forked from github/server
599fa82a27
"Server does not compile with -fstrict-aliasing" - fixed all the aliasing-issues that gcc reported.
569 lines
12 KiB
C
569 lines
12 KiB
C
/* vi: set ts=2:
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*
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*
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* Eressea PB(E)M host Copyright (C) 1998-2003
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* Christian Schlittchen (corwin@amber.kn-bremen.de)
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* Katja Zedel (katze@felidae.kn-bremen.de)
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* Henning Peters (faroul@beyond.kn-bremen.de)
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* Enno Rehling (enno@eressea.de)
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* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
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*
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* This program may not be used, modified or distributed without
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* prior permission by the authors of Eressea.
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*/
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#include <config.h>
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#include <kernel/eressea.h>
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#include "building.h"
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/* kernel includes */
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#include "item.h"
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#include "curse.h" /* für C_NOCOST */
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#include "unit.h"
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#include "region.h"
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#include "skill.h"
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#include "magic.h"
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#include "save.h"
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#include "version.h"
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/* util includes */
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#include <util/attrib.h>
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#include <util/base36.h>
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#include <util/event.h>
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#include <util/functions.h>
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#include <util/language.h>
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#include <util/lists.h>
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#include <util/log.h>
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#include <util/resolve.h>
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#include <util/storage.h>
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#include <util/umlaut.h>
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/* libc includes */
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#include <assert.h>
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#include <stdlib.h>
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#include <string.h>
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#include <limits.h>
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/* attributes includes */
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#include <attributes/matmod.h>
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static const char * NULLSTRING = "(null)";
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static void
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lc_init(struct attrib *a)
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{
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a->data.v = calloc(1, sizeof(building_action));
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}
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static void
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lc_done(struct attrib *a)
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{
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building_action * data = (building_action*)a->data.v;
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if (data->fname) free(data->fname);
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if (data->param) free(data->param);
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free(data);
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}
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static void
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lc_write(const struct attrib * a, struct storage * store)
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{
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building_action * data = (building_action*)a->data.v;
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const char * fname = data->fname;
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const char * fparam = data->param;
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building * b = data->b;
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write_building_reference(b, store);
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store->w_tok(store, fname);
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store->w_tok(store, fparam?fparam:NULLSTRING);
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}
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static int
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lc_read(struct attrib * a, struct storage * store)
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{
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building_action * data = (building_action*)a->data.v;
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read_building_reference(&data->b, store);
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if (store->version<UNICODE_VERSION) {
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data->fname = store->r_str(store);
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} else {
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data->fname = store->r_tok(store);
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}
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if (store->version>=BACTION_VERSION) {
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char lbuf[256];
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if (store->version<UNICODE_VERSION) {
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store->r_str_buf(store, lbuf, sizeof(lbuf));
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} else {
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store->r_tok_buf(store, lbuf, sizeof(lbuf));
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}
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if (strcmp(lbuf, NULLSTRING)==0) data->param = NULL;
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else data->param = strdup(lbuf);
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} else {
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data->param = strdup(NULLSTRING);
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}
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return AT_READ_OK;
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}
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attrib_type at_building_action = {
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"lcbuilding",
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lc_init, lc_done,
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NULL,
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lc_write, lc_read
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};
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typedef struct building_typelist {
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struct building_typelist * next;
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building_type * type;
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} building_typelist;
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static building_typelist *buildingtypes;
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building_type *
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bt_find(const char* name)
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{
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const struct building_typelist * btl = buildingtypes;
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while (btl && strcmp(btl->type->_name, name)) btl = btl->next;
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if (btl==NULL) {
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return NULL;
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}
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return btl->type;
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}
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void
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bt_register(building_type * type)
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{
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struct building_typelist * btl = malloc(sizeof(building_type));
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if (type->init) type->init(type);
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btl->type = type;
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btl->next = buildingtypes;
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buildingtypes = btl;
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}
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int
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buildingcapacity(const building * b)
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{
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if (b->type->capacity>=0) {
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if (b->type->maxcapacity>=0) {
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return min(b->type->maxcapacity, b->size * b->type->capacity);
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}
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return b->size * b->type->capacity;
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}
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if (b->size>=b->type->maxsize) {
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if (b->type->maxcapacity>=0) {
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return b->type->maxcapacity;
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}
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}
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return 0;
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}
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attrib_type at_building_generic_type = {
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"building_generic_type", NULL, NULL, NULL, a_writestring, a_readstring, ATF_UNIQUE
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};
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const char *
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buildingtype(const building_type * btype, const building * b, int bsize)
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{
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const char * s = NULL;
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static boolean init_generic = false;
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static const struct building_type * bt_generic;
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if (!init_generic) {
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init_generic = true;
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bt_generic = bt_find("generic");
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}
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if (btype == bt_generic) {
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const attrib *a = a_find(b->attribs, &at_building_generic_type);
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if (a) s = (const char*)a->data.v;
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}
