forked from github/server
646e6f7197
add configuration options to control volcano behavior.
305 lines
8.1 KiB
C
305 lines
8.1 KiB
C
/*
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Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "volcano.h"
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#include "alchemy.h"
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/* kernel includes */
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <kernel/terrain.h>
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/* attributes includes */
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#include <attributes/reduceproduction.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/log.h>
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#include <util/rand.h>
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#include <util/message.h>
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#include <util/rng.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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static int nb_armor(const unit * u, int index)
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{
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const item *itm;
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int av = 0;
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int s = 0, a = 0;
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if (!(u_race(u)->battle_flags & BF_EQUIPMENT))
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return 0;
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/* Normale R<>stung */
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for (itm = u->items; itm; itm = itm->next) {
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const armor_type *atype = itm->type->rtype->atype;
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if (atype != NULL) {
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int *schutz = &a;
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if (atype->flags & ATF_SHIELD)
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schutz = &s;
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if (*schutz <= index) {
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*schutz += itm->number;
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if (*schutz > index) {
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av += atype->prot;
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}
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}
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}
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}
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return av;
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}
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static int
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damage_unit(unit * u, const char *dam, bool physical, bool magic)
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{
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int *hp, hpstack[20];
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int h;
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int i, dead = 0, hp_rem = 0, heiltrank;
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double magres = magic_resistance(u);
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assert(u->number);
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if (fval(u_race(u), RCF_ILLUSIONARY) || u_race(u) == get_race(RC_SPELL)) {
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return 0;
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}
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assert(u->number <= u->hp);
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h = u->hp / u->number;
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/* HP verteilen */
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if (u->number < 20) {
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hp = hpstack;
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}
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else {
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hp = malloc(u->number * sizeof(int));
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}
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for (i = 0; i < u->number; i++)
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hp[i] = h;
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h = u->hp - (u->number * h);
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for (i = 0; i < h; i++)
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hp[i]++;
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/* Schaden */
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for (i = 0; i < u->number; i++) {
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int damage = dice_rand(dam);
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if (magic)
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damage = (int)(damage * (1.0 - magres));
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if (physical)
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damage -= nb_armor(u, i);
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hp[i] -= damage;
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}
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/* Auswirkungen */
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for (i = 0; i < u->number; i++) {
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if (hp[i] <= 0) {
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heiltrank = 0;
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/* Sieben Leben */
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if (u_race(u) == get_race(RC_CAT) && (chance(1.0 / 7))) {
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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continue;
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}
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/* Heiltrank */
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if (oldpotiontype[P_HEAL]) {
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if (get_effect(u, oldpotiontype[P_HEAL]) > 0) {
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change_effect(u, oldpotiontype[P_HEAL], -1);
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heiltrank = 1;
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}
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else if (i_get(u->items, oldpotiontype[P_HEAL]->itype) > 0) {
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i_change(&u->items, oldpotiontype[P_HEAL]->itype, -1);
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change_effect(u, oldpotiontype[P_HEAL], 3);
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heiltrank = 1;
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}
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if (heiltrank && (chance(0.50))) {
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hp[i] = u->hp / u->number;
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hp_rem += hp[i];
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continue;
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}
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}
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dead++;
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}
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else {
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hp_rem += hp[i];
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}
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}
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scale_number(u, u->number - dead);
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u->hp = hp_rem;
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if (hp != hpstack) {
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free(hp);
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}
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return dead;
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}
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static region *rrandneighbour(region * r)
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{
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direction_t i;
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region *rc = NULL;
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int rr, c = 0;
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/* Nachsehen, wieviele Regionen in Frage kommen */
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for (i = 0; i != MAXDIRECTIONS; i++) {
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c++;
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}
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/* Zuf<75>llig eine ausw<73>hlen */
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rr = rng_int() % c;
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/* Durchz<68>hlen */
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c = -1;
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for (i = 0; i != MAXDIRECTIONS; i++) {
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rc = rconnect(r, i);
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c++;
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if (c == rr)
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break;
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}
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assert(i != MAXDIRECTIONS);
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return rc;
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}
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static void
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volcano_destruction(region * volcano, region * r, const char *damage)
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{
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attrib *a;
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unit **up;
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int percent = 25, time = 6 + rng_int() % 12;
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rsettrees(r, 2, 0);
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rsettrees(r, 1, 0);
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rsettrees(r, 0, 0);
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a = a_find(r->attribs, &at_reduceproduction);
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if (!a) {
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a = a_add(&r->attribs, make_reduceproduction(percent, time));
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}
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else {
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/* Produktion vierteln ... */
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a->data.sa[0] = (short)percent;
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/* F<>r 6-17 Runden */
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a->data.sa[1] = (short)(a->data.sa[1] + time);
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}
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/* Personen bekommen 4W10 Punkte Schaden. */
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for (up = &r->units; *up;) {
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unit *u = *up;
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if (u->number) {
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int dead = damage_unit(u, damage, true, false);
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/* TODO create undead */
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if (dead) {
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ADDMSG(&u->faction->msgs, msg_message("volcano_dead",
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"unit region dead", u, volcano, dead));
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}
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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ADDMSG(&u->faction->msgs, msg_message("volcanooutbreaknn",
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"region", r));
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}
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}
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if (u == *up) {
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up = &u->next;
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}
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}
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if (r != volcano) {
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ADDMSG(&r->msgs, msg_message("volcanooutbreak",
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"regionv regionn", volcano, r));
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}
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remove_empty_units_in_region(r);
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}
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void volcano_outbreak(region * r, region *rn)
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{
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unit *u;
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faction *f;
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for (f = NULL, u = r->units; u; u = u->next) {
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if (f != u->faction) {
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f = u->faction;
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freset(f, FFL_SELECT);
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}
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}
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volcano_destruction(r, r, "4d10");
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if (rn) {
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volcano_destruction(r, rn, "3d10");
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}
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}
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static bool stop_smoke_chance(void) {
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return rng_int() % 100 < 12;
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}
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static bool outbreak_chance(void) {
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return rng_int() % 100 < 8;
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}
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void volcano_update(void)
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{
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region *r;
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const struct terrain_type *t_active, *t_volcano;
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t_volcano = get_terrain("volcano");
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t_active = get_terrain("activevolcano");
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/* Vulkane qualmen, brechen aus ... */
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for (r = regions; r; r = r->next) {
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if (r->terrain == t_active) {
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if (a_find(r->attribs, &at_reduceproduction)) {
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ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
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r->terrain = t_volcano;
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}
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else {
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if (stop_smoke_chance()) {
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ADDMSG(&r->msgs, msg_message("volcanostopsmoke", "region", r));
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r->terrain = t_volcano;
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}
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else if (r->uid == 1246051340 || outbreak_chance()) {
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// HACK: a fixed E4-only region-uid in Code.
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// FIXME: In E4 gibt es eine Ebene #1246051340, die Smalland heisst.
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// da das kein aktiver Vulkan ist, ist dieser Test da nicht idiotisch?
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// das sollte bestimmt rn betreffen?
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region *rn;
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rn = rrandneighbour(r);
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volcano_outbreak(r, rn);
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r->terrain = t_volcano;
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}
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}
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}
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else if (r->terrain == t_volcano) {
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int volcano_chance = config_get_int("volcano.active.percent", 4);
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if (rng_int() % 100 < volcano_chance) {
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ADDMSG(&r->msgs, msg_message("volcanostartsmoke", "region", r));
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r->terrain = t_active;
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}
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}
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}
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}
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