server/src/res/equipment.xml
Enno Rehling cabc4d6d95 http://eressea.upb.de/mantis/view.php?id=980
ent spoils wieder entfernt
2006-09-17 16:49:56 +00:00

371 lines
9.8 KiB
XML

<?xml version="1.0"?>
<equipment>
<!-- equipment given to familiars -->
<set name="lynx_familiar">
<skill name="espionage" level="1"/>
<skill name="magic" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="tunnelworm_familiar">
<skill name="magic" level="1"/>
<skill name="mining" level="1"/>
<skill name="forestry" level="1"/>
<skill name="stamina" level="1"/>
</set>
<set name="eagle_familiar">
<skill name="magic" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="rat_familiar">
<skill name="magic" level="1"/>
<skill name="espionage" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
<skill name="stamina" level="6"/>
</set>
<set name="songdragon_familiar">
<skill name="magic" level="1"/>
<!-- spells -->
<spell name="flee" school="gray"/>
<spell name="sleep" school="gray"/>
<spell name="frighten" school="gray"/>
</set>
<set name="nymph_familiar">
<skill name="magic" level="1"/>
<skill name="bow" level="1"/>
<skill name="herbalism" level="1"/>
<skill name="training" level="1"/>
<skill name="riding" level="1"/>
<skill name="espionage" level="1"/>
<skill name="stealth" level="1"/>
<skill name="entertainment" level="1"/>
<skill name="perception" level="1"/>
<!-- spells -->
<spell name="seduction" school="gray"/>
<spell name="calm_monster" school="gray"/>
<spell name="song_of_confusion" school="gray"/>
<spell name="appeasement" school="gray"/>
</set>
<set name="unicorn_familiar">
<skill name="magic" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
<!-- spells -->
<spell name="resist_magic" school="gray"/>
<spell name="song_of_peace" school="gray"/>
<spell name="calm_monster" school="gray"/>
<spell name="heroic_song" school="gray"/>
<spell name="song_of_healing" school="gray"/>
<spell name="appeasement" school="gray"/>
</set>
<set name="direwolf_familiar">
<skill name="magic" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="ghost_familiar">
<skill name="magic" level="1"/>
<!-- spells -->
<spell name="steal_aura" school="gray"/>
<spell name="frighten" school="gray"/>
<spell name="summonundead" school="gray"/>
</set>
<set name="imp_familiar">
<skill name="magic" level="1"/>
<skill name="espionage" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
<skill name="taxation" level="1"/>
<!-- spells -->
<spell name="steal_aura" school="gray"/>
<spell name="shapeshift" school="gray"/>
<spell name="seduction" school="gray"/>
</set>
<set name="dreamcat_familiar">
<skill name="magic" level="1"/>
<skill name="espionage" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
<skill name="taxation" level="1"/>
<!-- spells -->
<spell name="shapeshift" school="gray"/>
<spell name="transferauratraum" school="gray"/>
</set>
<set name="fairy_familiar">
<skill name="magic" level="1"/>
<!-- spells -->
<spell name="appeasement" school="gray"/>
<spell name="calm_monster" school="gray"/>
<spell name="seduction" school="gray"/>
</set>
<set name="owl_familiar">
<skill name="magic" level="1"/>
<skill name="espionage" level="1"/>
<skill name="stealth" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="hellcat_familiar">
<skill name="magic" level="1"/>
<skill name="perception" level="1"/>
</set>
<set name="tiger_familiar">
<skill name="magic" level="1"/>
<skill name="perception" level="1"/>
</set>
<!-- one equipment-set per player-race for the first unit in a faction -->
<set name="dwarf">
<item name="axe" amount="1"/>
<item name="chainmail" amount="1"/>
<skill name="melee" level="1"/>
</set>
<set name="elf">
<item name="fairyboot" amount="1"/>
</set>
<set name="uruk">
<skill name="polearm" level="4"/>
<skill name="melee" level="4"/>
<skill name="crossbow" level="4"/>
<skill name="catapult" level="4"/>
<skill name="bow" level="4"/>
</set>
<set name="goblin">
<item name="roi" amount="1"/>
</set>
<set name="troll">
<skill name="building" level="1"/>
<skill name="perception" level="3"/>
<item name="stone" amount="50"/>
</set>
<set name="demon">
<skill name="stamina" level="15"/>
</set>
<set name="insect">
<item name="nestwarmth" amount="9"/>
</set>
<set name="halfling">
<skill name="trade" level="1"/>
<skill name="riding" level="2"/>
<item name="horse" amount="2"/>
<item name="cart" amount="1"/>
<item name="balm" amount="5"/>
<item name="spice" amount="5"/>
<item name="myrrh" amount="5"/>
