forked from github/server
389a3adb18
bitte nochmal mit dem lauf von dieser woche testen.
453 lines
12 KiB
C
453 lines
12 KiB
C
/* vi: set ts=2:
|
|
*
|
|
*
|
|
* Eressea PB(E)M host Copyright (C) 1998-2000
|
|
* Christian Schlittchen (corwin@amber.kn-bremen.de)
|
|
* Katja Zedel (katze@felidae.kn-bremen.de)
|
|
* Henning Peters (faroul@beyond.kn-bremen.de)
|
|
* Enno Rehling (enno@eressea-pbem.de)
|
|
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
|
|
*
|
|
* based on:
|
|
*
|
|
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
|
|
* Atlantis v1.7 Copyright 1996 by Alex Schröder
|
|
*
|
|
* This program may not be used, modified or distributed without
|
|
* prior permission by the authors of Eressea.
|
|
* This program may not be sold or used commercially without prior written
|
|
* permission from the authors.
|
|
*/
|
|
|
|
#include <config.h>
|
|
#include "eressea.h"
|
|
#include "spy.h"
|
|
|
|
/* kernel includes */
|
|
#include "build.h"
|
|
#include "creation.h"
|
|
#include "economy.h"
|
|
#include "item.h"
|
|
#include "karma.h"
|
|
#include "faction.h"
|
|
#include "magic.h"
|
|
#include "message.h"
|
|
#include "movement.h"
|
|
#include "race.h"
|
|
#include "region.h"
|
|
#include "ship.h"
|
|
#include "skill.h"
|
|
#include "unit.h"
|
|
|
|
/* attributes includes */
|
|
#include <attributes/racename.h>
|
|
|
|
/* util includes */
|
|
#include "vset.h"
|
|
|
|
/* libc includes */
|
|
#include <assert.h>
|
|
#include <ctype.h>
|
|
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
|
|
#include <attributes/otherfaction.h>
|
|
|
|
void
|
|
spy(region * r, unit * u)
|
|
{
|
|
unit *target;
|
|
int spy, observe;
|
|
|
|
target = getunit(r, u->faction);
|
|
|
|
if (!target) {
|
|
cmistake(u, findorder(u, u->thisorder), 64, MSG_EVENT);
|
|
return;
|
|
}
|
|
if (!can_contact(r, u, target)) {
|
|
cmistake(u, findorder(u, u->thisorder), 24, MSG_EVENT);
|
|
return;
|
|
}
|
|
if (eff_skill(u, SK_SPY, r) < 1) {
|
|
cmistake(u, findorder(u, u->thisorder), 39, MSG_EVENT);
|
|
return;
|
|
}
|
|
spy = eff_skill(u, SK_SPY, r)
|
|
- (eff_skill(target, SK_OBSERVATION, r) + eff_stealth(target, r) / 2);
|
|
|
|
if (spy < 0) {
|
|
add_message(&u->faction->msgs, new_message(u->faction,
|
|
"spyfail%u:spy%u:target", u, target));
|
|
} else if (spy == 0) {
|
|
spy_message(spy, u, target);
|
|
} else if (spy > 0) {
|
|
spy_message(1, u, target);
|
|
}
|
|
observe = eff_skill(target, SK_OBSERVATION, r) - effskill(u, SK_STEALTH);
|
|
|
|
if (get_item(u, I_RING_OF_INVISIBILITY) >= u->number &&
|
|
get_item(target, I_AMULET_OF_TRUE_SEEING) == 0) {
|
|
observe = min(observe, 0);
|
|
}
|
|
if (observe > 0)
|
|
add_message(&target->faction->msgs, new_message(target->faction,
|
|
"spydetect%u:spy%u:target", observe>0?u:NULL, target));
|
|
}
|
|
|
|
void
|
|
setstealth(unit * u, strlist * S)
|
|
{
|
|
char *s;
|
|
char level;
|
|
race_t t;
|
|
attrib *a;
|
|
|
|
s = getstrtoken();
|
|
|
|
/* Tarne ohne Parameter: Setzt maximale Tarnung */
|
|
|
|
if (s == NULL || *s == 0) {
|
|
u_seteffstealth(u, -1);
|
|
return;
|
|
}
|
|
|
|
/* Pseudodrachen können sich nur als Drachen tarnen */
|
|
|
|
t = findrace(s);
|
|
if (t != NORACE) {
|
|
if (u->race == RC_PSEUDODRAGON || u->race == RC_BIRTHDAYDRAGON) {
|
|
if (t==RC_PSEUDODRAGON||t==RC_FIREDRAGON||t==RC_DRAGON||t==RC_WYRM) {
|
|
