forked from github/server
515 lines
14 KiB
C
515 lines
14 KiB
C
/*
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Copyright (c) 1998-2010, Enno Rehling <enno@eressea.de>
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Katja Zedel <katze@felidae.kn-bremen.de
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Christian Schlittchen <corwin@amber.kn-bremen.de>
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Permission to use, copy, modify, and/or distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
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OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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**/
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#include <platform.h>
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#include <kernel/config.h>
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#include "spy.h"
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#include "laws.h"
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/* kernel includes */
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#include <kernel/reports.h>
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#include <kernel/item.h>
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#include <kernel/faction.h>
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#include <kernel/magic.h>
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#include <kernel/message.h>
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#include <kernel/move.h>
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#include <kernel/order.h>
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#include <kernel/race.h>
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#include <kernel/region.h>
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#include <kernel/ship.h>
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#include <kernel/skill.h>
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#include <kernel/terrain.h>
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#include <kernel/unit.h>
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/* attributes includes */
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#include <attributes/racename.h>
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#include <attributes/otherfaction.h>
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/parser.h>
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#include <quicklist.h>
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#include <util/rand.h>
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#include <util/rng.h>
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/* libc includes */
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#include <assert.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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/* in spy steht der Unterschied zwischen Wahrnehmung des Opfers und
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* Spionage des Spions */
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void spy_message(int spy, const unit * u, const unit * target)
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{
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const char *str = report_kampfstatus(target, u->faction->locale);
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ADDMSG(&u->faction->msgs, msg_message("spyreport", "spy target status", u,
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target, str));
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if (spy > 20) {
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sc_mage *mage = get_mage(target);
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/* bei Magiern Zauberspr<70>che und Magiegebiet */
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if (mage) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_mage", "target type",
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target, magic_school[mage->magietyp]));
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}
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}
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if (spy > 6) {
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faction *fv = visible_faction(u->faction, target);
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if (fv && fv != target->faction) {
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/* wahre Partei */
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ADDMSG(&u->faction->msgs, msg_message("spyreport_faction",
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"target faction", target, target->faction));
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ql_set_insert(&u->faction->seen_factions, target->faction);
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}
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}
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if (spy > 0) {
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int first = 1;
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int found = 0;
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skill *sv;
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char buf[4096];
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buf[0] = 0;
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for (sv = target->skills; sv != target->skills + target->skill_size; ++sv) {
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if (sv->level > 0) {
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found++;
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if (first == 1) {
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first = 0;
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} else {
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strncat(buf, ", ", sizeof(buf));
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}
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strncat(buf, (const char *)skillname((skill_t)sv->id, u->faction->locale),
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sizeof(buf));
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strncat(buf, " ", sizeof(buf));
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strncat(buf, itoa10(eff_skill(target, (skill_t)sv->id, target->region)),
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sizeof(buf));
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}
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}
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if (found) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_skills", "target skills",
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target, buf));
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}
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if (target->items) {
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ADDMSG(&u->faction->msgs, msg_message("spyreport_items", "target items",
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target, target->items));
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}
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}
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}
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int spy_cmd(unit * u, struct order *ord)
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{
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unit *target;
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int spy, observe;
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double spychance, observechance;
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region *r = u->region;
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init_tokens(ord);
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skip_token();
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target = getunit(r, u->faction);
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if (!target) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, u->thisorder,
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"feedback_unit_not_found", ""));
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return 0;
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}
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if (!can_contact(r, u, target)) {
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cmistake(u, u->thisorder, 24, MSG_EVENT);
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return 0;
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}
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if (eff_skill(u, SK_SPY, r) < 1) {
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cmistake(u, u->thisorder, 39, MSG_EVENT);
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return 0;
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}
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/* Die Grundchance f<>r einen erfolgreichen Spionage-Versuch ist 10%.
