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Enno Rehling 568e1a2976 prevent null-pointer crash when reading f.password (TODO: write-only variables are dumb) 2016-01-14 21:23:53 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
conf fixing booleans in config 2015-12-30 14:05:42 +01:00
critbit@934c2dd94d https://bugs.eressea.de/view.php?id=2173 2015-12-06 18:34:31 +01:00
crypto@f9ecf5a109 gcc compilation fix 2016-01-14 17:29:20 +01:00
cutest@6e268687db fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
dlmalloc@f1446c47ca fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 fix segfault, disable intermittent test 2015-08-20 16:18:15 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process make curl be quiet when uploading to the cloud 2015-11-28 22:09:59 +01:00
quicklist@f837dd31e5 CID 22512 Out-of-bounds read 2015-11-11 16:36:57 +01:00
res Merge branch 'master' into develop 2016-01-01 16:38:57 +01:00
s TODO: still find out how to stop these from being created 2015-12-06 18:43:59 +01:00
scripts passwords are write-only, cannot read them in tests 2016-01-12 07:25:57 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share suppress valgrind report of stpncpy (why, drepper, why?) 2016-01-14 19:43:11 +01:00
src prevent null-pointer crash when reading f.password (TODO: write-only variables are dumb) 2016-01-14 21:23:53 +01:00
storage@89f3c1b01e CID 22444: unchecked return value from fseek 2015-11-05 09:18:57 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests TODO: find out which test left those files behind. 2015-12-05 18:47:11 +01:00
tolua@e53fe09e57 raspberry pi fixes 2015-07-12 01:04:39 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore use boolean values in E2 config. 2015-09-11 09:34:38 +02:00
.gitmodules use local copy of tolua if it isn't installed in the system 2015-07-11 21:52:59 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
CMakeLists.txt add tolua submodule, kill all references to tolua++ 2015-07-11 17:48:35 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat get the code to compile under vs2015 (disable warnings) 2015-10-11 14:39:43 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.