forked from github/server
45 lines
1.4 KiB
Lua
45 lines
1.4 KiB
Lua
function building_taxes(b, blevel)
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btype = b.type
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if btype=="castle" then
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return blevel * 0.01
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elseif btype=="watch" then
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return blevel * 0.005
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end
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return 0.0
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end
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-- the "raindance" spell
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function raindance(r, mage, level, force)
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if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("raindance_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("raindance_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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end
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return level
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end
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-- the "blessed harvest" spell
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function blessedharvest(r, mage, level, force)
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if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("harvest_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("harvest_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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for idx, rn in ipairs(r.adj) do
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-- nur landregionen haben moral>=0
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if r.morale>=0 then
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create_curse(mage, r, "blessedharvest", force, force*2, 50 * force)
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end
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end
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end
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return level
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end
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