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* F<>r jeden Talentpunkt, den das Spionagetalent das Tarnungstalent
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* des Opfers <20>bersteigt, erh<72>ht sich dieses um 5%*/
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spy = eff_skill(u, SK_SPY, r) - eff_skill(target, SK_STEALTH, r);
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spychance = 0.1 + MAX(spy * 0.05, 0.0);
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if (chance(spychance)) {
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produceexp(u, SK_SPY, u->number);
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spy_message(spy, u, target);
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} else {
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ADDMSG(&u->faction->msgs, msg_message("spyfail", "spy target", u, target));
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}
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/* der Spion kann identifiziert werden, wenn das Opfer bessere
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* Wahrnehmung als das Ziel Tarnung + Spionage/2 hat */
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observe = eff_skill(target, SK_PERCEPTION, r)
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- (effskill(u, SK_STEALTH) + eff_skill(u, SK_SPY, r) / 2);
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if (invisible(u, target) >= u->number) {
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observe = MIN(observe, 0);
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}
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/* Anschlie<69>end wird - unabh<62>ngig vom Erfolg - gew<65>rfelt, ob der
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* Spionageversuch bemerkt wurde. Die Wahrscheinlich daf<61>r ist (100 -
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* SpionageSpion*5 + WahrnehmungOpfer*2)%. */
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observechance = 1.0 - (eff_skill(u, SK_SPY, r) * 0.05)
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+ (eff_skill(target, SK_PERCEPTION, r) * 0.02);
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if (chance(observechance)) {
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ADDMSG(&target->faction->msgs, msg_message("spydetect",
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"spy target", observe > 0 ? u : NULL, target));
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}
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return 0;
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}
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void set_factionstealth(unit * u, faction * f)
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{
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region *lastr = NULL;
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/* for all units mu of our faction, check all the units in the region
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* they are in, if their visible faction is f, it's ok. use lastr to
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* avoid testing the same region twice in a row. */
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unit *mu = u->faction->units;
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while (mu != NULL) {
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if (mu->number && mu->region != lastr) {
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unit *ru = mu->region->units;
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lastr = mu->region;
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while (ru != NULL) {
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if (ru->number) {
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faction *fv = visible_faction(f, ru);
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if (fv == f) {
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if (cansee(f, lastr, ru, 0))
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break;
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}
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}
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ru = ru->next;
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}
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if (ru != NULL)
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break;
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}
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mu = mu->nextF;
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}
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if (mu != NULL) {
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attrib *a = a_find(u->attribs, &at_otherfaction);
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if (!a)
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a = a_add(&u->attribs, make_otherfaction(f));
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else
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a->data.v = f;
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}
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}
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int setstealth_cmd(unit * u, struct order *ord)
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{
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const char *s;
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int level, rule;
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const race *trace;
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init_tokens(ord);
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skip_token();
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s = getstrtoken();
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/* Tarne ohne Parameter: Setzt maximale Tarnung */
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if (s == NULL || *s == 0) {
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u_seteffstealth(u, -1);
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return 0;
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}
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if (isdigit(s[0])) {
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/* Tarnungslevel setzen */
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level = atoi((const char *)s);
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if (level > effskill(u, SK_STEALTH)) {
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ADDMSG(&u->faction->msgs, msg_feedback(u, ord, "error_lowstealth", ""));
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return 0;
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}
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u_seteffstealth(u, level);
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return 0;
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}
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trace = findrace(s, u->faction->locale);
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if (trace) {
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/* D<>monen k<>nnen sich nur als andere Spielerrassen tarnen */
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if (u_race(u) == new_race[RC_DAEMON]) {
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race_t allowed[] = { RC_DWARF, RC_ELF, RC_ORC, RC_GOBLIN, RC_HUMAN,
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RC_TROLL, RC_DAEMON, RC_INSECT, RC_HALFLING, RC_CAT, RC_AQUARIAN,
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NORACE
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};
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int i;
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for (i = 0; allowed[i] != NORACE; ++i)
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if (new_race[allowed[i]] == trace)
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break;
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if (new_race[allowed[i]] == trace) {
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u->irace = trace;
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if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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return 0;
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}
