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Enno Rehling 530a6d067f Merge branch 'develop' of github.com:ennorehling/eressea into develop 2016-09-04 22:52:13 +02:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
conf Merge branch 'develop' 2016-08-31 18:15:07 +02:00
critbit@934c2dd94d https://bugs.eressea.de/view.php?id=2173 2015-12-06 18:34:31 +01:00
cutest@6e268687db Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc config file reading based on game name and install location. 2014-08-03 20:37:05 +02:00
iniparser@ecf956b980 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process do all password checks with EPasswd 2016-02-11 20:39:56 +01:00
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res Merge branch 'master' into develop 2016-09-01 21:55:52 +02:00
s fix build script jobs determination on mac 2016-08-31 09:50:28 +02:00
scripts fix intermittent piracy test. 2016-09-02 09:09:55 +02:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share fix write_faction_reference, check for f->alive in other places 2016-02-22 20:47:06 +01:00
src Merge branch 'develop' of github.com:ennorehling/eressea into develop 2016-09-04 22:52:13 +02:00
storage@18cc3bb8f8 seems like there is a problem opening files with the optional 'b' mode, so remove it everywhere? 2016-02-01 12:29:41 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests add a test for copying resources message arguments. 2016-08-29 17:31:09 +01:00
tolua@32cc6a3e78 fix mac build with clang 7.3 2016-08-31 09:42:36 +02:00
.editorconfig clarify building_type.maxsize and add error logging for bug 2221. 2016-08-06 13:52:29 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore use boolean values in E2 config. 2015-09-11 09:34:38 +02:00
.gitmodules remove crypto submodule, stea mtrand from it 2016-09-04 10:47:21 +02:00
.travis.yml Merge branch 'hotfix-3-6-2' 2015-09-06 09:57:15 +02:00
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Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat fixing the password saving test. 2016-05-20 22:38:18 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.