forked from github/server
71 lines
2.2 KiB
C
71 lines
2.2 KiB
C
#include <platform.h>
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#include "names.h"
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#include <kernel/race.h>
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#include <kernel/unit.h>
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#include <kernel/faction.h>
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#include <util/language.h>
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#include <util/functions.h>
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#include <CuTest.h>
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#include "tests.h"
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static void test_names(CuTest * tc)
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{
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unit *u;
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race *rc;
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test_setup();
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register_names();
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CuAssertPtrNotNull(tc, get_function("name_undead"));
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CuAssertPtrNotNull(tc, get_function("name_skeleton"));
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CuAssertPtrNotNull(tc, get_function("name_zombie"));
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CuAssertPtrNotNull(tc, get_function("name_ghoul"));
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CuAssertPtrNotNull(tc, get_function("name_dragon"));
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CuAssertPtrNotNull(tc, get_function("name_youngdragon"));
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CuAssertPtrNotNull(tc, get_function("name_wyrm"));
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CuAssertPtrNotNull(tc, get_function("name_dracoid"));
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default_locale = test_create_locale();
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rc = test_create_race("undead");
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u = test_create_unit(test_create_faction_ex(rc, default_locale), test_create_region(0, 0, NULL));
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locale_setstring(default_locale, "undead_name_0", "Graue");
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locale_setstring(default_locale, "undead_postfix_0", "Kobolde");
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CuAssertPtrNotNull(tc, rc->name_unit);
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CuAssertTrue(tc, rc->name_unit == (race_func)get_function("name_undead"));
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name_unit(u);
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CuAssertStrEquals(tc, "Graue Kobolde", u->_name);
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test_teardown();
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}
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static void test_monster_names(CuTest *tc) {
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unit *u;
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faction *f;
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race *rc;
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test_setup();
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register_names();
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default_locale = get_or_create_locale(__FUNCTION__);
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locale_setstring(default_locale, "race::irongolem", "Eisengolem");
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locale_setstring(default_locale, "race::irongolem_p", "Eisengolems");
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rc = test_create_race("irongolem");
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f = test_create_faction_ex(rc, default_locale);
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f->flags |= FFL_NPC;
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u = test_create_unit(f, test_create_region(0, 0, NULL));
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unit_setname(u, "Hodor");
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CuAssertPtrNotNull(tc, u->_name);
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name_unit(u);
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CuAssertPtrEquals(tc, NULL, u->_name);
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CuAssertStrEquals(tc, "Eisengolem", unit_getname(u));
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u->number = 2;
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CuAssertStrEquals(tc, "Eisengolems", unit_getname(u));
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test_teardown();
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}
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CuSuite *get_names_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_names);
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SUITE_ADD_TEST(suite, test_monster_names);
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return suite;
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}
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