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Enno Rehling 6c8089d36e Merge pull request #627 from ennorehling/develop
bug 2270 & changes for culbig
2017-01-20 22:52:06 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
conf rename [eressea] section to [game] 2017-01-20 19:43:53 +01:00
critbit@9718362412 fix memory leak, not cleaning up deadhash 2016-09-10 21:01:22 +02:00
cutest@6e268687db Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc adding gruenbaer gprof output for historical preservation 2016-09-22 10:12:35 +02:00
iniparser@ecf956b980 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process we do not need eressea.conf 2017-01-20 20:05:33 +01:00
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res change error message categories. 2017-01-20 22:39:38 +01:00
s rename [eressea] section to [game] 2017-01-20 19:43:53 +01:00
scripts remove Umlaut from Lua script 2016-12-10 16:22:57 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share fix linux build 2016-02-13 13:56:49 +01:00
src change error message categories. 2017-01-20 22:39:38 +01:00
storage@2117191d4a new storage module (without textstore and snprintf) 2016-11-26 07:24:19 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests syntax error (bash functions are hard). 2016-09-17 20:35:41 +02:00
.editorconfig clarify building_type.maxsize and add error logging for bug 2221. 2016-08-06 13:52:29 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore little bit of refactoring and better variable names. 2016-10-03 16:26:40 +02:00
.gitmodules working on a new tolua build step that supports 5.1 2016-09-30 19:47:40 +00:00
.travis.yml disable osx builds again 2016-11-17 12:43:37 +01:00
CMakeLists.txt move orders-accept configuration to eressea.ini 2017-01-20 08:32:31 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat fixing the password saving test. 2016-05-20 22:38:18 +02:00

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.