forked from github/server
121 lines
3.4 KiB
Lua
121 lines
3.4 KiB
Lua
local tcname = 'tests.movement'
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local lunit = require("lunit")
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname , 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("rules.ships.storms", "0")
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conf = [[{
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"races": {
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"human" : {
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"speed" : 1,
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"weight" : 1000,
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"capacity" : 1500,
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"flags" : [ "walk" ]
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},
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"troll" : {}
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},
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"items" : {
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"horse" : {
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"capacity" : 7000,
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"weight" : 5000,
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"flags" : [ "big", "animal" ]
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}
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},
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"terrains" : {
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"ocean": { "flags" : [ "sea", "sail" ] },
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"plain": { "flags" : [ "land", "walk", "sail" ] },
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"glacier": { "flags" : [ "land", "walk" ] }
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},
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"directions" : {
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"de" : {
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"east" : "OSTEN",
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"west" : "WESTEN"
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}
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},
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"keywords" : {
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"de" : {
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"move" : "NACH"
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}
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}
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}]]
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eressea.config.reset()
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eressea.config.parse(conf)
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end
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function test_walk_to_land()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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local f = faction.create("human", "walk@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_order("NACH O")
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process_orders()
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assert_equal(r2, u.region)
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end
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function test_walk_into_ocean_fails()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_order("NACH O")
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process_orders()
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assert_equal(r1, u.region)
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end
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function test_walk_distance()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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region.create(2, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_order("NACH O O")
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process_orders()
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assert_equal(r2, u.region)
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end
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function test_ride_max_distance()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(2, 0, "plain")
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region.create(1, 0, "plain")
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region.create(3, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("horse", 1)
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u:set_skill("riding", 2)
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u:add_order("NACH O O O")
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process_orders()
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assert_equal(r2, u.region, "should ride exactly two hexes")
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end
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function test_ride_over_capacity_leads_horse()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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region.create(2, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 3)
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u:add_item("horse", 1)
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u:set_skill("riding", 2)
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u:add_order("NACH O O")
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process_orders()
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assert_equal(r2, u.region)
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end
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function test_ride_no_skill_leads_horse()
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local r1 = region.create(0, 0, "plain")
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local r2 = region.create(1, 0, "plain")
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region.create(2, 0, "plain")
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local f = faction.create("human", "test@example.com", "de")
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local u = unit.create(f, r1, 1)
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u:add_item("horse", 1)
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u:add_order("NACH O O")
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process_orders()
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assert_equal(r2, u.region)
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end
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