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if (btype->name) s = btype->name(btype, bsize);
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if (s==NULL) s = btype->_name;
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return s;
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}
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#define BMAXHASH 7919
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static building *buildhash[BMAXHASH];
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void
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bhash(building * b)
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{
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building *old = buildhash[b->no % BMAXHASH];
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buildhash[b->no % BMAXHASH] = b;
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b->nexthash = old;
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}
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void
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bunhash(building * b)
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{
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building **show;
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for (show = &buildhash[b->no % BMAXHASH]; *show; show = &(*show)->nexthash) {
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if ((*show)->no == b->no)
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break;
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}
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if (*show) {
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assert(*show == b);
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*show = (*show)->nexthash;
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b->nexthash = 0;
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}
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}
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static building *
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bfindhash(int i)
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{
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building *old;
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for (old = buildhash[i % BMAXHASH]; old; old = old->nexthash)
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if (old->no == i)
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return old;
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return 0;
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}
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building *
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findbuilding(int i)
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{
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return bfindhash(i);
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}
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/* ** old building types ** */
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/** Building: Fortification */
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enum {
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B_SITE,
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B_TRADEPOST,
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B_FORTIFICATION,
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B_TOWER,
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B_CASTLE,
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B_FORTRESS,
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B_CITADEL,
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MAXBUILDINGS
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};
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static int
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sm_smithy(const unit * u, const region * r, skill_t sk, int value) /* skillmod */
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{
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if (sk==SK_WEAPONSMITH || sk==SK_ARMORER) {
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if (u->region == r) return value + 1;
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}
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return value;
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}
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static int
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mm_smithy(const unit * u, const resource_type * rtype, int value) /* material-mod */
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{
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if (rtype == oldresourcetype[R_IRON]) return value * 2;
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return value;
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}
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static void
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init_smithy(struct building_type * bt)
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{
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a_add(&bt->attribs, make_skillmod(NOSKILL, SMF_PRODUCTION, sm_smithy, 1.0, 0));
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a_add(&bt->attribs, make_matmod(mm_smithy));
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}
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static const char *
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castle_name(const struct building_type* btype, int bsize)
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{
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const char * fname[MAXBUILDINGS] = {
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"site",
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"tradepost",
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"fortification",
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"tower",
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"castle",
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"fortress",
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"citadel" };
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const construction * ctype;
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int i = 0;
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++i;
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}
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return fname[i];
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}
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#ifdef WDW_PYRAMID
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static const char *
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pyramid_name(const struct building_type* btype, int bsize)
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{
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static char p_name_buf[32];
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int level=0;
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const construction * ctype;
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ctype = btype->construction;
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while (ctype && ctype->maxsize != -1 && ctype->maxsize<=bsize) {
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bsize-=ctype->maxsize;
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ctype=ctype->improvement;
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++level;
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}
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sprintf(p_name_buf, "pyramid%d", level);
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return p_name_buf;
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}
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int
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wdw_pyramid_level(const struct building *b)
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{
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const construction *ctype = b->type->construction;
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int completed = b->size;
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int level = 0;
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while(ctype->improvement != NULL &&
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ctype->improvement != ctype &&
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ctype->maxsize > 0 &&
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ctype->maxsize <= completed)
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{
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++level;
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completed-=ctype->maxsize;
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ctype = ctype->improvement;
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}
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return level;
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}
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#endif
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/* for finding out what was meant by a particular building string */
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static local_names * bnames;
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const building_type *
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findbuildingtype(const char * name, const struct locale * lang)
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{
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variant type;
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local_names * bn = bnames;
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while (bn) {
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if (bn->lang==lang) break;
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bn=bn->next;
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}
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if (!bn) {
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struct building_typelist * btl = buildingtypes;
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bn = calloc(sizeof(local_names), 1);
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bn->next = bnames;
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bn->lang = lang;
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while (btl) {
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const char * n = locale_string(lang, btl->type->_name);
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type.v = (void*)btl->type;
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addtoken(&bn->names, n, type);
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btl=btl->next;
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}
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bnames = bn;
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}
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if (findtoken(&bn->names, name, &type)==E_TOK_NOMATCH) return NULL;
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return (const building_type*)type.v;
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}
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void
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register_buildings(void)
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{
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register_function((pf_generic)init_smithy, "init_smithy");
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register_function((pf_generic)castle_name, "castle_name");
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#ifdef WDW_PYRAMID
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register_function((pf_generic)pyramid_name, "pyramid_name");
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#endif
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}
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void
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resolve_building(variant id, void * address) {
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building ** b = (building **)address;
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*b = findbuilding(id.i);
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}