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/* Singdrachen k<>nnen sich nur als Drachen tarnen */
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if (u_race(u) == new_race[RC_SONGDRAGON]
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|| u_race(u) == new_race[RC_BIRTHDAYDRAGON]) {
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if (trace == new_race[RC_SONGDRAGON] || trace == new_race[RC_FIREDRAGON]
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|| trace == new_race[RC_DRAGON] || trace == new_race[RC_WYRM]) {
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u->irace = trace;
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if (u_race(u)->flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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return 0;
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}
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/* D<>momen und Illusionsparteien k<>nnen sich als andere race tarnen */
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if (u_race(u)->flags & RCF_SHAPESHIFT) {
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if (playerrace(trace)) {
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u->irace = trace;
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if ((u_race(u)->flags & RCF_SHAPESHIFTANY) && get_racename(u->attribs))
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set_racename(&u->attribs, NULL);
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}
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}
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return 0;
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}
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switch (findparam(s, u->faction->locale)) {
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case P_FACTION:
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/* TARNE PARTEI [NICHT|NUMMER abcd] */
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rule = rule_stealth_faction();
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if (!rule) {
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/* TARNE PARTEI is disabled */
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break;
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}
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s = getstrtoken();
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if (rule&1) {
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if (!s || *s == 0) {
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fset(u, UFL_ANON_FACTION);
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break;
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} else if (findparam(s, u->faction->locale) == P_NOT) {
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freset(u, UFL_ANON_FACTION);
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break;
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}
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}
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if (rule&2) {
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if (findkeyword(s, u->faction->locale) == K_NUMBER) {
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const char *s2 = (const char *)getstrtoken();
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int nr = -1;
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if (s2) {
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nr = atoi36(s2);
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}
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if (!s2 || *s2 == 0 || nr == u->faction->no) {
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a_removeall(&u->attribs, &at_otherfaction);
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break;
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} else {
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struct faction *f = findfaction(nr);
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if (f == NULL) {
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cmistake(u, ord, 66, MSG_EVENT);
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break;
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} else {
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set_factionstealth(u, f);
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break;
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}
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}
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}
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}
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cmistake(u, ord, 289, MSG_EVENT);
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break;
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case P_ANY:
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case P_NOT:
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/* TARNE ALLES (was nicht so alles geht?) */
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u_seteffstealth(u, -1);
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break;
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default:
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if (u_race(u)->flags & RCF_SHAPESHIFTANY) {
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set_racename(&u->attribs, s);
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} else {
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cmistake(u, ord, 289, MSG_EVENT);
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}
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}
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return 0;
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}
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static int crew_skill(region * r, faction * f, ship * sh, skill_t sk)
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{
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int value = 0;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->ship == sh && u->faction == f) {
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int s = eff_skill(u, sk, r);
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value = MAX(s, value);
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}
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}
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return value;
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}
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static int try_destruction(unit * u, unit * u2, const ship * sh, int skilldiff)
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{
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const char *destruction_success_msg = "destroy_ship_0";
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const char *destruction_failed_msg = "destroy_ship_1";
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const char *destruction_detected_msg = "destroy_ship_2";
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const char *detect_failure_msg = "destroy_ship_3";
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const char *object_destroyed_msg = "destroy_ship_4";
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if (skilldiff == 0) {
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/* tell the unit that the attempt failed: */
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ADDMSG(&u->faction->msgs, msg_message(destruction_failed_msg, "ship unit",
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sh, u));
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/* tell the enemy about the attempt: */
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
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}
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return 0;
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} else if (skilldiff < 0) {
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/* tell the unit that the attempt was detected: */
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ADDMSG(&u2->faction->msgs, msg_message(destruction_detected_msg,
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"ship unit", sh, u));
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/* tell the enemy whodunit: */
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(detect_failure_msg, "ship", sh));
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}
