forked from github/server
151 lines
4.4 KiB
Lua
151 lines
4.4 KiB
Lua
local tcname = 'tests.e2.shiplanding'
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local lunit = require('lunit')
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if _VERSION >= 'Lua 5.2' then
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_ENV = module(tcname, 'seeall')
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else
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module(tcname, lunit.testcase, package.seeall)
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end
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function setup()
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eressea.free_game()
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eressea.settings.set("nmr.timeout", "0")
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eressea.settings.set("NewbieImmunity", "0")
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end
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function test_landing1()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f2 = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(r.id, u1.region.id) -- the plain case: okay
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end
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function test_landing_harbour_with_help()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "glacier")
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local harbour = building.create(r, "harbour")
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harbour.size = 25
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f2 = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u2.building = harbour
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u2:clear_orders()
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u2:add_order("KONTAKTIERE " .. itoa36(u1.id))
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(r.id, u1.region.id) -- glacier with harbour and help-- okay
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end
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function test_landing_harbour_without_help()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "glacier")
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local harbour = building.create(r, "harbour")
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harbour.size = 25
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f2 = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u2.building = harbour
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(ocean.id, u1.region.id) -- glacier with harbour and no help-- cannot land
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end
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function test_landing_harbour_unpaid()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "glacier")
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local harbour = building.create(r, "harbour")
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harbour.size = 25
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local f = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 20)
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(ocean.id, u1.region.id) -- did not pay
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end
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function test_landing_terrain()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "glacier")
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local f = faction.create("human", "noreply@eressea.de", "de")
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local f2 = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u1.ship = s
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u1:set_skill("sailing", 10) u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(ocean.id, u1.region.id) -- cannot land in glacier without harbour
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end
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function test_landing_insects()
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local ocean = region.create(1, 0, "ocean")
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local r = region.create(0, 0, "glacier")
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local harbour = building.create(r, "harbour")
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harbour.size = 25
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local f = faction.create("insect", "noreply@eressea.de", "de")
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local f2 = faction.create("human", "noreply@eressea.de", "de")
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local s = ship.create(ocean, "longboat")
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local u1 = unit.create(f, ocean, 1)
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local u2 = unit.create(f2, r, 1)
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assert_not_nil(u2)
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u1:add_item("money", 1000)
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u2:add_item("money", 1000)
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u2.building = harbour
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u1.ship = s
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u1:set_skill("sailing", 10)
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u1:clear_orders()
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u1:add_order("NACH w")
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process_orders()
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assert_equal(ocean.id, u1.region.id) -- insects cannot land in glaciers
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end
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