forked from github/server
260 lines
5.6 KiB
C
260 lines
5.6 KiB
C
#include <platform.h>
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#include "event.h"
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#include "attrib.h"
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/* util includes */
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#include <kernel/gamedata.h>
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#include <util/log.h>
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#include <util/strings.h>
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#include <storage.h>
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/* libc includes */
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#include <assert.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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void write_triggers(struct storage *store, const trigger * t)
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{
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while (t) {
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if (t->type->write) {
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WRITE_TOK(store, t->type->name);
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t->type->write(t, store);
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}
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t = t->next;
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}
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WRITE_TOK(store, "end");
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}
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int read_triggers(struct gamedata *data, trigger ** tp)
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{
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for (;;) {
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trigger_type *ttype;
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char zText[128];
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READ_TOK(data->store, zText, sizeof(zText));
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if (!strcmp(zText, "end"))
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break;
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ttype = tt_find(zText);
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assert(ttype || !"unknown trigger-type");
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*tp = t_new(ttype);
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if (ttype->read) {
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int i = ttype->read(*tp, data);
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switch (i) {
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case AT_READ_OK:
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tp = &(*tp)->next;
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break;
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case AT_READ_FAIL:
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t_free(*tp);
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free(*tp);
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*tp = NULL;
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break;
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default:
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assert(!"invalid return value");
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break;
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}
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}
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}
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return 0;
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}
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trigger *t_new(trigger_type * ttype)
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{
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trigger *t = calloc(1, sizeof(trigger));
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if (!t) abort();
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t->type = ttype;
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if (ttype->initialize)
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ttype->initialize(t);
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return t;
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}
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void t_free(trigger * t)
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{
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if (t->type->finalize)
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t->type->finalize(t);
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}
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void free_triggers(trigger * triggers)
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{
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while (triggers) {
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trigger *t = triggers;
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triggers = t->next;
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t_free(t);
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free(t);
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}
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}
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int handle_triggers(trigger ** triggers, void *param)
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{
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trigger **tp = triggers;
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while (*tp) {
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trigger *t = *tp;
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if (t->type->handle(t, param) != 0) {
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*tp = t->next;
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t_free(t);
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free(t);
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}
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else
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tp = &t->next;
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}
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return (*triggers != NULL);
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}
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/***
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** at_eventhandler
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**/
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typedef struct handler_info {
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char *event;
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trigger *triggers;
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} handler_info;
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static void init_handler(variant *var)
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{
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var->v = calloc(1, sizeof(handler_info));
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}
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static void free_handler(variant *var)
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{
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handler_info *hi = (handler_info *)var->v;
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free_triggers(hi->triggers);
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free(hi->event);
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free(hi);
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}
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static void
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write_handler(const variant *var, const void *owner, struct storage *store)
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{
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handler_info *hi = (handler_info *)var->v;
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WRITE_TOK(store, hi->event);
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write_triggers(store, hi->triggers);
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}
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static int read_handler(variant *var, void *owner, gamedata *data)
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{
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struct storage *store = data->store;
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char zText[128];
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handler_info *hi = (handler_info *)var->v;
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READ_TOK(store, zText, sizeof(zText));
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hi->event = str_strdup(zText);
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read_triggers(data, &hi->triggers);
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if (hi->triggers != NULL) {
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return AT_READ_OK;
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}
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return AT_READ_FAIL;
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}
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attrib_type at_eventhandler = {
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"eventhandler",
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init_handler,
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free_handler,
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NULL,
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write_handler,
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read_handler
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};
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struct trigger **get_triggers(struct attrib *ap, const char *eventname)
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{
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handler_info *td = NULL;
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attrib *a = a_find(ap, &at_eventhandler);
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while (a != NULL && a->type == &at_eventhandler) {
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td = (handler_info *)a->data.v;
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if (strcmp(td->event, eventname) == 0) {
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return &td->triggers;
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}
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a = a->next;
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}
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return NULL;
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}
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void add_trigger(struct attrib **ap, const char *eventname, struct trigger *t)
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{
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trigger **tp;
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handler_info *td = NULL;
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attrib *a = a_find(*ap, &at_eventhandler);
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assert(t->next == NULL);
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while (a != NULL && a->type == &at_eventhandler) {
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td = (handler_info *)a->data.v;
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if (!strcmp(td->event, eventname)) {
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break;
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}
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a = a->next;
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}
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if (a == NULL || a->type != &at_eventhandler) {
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a = a_add(ap, a_new(&at_eventhandler));
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td = (handler_info *)a->data.v;
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td->event = str_strdup(eventname);
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}
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assert(td);
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tp = &td->triggers;
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while (*tp)
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tp = &(*tp)->next;
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*tp = t;
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}
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void handle_event(attrib * attribs, const char *eventname, void *data)
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{
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while (attribs) {
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if (attribs->type == &at_eventhandler)
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break;
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attribs = attribs->nexttype;
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}
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while (attribs && attribs->type == &at_eventhandler) {
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handler_info *tl = (handler_info *)attribs->data.v;
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if (!strcmp(tl->event, eventname)) {
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handler_info *tl = (handler_info *)attribs->data.v;
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handle_triggers(&tl->triggers, data);
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break;
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}
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attribs = attribs->next;
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}
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}
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void t_add(struct trigger **tlist, struct trigger *t)
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{
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while (*tlist)
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tlist = &(*tlist)->next;
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*tlist = t;
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}
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static trigger_type *triggertypes;
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void tt_register(trigger_type * tt)
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{
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tt->next = triggertypes;
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triggertypes = tt;
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}
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trigger_type *tt_find(const char *name)
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{
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trigger_type *tt = triggertypes;
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while (tt && strcmp(tt->name, name)!=0)
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tt = tt->next;
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return tt;
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}
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void
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remove_triggers(struct attrib **ap, const char *eventname,
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const trigger_type * tt)
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{
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trigger **tp = get_triggers(*ap, eventname);
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if (tp == NULL)
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return;
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while (*tp) {
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/* first, remove all gate-triggers */
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trigger *t = *tp;
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if (t->type == tt) {
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*tp = t->next;
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t_free(t);
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free(t);
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}
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else
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tp = &t->next;
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}
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}
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/***
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** default events
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**/
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