server/src/eressea/Jamfile
Enno Rehling 896d8b0e96 - Fixes an den orders
- Monster-Skripting in Lua (fast fertig)
- Mapper wieder lauffähig
2004-06-22 22:00:36 +00:00

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1.1 KiB
Text

SubDir TOP eressea ;
TargetDirectory ;
SubDirHdrs $(SUBDIR)/../common/gamecode ;
SubDirHdrs $(SUBDIR)/../common/kernel ;
SubDirHdrs $(SUBDIR)/../common/util ;
SubDirHdrs $(SUBDIR)/../common ;
SubDirHdrs $(SUBDIR)/.. ;
SubDirHdrs $(XMLHDRS) ;
LUASERVER = eressea-lua ;
SERVER = eressea ;
SERVER_SOURCES = main.c korrektur.c ;
LUASERVER_SOURCES =
<lua>alliance.cpp
<lua>building.cpp
<lua>eressea.cpp
<lua>faction.cpp
<lua>region.cpp
<lua>script.cpp
<lua>ship.cpp
<lua>spell.cpp
<lua>unit.cpp
<lua>item.cpp
server.cpp
korrektur.c
console.c
;
LinkLibraries $(SERVER) :
gamecode kernel items modules attributes spells races triggers util ;
LinkLibraries $(LUASERVER) :
gamecode kernel items modules attributes spells races triggers util ;
iconv $(SERVER) ;
libxml2 $(SERVER) ;
LINKLIBS on $(SERVER) += -L$(LUABIND_ROOT)/lib -lm ;
luabind $(LUASERVER) ;
iconv $(LUASERVER) ;
libxml2 $(LUASERVER) ;
LINKLIBS on $(LUASERVER) += -lm -ldl -lstdc++ ;
if $(HAVE_LUA) {
SEARCH_SOURCE += [ FDirName $(SUBDIR) lua ] ;
SubDirC++Flags -DHAVE_LUA ;
UsingLua ;
UsingLuabind ;
Main $(LUASERVER) : $(LUASERVER_SOURCES) ;
}
Main $(SERVER) : $(SERVER_SOURCES) ;