u->irace = t;
|
|
if (race[u->race].flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
|
|
set_racename(&u->attribs, NULL);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/* Dämomen und Illusionsparteien können sich als andere race tarnen */
|
|
if (race[u->race].flags & RCF_SHAPESHIFT) {
|
|
if (!race[t].nonplayer) {
|
|
u->irace = t;
|
|
if (race[u->race].flags & RCF_SHAPESHIFTANY && get_racename(u->attribs))
|
|
set_racename(&u->attribs, NULL);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch(findparam(s, u->faction->locale)) {
|
|
case P_FACTION:
|
|
/* TARNE PARTEI [NICHT|NUMMER abcd] */
|
|
s = getstrtoken();
|
|
if(!s || *s == 0) {
|
|
fset(u, FL_PARTEITARNUNG);
|
|
} else if (findparam(s, u->faction->locale) == P_NOT) {
|
|
freset(u, FL_PARTEITARNUNG);
|
|
} else if (findkeyword(s, u->faction->locale) == K_NUMBER) {
|
|
char *s2 = getstrtoken();
|
|
int nr = atoi36(s2);
|
|
if(!s2 || *s2 == 0 || nr == u->faction->no) {
|
|
a_removeall(&u->faction->attribs, &at_otherfaction);
|
|
} else {
|
|
/* TODO: Prüfung ob Partei sichtbar */
|
|
if(!findfaction(nr)) {
|
|
cmistake(u, S->s, 66, MSG_EVENT);
|
|
} else {
|
|
attrib *a;
|
|
a = a_find(u->attribs, &at_otherfaction);
|
|
if(!a) a = a_add(&u->attribs, a_new(&at_otherfaction));
|
|
a->data.i = nr;
|
|
}
|
|
}
|
|
} else {
|
|
cmistake(u, S->s, 289, MSG_EVENT);
|
|
}
|
|
break;
|
|
case P_ANY:
|
|
/* TARNE ALLES (was nicht so alles geht?) */
|
|
u_seteffstealth(u, -1);
|
|
break;
|
|
case P_NUMBER:
|
|
/* TARNE ANZAHL [NICHT] */
|
|
if(!fspecial(u->faction, FS_HIDDEN)) {
|
|
cmistake(u, S->s, 277, MSG_EVENT);
|
|
return;
|
|
}
|
|
s = getstrtoken();
|
|
if (findparam(s, u->faction->locale) == P_NOT) {
|
|
a = a_find(u->attribs, &at_fshidden);
|
|
if(a) a->data.ca[0] = 0;
|
|
if(a->data.i == 0) a_remove(&u->attribs, a);
|
|
} else {
|
|
a = a_find(u->attribs, &at_fshidden);
|
|
if(!a) a = a_add(&u->attribs, a_new(&at_fshidden));
|
|
a->data.ca[0] = 1;
|
|
}
|
|
break;
|
|
case P_ITEMS:
|
|
/* TARNE GEGENSTÄNDE [NICHT] */
|
|
if(!fspecial(u->faction, FS_HIDDEN)) {
|
|
cmistake(u, S->s, 277, MSG_EVENT);
|
|
return;
|
|
}
|
|
if (findparam(s, u->faction->locale) == P_NOT) {
|
|
a = a_find(u->attribs, &at_fshidden);
|
|
if(a) a->data.ca[1] = 0;
|
|
if(a->data.i == 0) a_remove(&u->attribs, a);
|
|
} else {
|
|
a = a_find(u->attribs, &at_fshidden);
|
|
if(!a) a = a_add(&u->attribs, a_new(&at_fshidden));
|
|
a->data.ca[1] = 1;
|
|
}
|
|
break;
|
|
default:
|
|
if (isdigit(s[0])) {
|
|
/* Tarnungslevel setzen */
|
|
level = (char) atoip(s);
|
|
if (level > effskill(u, SK_STEALTH)) {
|
|
sprintf(buf, "%s kann sich nicht so gut tarnen.", unitname(u));
|
|
mistake(u, S->s, buf, MSG_EVENT);
|
|
return;
|
|
}
|
|
u_seteffstealth(u, level);
|
|
} else if (race[u->race].flags & RCF_SHAPESHIFTANY) {
|
|
set_racename(&u->attribs, s);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
static int
|
|
faction_skill(region * r, faction * f, skill_t skill)
|
|
{
|
|
int sk = 0;
|
|
unit *u;
|
|
|
|
list_foreach(unit, r->units, u)
|
|
if (u->faction == f)
|
|
{
|
|
int s = eff_skill(u, skill, r);
|
|
sk = max(sk, s);
|
|
}
|
|
list_next(u);
|
|
return sk;
|
|
}
|
|
|
|
static int
|
|
crew_skill(region * r, faction * f, ship * sh, skill_t skill)
|
|
{
|
|
int sk = 0;
|
|
unit *u;
|
|
|
|
list_foreach(unit, r->units, u)
|
|