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void
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write_building_reference(const struct building * b, struct storage * store)
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{
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store->w_id(store, b?b->no:0);
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}
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int
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read_building_reference(struct building ** b, struct storage * store)
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{
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variant var;
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var.i = store->r_id(store);
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if (var.i<=0) {
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*b = NULL;
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return AT_READ_FAIL;
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}
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else {
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*b = findbuilding(var.i);
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if (*b==NULL) ur_add(var, (void**)b, resolve_building);
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return AT_READ_OK;
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}
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}
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void
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free_buildinglist(building_list *blist)
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{
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while (blist) {
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building_list * rl2 = blist->next;
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free(blist);
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blist = rl2;
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}
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}
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void
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add_buildinglist(building_list **blist, building *b)
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{
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building_list *rl2 = (building_list*)malloc(sizeof(building_list));
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rl2->data = b;
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rl2->next = *blist;
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*blist = rl2;
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}
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building *
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new_building(const struct building_type * btype, region * r, const struct locale * lang)
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{
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building *b = (building *) calloc(1, sizeof(building));
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static boolean init_lighthouse = false;
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static const struct building_type * bt_lighthouse = 0;
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if (!init_lighthouse) {
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bt_lighthouse = bt_find("lighthouse");
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init_lighthouse = true;
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}
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b->no = newcontainerid();
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bhash(b);
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b->type = btype;
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b->region = r;
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addlist(&r->buildings, b);
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if (b->type==bt_lighthouse) {
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r->flags |= RF_LIGHTHOUSE;
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}
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{
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const char * bname;
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if (b->type->name==NULL) {
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bname = LOC(lang, btype->_name);
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} else {
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bname = LOC(lang, buildingtype(btype, b, 0));
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}
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b->name = strdup(bname);
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}
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return b;
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}
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void
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destroy_building(building * b)
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{
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unit *u;
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direction_t d;
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static const struct building_type * bt_caravan, * bt_dam, * bt_tunnel;
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boolean init = false;
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if (!init) {
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init = true;
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bt_caravan = bt_find("caravan");
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bt_dam = bt_find("dam");
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bt_tunnel = bt_find("tunnel");
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}
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if (!bfindhash(b->no)) return;
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for (u=b->region->units; u; u=u->next) {
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if (u->building == b) leave(b->region, u);
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}
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b->size = 0;
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update_lighthouse(b);
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bunhash(b);
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/* Falls Karawanserei, Damm oder Tunnel einstürzen, wird die schon
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* gebaute Straße zur Hälfte vernichtet */
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if (b->type == bt_caravan || b->type == bt_dam || b->type == bt_tunnel) {
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region * r = b->region;
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for (d=0;d!=MAXDIRECTIONS;++d) if (rroad(r, d) > 0) {
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rsetroad(r, d, rroad(r, d) / 2);
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}
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}
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/* Stattdessen nur aus Liste entfernen, aber im Speicher halten. */
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choplist(&b->region->buildings, b);
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handle_event(b->attribs, "destroy", b);
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}
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extern struct attrib_type at_icastle;
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int
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buildingeffsize(const building * b, boolean img)
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{
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int i = b->size, n = 0;
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const construction * cons;
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static const struct building_type * bt_castle;
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if (!bt_castle) bt_castle = bt_find("castle");
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assert(bt_castle);
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if (b==NULL) return 0;
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if (b->type!=bt_castle) {
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if (img) {
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const attrib * a = a_find(b->attribs, &at_icastle);
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if (!a || a->data.v != bt_castle) return 0;
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} else return 0;
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}
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cons = bt_castle->construction;
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assert(cons);
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while (cons && cons->maxsize != -1 && i>=cons->maxsize) {
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i-=cons->maxsize;
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cons = cons->improvement;
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++n;
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}
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return n;
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}
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const char *
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write_buildingname(const building * b, char * ibuf, size_t size)
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{
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snprintf((char*)ibuf, size, "%s (%s)", b->name, itoa36(b->no));
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ibuf[size-1] = 0;
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return ibuf;
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}
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const char *
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buildingname(const building * b)
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{
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typedef char name[OBJECTIDSIZE + 1];
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static name idbuf[8];
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static int nextbuf = 0;
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char *ibuf = idbuf[(++nextbuf) % 8];
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return write_buildingname(b, ibuf, sizeof(name));
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}
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unit *
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buildingowner(const region * r, const building * b)
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{
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unit *u = NULL;
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unit *first = NULL;
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#ifndef BROKEN_OWNERS
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assert(r == b->region);
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#endif
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/* Prüfen ob Eigentümer am leben. */
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for (u = r->units; u; u = u->next) {
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if (u->building == b) {
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if (!first && u->number > 0)
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first = u;
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if (fval(u, UFL_OWNER) && u->number > 0)
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return u;
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if (u->number == 0)
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freset(u, UFL_OWNER);
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}
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}
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/* Eigentümer tot oder kein Eigentümer vorhanden. Erste lebende Einheit
|
|
* nehmen. */
|
|
|
|
if (first)
|
|
fset(first, UFL_OWNER);
|
|
return first;
|
|
}
|