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return 0;
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} else {
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/* tell the unit that the attempt succeeded */
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ADDMSG(&u->faction->msgs, msg_message(destruction_success_msg, "ship unit",
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sh, u));
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if (u2) {
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ADDMSG(&u2->faction->msgs, msg_message(object_destroyed_msg, "ship", sh));
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}
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}
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return 1; /* success */
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}
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static void sink_ship(region * r, ship * sh, const char *name, unit * saboteur)
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{
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unit **ui, *u;
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region *safety = r;
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int i;
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direction_t d;
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double probability = 0.0;
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message *sink_msg = NULL;
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faction *f;
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for (f = NULL, u = r->units; u; u = u->next) {
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/* slight optimization to avoid dereferencing u->faction each time */
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if (f != u->faction) {
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f = u->faction;
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freset(f, FFL_SELECT);
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}
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}
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/* figure out what a unit's chances of survival are: */
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if (!fval(r->terrain, SEA_REGION)) {
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probability = CANAL_SWIMMER_CHANCE;
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} else {
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for (d = 0; d != MAXDIRECTIONS; ++d) {
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region *rn = rconnect(r, d);
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if (!fval(rn->terrain, SEA_REGION) && !move_blocked(NULL, r, rn)) {
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safety = rn;
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probability = OCEAN_SWIMMER_CHANCE;
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break;
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}
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}
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}
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for (ui = &r->units; *ui; ui = &(*ui)->next) {
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unit *u = *ui;
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/* inform this faction about the sinking ship: */
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if (!fval(u->faction, FFL_SELECT)) {
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fset(u->faction, FFL_SELECT);
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if (sink_msg == NULL) {
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sink_msg = msg_message("sink_msg", "ship region", sh, r);
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}
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add_message(&f->msgs, sink_msg);
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}
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if (u->ship == sh) {
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int dead = 0;
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message *msg;
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/* if this fails, I misunderstood something: */
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for (i = 0; i != u->number; ++i)
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if (chance(probability))
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++dead;
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if (dead != u->number) {
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/* she will live. but her items get stripped */
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if (dead > 0) {
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msg =
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msg_message("sink_lost_msg", "dead region unit", dead, safety, u);
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} else {
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msg = msg_message("sink_saved_msg", "region unit", safety, u);
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}
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leave_ship(u);
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if (r != safety) {
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setguard(u, GUARD_NONE);
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}
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while (u->items) {
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i_remove(&u->items, u->items);
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}
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move_unit(u, safety, NULL);
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} else {
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msg = msg_message("sink_lost_msg", "dead region unit", dead, NULL, u);
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}
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add_message(&u->faction->msgs, msg);
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msg_release(msg);
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if (dead == u->number) {
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/* the poor creature, she dies */
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if (remove_unit(ui, u) != 0) {
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ui = &u->next;
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}
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}
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}
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}
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if (sink_msg)
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msg_release(sink_msg);
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/* finally, get rid of the ship */
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remove_ship(&sh->region->ships, sh);
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}
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int sabotage_cmd(unit * u, struct order *ord)
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{
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const char *s;
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int i;
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ship *sh;
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unit *u2;
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char buffer[DISPLAYSIZE];
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region *r = u->region;
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int skdiff;
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init_tokens(ord);
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skip_token();
|
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s = getstrtoken();
|
||
|
||
i = findparam(s, u->faction->locale);
|
||
|
||
switch (i) {
|
||
case P_SHIP:
|
||
sh = u->ship;
|
||
if (!sh) {
|
||
cmistake(u, u->thisorder, 144, MSG_EVENT);
|
||
return 0;
|
||
}
|
||
u2 = ship_owner(sh);
|
||
skdiff =
|
||
eff_skill(u, SK_SPY, r) - crew_skill(r, u2->faction, sh, SK_PERCEPTION);
|
||
if (try_destruction(u, u2, sh, skdiff)) {
|
||
sink_ship(r, sh, buffer, u);
|
||
}
|
||
break;
|
||
default:
|
||
cmistake(u, u->thisorder, 9, MSG_EVENT);
|
||
return 0;
|
||
}
|
||
|
||
return 0;
|
||
}
|