<item name="jewel" amount="5"/>
<item name="oil" amount="5"/>
<item name="silk" amount="5"/>
<item name="incense" amount="5"/>
</set>
<set name="cat">
<item name="roi" amount="1"/>
</set>
<set name="aquarian">
<skill name="sailing" level="1"/>
</set>
<!-- equipment-sets for random encounters -->
<set name="random_desert">
<skill name="melee" level="d2"/>
<skill name="trade" level="d3"/>
<skill name="riding" level="d2+1"/>
<skill name="training" level="d2+1"/>
<item name="horse" amount="1"/>
<item name="sword" amount="1"/>
<item name="money" amount="d30+19"/>
</set>
<set name="random_swamp">
<skill name="stealth" level="d3+1"/>
<skill name="polearm" level="d3+1"/>
<item name="spear" amount="1"/>
<item name="money" amount="d20+9"/>
</set>
<set name="random_glacier">
<skill name="armorer" level="d2+1"/>
<skill name="melee" level="d2+1"/>
<item name="sword" amount="1"/>
<item name="money" amount="d20+19"/>
</set>
<set name="random_mountain">
<skill name="armorer" level="d2+1"/>
<skill name="melee" level="d2+1"/>
<skill name="trade" level="d3"/>
<item name="sword" amount="1"/>
<item name="money" amount="d40+59"/>
<subset chance="0.6">
<set name="item_plate"/>
</subset>
</set>
<set name="random_highland">
<skill name="melee" level="d2"/>
<item name="sword" amount="1"/>
<item name="money" amount="d10+19"/>
</set>
<set name="random_forest">
<skill name="stealth" level="d2"/>
<skill name="perception" level="d2+1"/>
<skill name="bow" level="d3+1"/>
<item name="bow" amount="1"/>
<item name="money" amount="d20+9"/>
<subset chance="0.2">
<set name="random_herbalist"/>
</subset>
</set>
<set name="random_herbalist">
<skill name="herbalism" level="d2"/>
</set>
<set name="random_villagers">
<item name="money" amount="d80+19"/>
<skill name="cartmaking" level="d2-1"/>
<skill name="mining" level="d2-1"/>
<skill name="quarrying" level="d2-1"/>
<skill name="forestry" level="d2-1"/>
<item name="horse" amount="2"/>
<item name="wagon" amount="d2-1"/>
<item name="money" amount="d30+10"/>
</set>
<set name="random_plain">
<item name="money" amount="d80+19"/>
<subset>
<set name="random_sword" chance="0.25"/>
<set name="random_spear" chance="0.25"/>
<set name="random_crossbow" chance="0.25"/>
<set name="random_bow" chance="0.25"/>
</subset>
<subset chance="0.4">
<set name="item_chain"/>
</subset>
<subset chance="0.3">
<set name="random_rider"/>
</subset>
</set>
<set name="random_spear">
<skill name="polearm" level="d3"/>
<item name="spear" amount="1"/>
</set>
<set name="random_sword">
<skill name="sword" level="d3"/>
<item name="sword" amount="1"/>
</set>
<set name="random_crossbow">
<skill name="crossbow" level="d3"/>
<item name="crossbow" amount="1"/>
</set>
<set name="random_bow">
<skill name="bow" level="d3"/>
<item name="bow" amount="1"/>
</set>
<set name="random_rider">
<item name="horse" amount="1"/>
<skill name="riding" level="d3"/>
</set>
<set name="recruited_dracoid">
<!-- dracoiden, von drachen rekrutiert -->
<skill name="polearm" level="d4+2"/>
<skill name="melee" level="d4+2"/>
<skill name="bow" level="d3+1"/>
<subset>
<!-- dracoiden haben immer eine von drei waffen -->
<set name="item_sword" chance="0.33"/>
<set name="item_spear" chance="0.33"/>
<set name="item_bow" chance="0.34"/>
</subset>
</set>
<set name="rising_undead">
<!-- untote, von den graebern auferstanden -->
<item name="rustysword" amount="1"/>
<item name="rustychainmail" amount="d2-1"/>
<subset chance="0.3">
<set name="item_rustyshield"/>
</subset>
</set>
<!-- single-item sets (that can be given a percentage-chance in a subset) -->
<set name="item_plate">
<item name="plate" amount="1"/>
</set>
<set name="item_spear">
<item name="spear" amount="1"/>
</set>
<set name="item_bow">
<item name="bow" amount="1"/>
</set>
<set name="item_sword">
<item name="sword" amount="1"/>
</set>
<set name="item_chain">
<item name="chainmail" amount="1"/>
</set>
<set name="item_log">
<item name="log" amount="1"/>
</set>
<set name="item_rustychain">
<item name="rustychainmail" amount="1"/>
</set>
<set name="dragon_spoils">
<item name="dragonblood" amount="4"/>
<item name="dragonhead" amount="1"/>
</set>
<set name="youngdragon_spoils">
<item name="dragonblood" amount="1"/>
</set>
<set name="wyrm_spoils">
<item name="dragonblood" amount="10"/>
<item name="dragonhead" amount="1"/>
</set>
<set name="seaserpent_spoils">
<item name="dragonblood" amount="6"/>
<item name="seaserpenthead" amount="1"/>
</set>
</equipment>