if (u->ship == sh && u->faction == f) {
|
|
sk = eff_skill(u, skill, r);
|
|
sk = max(skill, sk);
|
|
}
|
|
list_next(u);
|
|
return sk;
|
|
}
|
|
|
|
static int
|
|
try_destruction(unit * u, unit * u2, const char *name, int skilldiff)
|
|
{
|
|
const char *destruction_success_msg = "%s wurde von %s zerstoert.";
|
|
const char *destruction_failed_msg = "%s konnte %s nicht zerstoeren.";
|
|
const char *destruction_detected_msg = "%s wurde beim Versuch, %s zu zerstoeren, entdeckt.";
|
|
const char *detect_failure_msg = "Es wurde versucht, %s zu zerstoeren.";
|
|
const char *object_destroyed_msg = "%s wurde zerstoert.";
|
|
|
|
if (skilldiff == 0) {
|
|
/* tell the unit that the attempt failed: */
|
|
sprintf(buf, destruction_failed_msg, unitname(u), name);
|
|
addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN);
|
|
/* tell the enemy about the attempt: */
|
|
sprintf(buf, detect_failure_msg, name);
|
|
addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT);
|
|
return 0;
|
|
}
|
|
if (skilldiff < 0) {
|
|
/* tell the unit that the attempt was detected: */
|
|
sprintf(buf, destruction_detected_msg, unitname(u), name);
|
|
addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN);
|
|
/* tell the enemy whodunit: */
|
|
sprintf(buf, detect_failure_msg, unitname(u2), unitname(u), name);
|
|
addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT);
|
|
return 0;
|
|
}
|
|
/* tell the unit that the attempt succeeded */
|
|
sprintf(buf, destruction_success_msg, name, unitname(u));
|
|
addmessage(0, u->faction, buf, MSG_EVENT, ML_INFO);
|
|
sprintf(buf, object_destroyed_msg, name);
|
|
addmessage(0, u2->faction, buf, MSG_EVENT, ML_IMPORTANT);
|
|
return 1; /* success */
|
|
}
|
|
|
|
static void
|
|
sink_ship(region * r, ship * sh, const char *name, char spy, unit * saboteur)
|
|
{
|
|
const char *person_lost_msg = "- %d Person von %s ertrinkt; %s.";
|
|
const char *persons_lost_msg = "- %d Personen von %s ertrinken; %s.";
|
|
const char *unit_dies_msg = "Die Einheit wird ausgeloescht";
|
|
const char *unit_lives_msg = "Die Einheit rettet sich nach ";
|
|
const char *unit_intact_msg = "%s ueberlebt unbeschadet und rettet sich nach %s.";
|
|
const char *ship_sinks_msg = "%s versinkt im Ozean.";
|
|
const char *enemy_discovers_spy_msg = "%s wurde beim versenken von %s entdeckt.";
|
|
const char *spy_discovered_msg = "%s entdeckte %s beim versenken von %s.";
|
|
unit **ui;
|
|
region *safety = r;
|
|
faction *f;
|
|
int i;
|
|
direction_t d;
|
|
unsigned int index;
|
|
int chance;
|
|
int money, count;
|
|
char buffer[DISPLAYSIZE + 1];
|
|
vset informed;
|
|
vset survivors;
|
|
|
|
vset_init(&informed);
|
|
vset_init(&survivors);
|
|
|
|
/* figure out what a unit's chances of survival are: */
|
|
chance = 0;
|
|
if (rterrain(r) != T_OCEAN)
|
|
chance = CANAL_SWIMMER_CHANCE;
|
|
else
|
|
for (d = 0; d != MAXDIRECTIONS; ++d)
|
|
if (rterrain(rconnect(r, d)) != T_OCEAN && !move_blocked(NULL, r, d)) {
|
|
safety = rconnect(r, d);
|
|
chance = OCEAN_SWIMMER_CHANCE;
|
|
break;
|
|
}
|
|
for (ui = &r->units; *ui; ui = &(*ui)->next) {
|
|
unit *u = *ui;
|
|
|
|
/* inform this faction about the sinking ship: */
|
|
vset_add(&informed, u->faction);
|
|
if (u->ship == sh) {
|
|
int dead = 0;
|
|
|
|
/* if this fails, I misunderstood something: */
|
|
for (i = 0; i != u->number; ++i)
