings in battles, and a file to test pieces of the combat code from C in the future. 2011-03-12 17:01:20 -08:00
battle_test.c test that fighters get created properly. 2011-03-15 21:04:38 -07:00
binarystore.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
binarystore.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
build.c fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built 2011-03-09 00:28:37 +01:00
build.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
building.c E3 rule for dwarf castles should not be default. 2011-04-24 11:42:19 -07:00
building.h fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built 2011-03-09 00:28:37 +01:00
calendar.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
calendar.h indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
command.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
command.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
config.c faction stealth is only selectively enabled in E3 2012-03-04 19:21:00 -08:00
config.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
connection.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
connection.h indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
curse.c make merge request sing with Eressea 2011-03-08 21:06:38 -08:00
curse.h indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
curse_test.c make merge request sing with Eressea 2011-03-08 21:06:38 -08:00
equipment.c replace spellid_t with unsigned int 2012-05-09 03:14:54 -07:00
equipment.h indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
faction.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
faction.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
group.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
group.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
item.c test that fighters get created properly. 2011-03-15 21:04:38 -07:00
item.h test that fighters get created properly. 2011-03-15 21:04:38 -07:00
magic.c get_spellfromtoken takes a mage 2012-05-09 13:18:02 -07:00
magic.h replace spellid_t with unsigned int 2012-05-09 03:14:54 -07:00
message.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
message.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
move.c Improve sailing messages to include the region. 2011-05-02 23:34:35 -07:00
move.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
move_test.c added missing move_test.c 2011-03-09 11:01:40 +01:00
names.c dragon names always contained 2 spaces after the article 2012-03-04 16:42:19 -08:00
names.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
objtypes.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
order.c get_spellfromtoken needs a mage, not any unit. 2012-05-09 13:06:16 -07:00
order.h indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
pathfinder.c eliminate region_list usage from the monster pathfinder 2011-04-25 22:20:01 -07:00
pathfinder.h eliminate region_list usage from the monster pathfinder 2011-04-25 22:20:01 -07:00
plane.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
plane.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
player.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
player.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
pool.c do not assert on rich units, warn instead 2011-03-27 21:05:22 +02:00
pool.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
race.c create races with a minimum of hitpoints so tests don't break. 2011-03-12 16:58:45 -08:00
race.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
region.c do not crash when terraforming land regions with road in them (oceans cannot have roads) 2011-06-04 18:37:02 +02:00
region.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
render.h undo more CRLF screwups. 2010-08-08 01:14:01 -07:00
reports.c get_regions_distance converted to quicklist 2011-04-25 22:30:54 -07:00
reports.h compiling with -pedantic on linux 2011-03-08 08:44:20 +01:00
resources.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
resources.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
save.c repair units that are toads without a time-limit. 2012-04-07 18:11:58 -07:00
save.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
ship.c fixed two bugs: harbours were not unique and multiple instances of unique buildings could still be built 2011-03-09 00:28:37 +01:00
ship.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
skill.c compiling with -pedantic on linux 2011-03-08 08:44:20 +01:00
skill.h use enums, fix typecasts 2011-03-07 22:31:06 -08:00
spell.c get_spellfromtoken needs a mage, not any unit. 2012-05-09 13:06:16 -07:00
spell.h get_spellfromtoken needs a mage, not any unit. 2012-05-09 13:06:16 -07:00
spell_test.c replace spellid_t with unsigned int 2012-05-09 03:14:54 -07:00
spellid.h compiling with -pedantic on linux 2011-03-08 08:44:20 +01:00
sqlite.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
teleport.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
teleport.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
terrain.c Let tests clean up after/before themselves, so terrains can be created by each. 2011-03-12 16:59:32 -08:00
terrain.h test that fighters get created properly. 2011-03-15 21:04:38 -07:00
terrainid.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
textstore.c compiling with -pedantic on linux 2011-03-08 08:44:20 +01:00
textstore.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
types.h replace spellid_t with unsigned int 2012-05-09 03:14:54 -07:00
unit.c indentation rules, slightly updated 2011-03-07 08:24:52 +01:00
unit.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
version.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
xmlkernel.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00
xmlreader.c some cleanup 2012-05-09 13:02:08 -07:00
xmlreader.h indentation rules, strictly applied 2011-03-07 08:02:35 +01:00