forked from github/server
4c67e0603b
test to verify that mine bonus for iron works as advertised. change the oder of arguments for faction.create (race is the only thing not optional).
57 lines
1.5 KiB
Lua
57 lines
1.5 KiB
Lua
require 'lunit'
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module('tests.e3.parser', package.seeall, lunit.testcase)
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function setup()
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eressea.game.reset()
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end
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function test_set_status_en()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "bug_1882@eressea.de", "en")
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local u = unit.create(f, r, 1)
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u.status = 1
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u:clear_orders()
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u:add_order("COMBAT AGGRESSIVE")
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process_orders()
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assert_equal(u.status, 0)
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u.status = 1
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u:add_order("FIGHT AGGRESSIVE")
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process_orders()
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assert_equal(u.status, 0)
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end
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function test_set_status_de()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "bug_1882@eressea.de", "de")
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local u = unit.create(f, r, 1)
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u.status = 1
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u:clear_orders()
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u:add_order("KAEMPFE AGGRESSIV")
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process_orders()
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assert_equal(u.status, 0)
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end
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function test_breed_horses()
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local r = region.create(0, 0, "plain")
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local f = faction.create("human", "bug_1886@eressea.de", "en")
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local u = unit.create(f, r, 1)
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local b = building.create(r, "stables")
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b.size = 10
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u.building = b
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u:add_item("horse", 2)
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u:add_item("money", 2000)
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u:set_skill("training", 100) -- 100% chance to duplicate each horse
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u:clear_orders()
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u:add_order("GROW horses")
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process_orders()
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assert_equal(4, u:get_item("horse"))
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u:clear_orders()
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u:add_order("BREED horses")
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process_orders()
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assert_equal(8, u:get_item("horse"))
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u:clear_orders()
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u:add_order("PLANT horses")
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process_orders()
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assert_equal(16, u:get_item("horse"))
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end
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