|
|
if (rand() % 100 >= chance)
|
|
++dead;
|
|
|
|
if (dead != u->number)
|
|
/* she will live. but her items get stripped */
|
|
{
|
|
vset_add(&survivors, u);
|
|
if (dead > 0) {
|
|
strcat(strcpy(buffer, unit_lives_msg), regionid(safety));
|
|
sprintf(buf, (dead == 1) ? person_lost_msg : persons_lost_msg,
|
|
dead, unitname(u), buffer);
|
|
} else
|
|
sprintf(buf, unit_intact_msg, unitname(u), regionid(safety));
|
|
addmessage(0, u->faction, buf, MSG_EVENT, ML_WARN);
|
|
set_leftship(u, u->ship);
|
|
u->ship = 0;
|
|
if (r != safety)
|
|
setguard(u, GUARD_NONE);
|
|
while (u->items) i_remove(&u->items, u->items);
|
|
move_unit(u, safety, NULL);
|
|
} else {
|
|
sprintf(buf, (dead == 1) ? person_lost_msg : persons_lost_msg,
|
|
dead, unitname(u), unit_dies_msg);
|
|
}
|
|
if (dead == u->number)
|
|
/* the poor creature, she dies */
|
|
{
|
|
*ui = u->next;
|
|
destroy_unit(u);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* inform everyone, and reduce money to the absolutely necessary
|
|
* amount: */
|
|
while (informed.size != 0) {
|
|
unit *lastunit = 0;
|
|
|
|
f = (faction *) informed.data[0];
|
|
money = 0;
|
|
count = 0;
|
|
/* find out how much money this faction still has: */
|
|
for (index = 0; index != survivors.size; ++index) {
|
|
unit *u = (unit *) survivors.data[index];
|
|
|
|
if (u->faction == f) {
|
|
count += u->number;
|
|
money += get_money(u);
|
|
lastunit = u;
|
|
}
|
|
}
|
|
/* 'money' shall be the maintenance-surplus of the survivng
|
|
* units: */
|
|
money = money - count * MAINTENANCE;
|
|
for (index = 0; money > 0; ++index) {
|
|
int remove;
|
|
unit *u = (unit *) survivors.data[index];
|
|
|
|
assert(index < survivors.size);
|
|
if (u->faction == f && !nonplayer(u)) {
|
|
remove = min(get_money(u), money);
|
|
money -= remove;
|
|
change_money(u, -remove);
|
|
}
|
|
}
|
|
/* finally, report to this faction that the ship sank: */
|
|
sprintf(buf, ship_sinks_msg, name);
|
|
addmessage(0, f, buf, MSG_EVENT, ML_WARN);
|
|
vset_erase(&informed, f);
|
|
if (spy == 1 && f != saboteur->faction &&
|
|
faction_skill(r, f, SK_OBSERVATION) - eff_skill(saboteur, SK_STEALTH, r) > 0) {
|
|
/* the unit is discovered */
|
|
sprintf(buf, spy_discovered_msg, lastunit, unitname(saboteur), name);
|
|
addmessage(0, f, buf, MSG_EVENT, ML_IMPORTANT);
|
|
sprintf(buf, enemy_discovers_spy_msg, unitname(saboteur), name);
|
|
addmessage(0, saboteur->faction, buf, MSG_EVENT, ML_MISTAKE);
|
|
}
|
|
}
|
|
/* finally, get rid of the ship */
|
|
destroy_ship(sh, r);
|
|
vset_destroy(&informed);
|
|
vset_destroy(&survivors);
|
|
}
|
|
|
|
void
|
|
sabotage(region * r, unit * u)
|
|
{
|
|
char *s;
|
|
int i;
|
|
ship *sh;
|
|
unit *u2;
|
|
char buffer[DISPLAYSIZE];
|
|
|
|
s = getstrtoken();
|
|
|
|
i = findparam(s, u->faction->locale);
|
|
|
|
switch (i) {
|
|
case P_SHIP:
|
|
sh = u->ship;
|
|
if (!sh) {
|
|
cmistake(u, findorder(u, u->thisorder), 144, MSG_EVENT);
|
|
return;
|
|
}
|
|
u2 = shipowner(r, sh);
|
|
strcat(strcpy(buffer, shipname(sh)), sh->type->name[0]);
|
|
if (try_destruction(u, u2, buffer, eff_skill(u, SK_SPY, r)
|
|
- crew_skill(r, u2->faction, sh, SK_OBSERVATION))) {
|
|
sink_ship(r, sh, buffer, 1, u);
|
|
}
|
|
break;
|
|
default:
|
|
cmistake(u, findorder(u, u->thisorder), 9, MSG_EVENT);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|