forked from github/server
896d8b0e96
- Monster-Skripting in Lua (fast fertig) - Mapper wieder lauffähig
55 lines
1.1 KiB
Text
55 lines
1.1 KiB
Text
SubDir TOP eressea ;
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TargetDirectory ;
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SubDirHdrs $(SUBDIR)/../common/gamecode ;
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SubDirHdrs $(SUBDIR)/../common/kernel ;
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SubDirHdrs $(SUBDIR)/../common/util ;
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SubDirHdrs $(SUBDIR)/../common ;
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SubDirHdrs $(SUBDIR)/.. ;
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SubDirHdrs $(XMLHDRS) ;
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LUASERVER = eressea-lua ;
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SERVER = eressea ;
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SERVER_SOURCES = main.c korrektur.c ;
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LUASERVER_SOURCES =
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<lua>alliance.cpp
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<lua>building.cpp
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<lua>eressea.cpp
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<lua>faction.cpp
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<lua>region.cpp
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<lua>script.cpp
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<lua>ship.cpp
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<lua>spell.cpp
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<lua>unit.cpp
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<lua>item.cpp
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server.cpp
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korrektur.c
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console.c
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;
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LinkLibraries $(SERVER) :
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gamecode kernel items modules attributes spells races triggers util ;
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LinkLibraries $(LUASERVER) :
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gamecode kernel items modules attributes spells races triggers util ;
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iconv $(SERVER) ;
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libxml2 $(SERVER) ;
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LINKLIBS on $(SERVER) += -L$(LUABIND_ROOT)/lib -lm ;
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luabind $(LUASERVER) ;
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iconv $(LUASERVER) ;
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libxml2 $(LUASERVER) ;
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LINKLIBS on $(LUASERVER) += -lm -ldl -lstdc++ ;
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if $(HAVE_LUA) {
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SEARCH_SOURCE += [ FDirName $(SUBDIR) lua ] ;
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SubDirC++Flags -DHAVE_LUA ;
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UsingLua ;
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UsingLuabind ;
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Main $(LUASERVER) : $(LUASERVER_SOURCES) ;
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}
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Main $(SERVER) : $(SERVER_SOURCES) ;
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