forked from github/server
206 lines
4.8 KiB
C
206 lines
4.8 KiB
C
#include "teleport.h"
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/* kernel includes */
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#include "kernel/config.h"
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#include "kernel/equipment.h"
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#include "kernel/unit.h"
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#include "kernel/region.h"
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#include "kernel/race.h"
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#include "kernel/terrain.h"
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#include "kernel/faction.h"
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#include "kernel/plane.h"
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/* util includes */
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#include "util/log.h"
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#include "util/stats.h"
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#include "util/rng.h"
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#include "skill.h"
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#include "monsters.h"
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/* libc includes */
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#include <assert.h>
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#define TE_CENTER 1000
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int real2tp(int rk)
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{
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/* in C:
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* -4 / 5 = 0;
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* +4 / 5 = 0;
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* !!!!!!!!!!;
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*/
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return TE_CENTER + (rk + (TP_DISTANCE * 5000)) / TP_DISTANCE - 5000;
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}
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static region *tpregion(const region * r)
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{
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region *rt =
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findregion(real2tp(r->x), real2tp(r->y));
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if (!is_astral(rt))
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return NULL;
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return rt;
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}
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int regions_in_range(const region * r, int radius, bool(*valid) (const region *), region *result[])
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{
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int x, y, num = 0;
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const struct plane *pl = rplane(r);
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for (x = -radius; x <= +radius; ++x) {
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for (y = -radius; y <= radius; ++y) {
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int dist = koor_distance(0, 0, x, y);
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if (dist <= radius) {
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region *rn;
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int nx = r->x + x, ny = r->y + y;
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pnormalize(&nx, &ny, pl);
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rn = findregion(nx, ny);
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if (rn != NULL && (valid == NULL || valid(rn))) {
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if (result) {
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result[num] = rn;
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}
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++num;
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}
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}
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}
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}
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return num;
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}
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int get_astralregions(const region * r, bool(*valid) (const region *), region *result[])
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{
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assert(is_astral(r));
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r = r_astral_to_standard(r);
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if (r) {
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return regions_in_range(r, TP_RADIUS, valid, result);
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}
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return 0;
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}
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region *r_standard_to_astral(const region * r)
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{
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assert(!is_astral(r));
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return tpregion(r);
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}
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region *r_astral_to_standard(const region * r)
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{
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int x, y;
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region *r2;
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assert(is_astral(r));
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x = (r->x - TE_CENTER) * TP_DISTANCE;
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y = (r->y - TE_CENTER) * TP_DISTANCE;
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pnormalize(&x, &y, NULL);
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r2 = findregion(x, y);
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if (r2 == NULL || rplane(r2))
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return NULL;
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return r2;
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}
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#define MAX_BRAIN_SIZE 100
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void spawn_braineaters(float chance)
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{
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const race * rc_brain = get_race(RC_HIRNTOETER);
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region *r;
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faction *f = get_monsters();
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int next = rng_int() % (int)(chance * 100);
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if (f == NULL || rc_brain == NULL) {
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return;
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}
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for (r = regions; r; r = r->next) {
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unit *u, *ub = NULL;
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if (!is_astral(r) || fval(r->terrain, FORBIDDEN_REGION))
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continue;
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for (u = r->units; u; u = u->next) {
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if (u->_race == rc_brain) {
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if (!ub) {
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ub = u;
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}
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else {
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int n = u->number + ub->number;
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if (n <= MAX_BRAIN_SIZE) {
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scale_number(ub, n);
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u->number = 0;
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}
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else {
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ub = u;
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}
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}
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}
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}
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/* Neues Monster ? */
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if (next-- == 0) {
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u = create_unit(r, f, 1 + rng_int() % 10 + rng_int() % 10,
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rc_brain, 0, NULL, NULL);
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equip_unit(u, "seed_braineater");
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stats_count("monsters.create.braineater", 1);
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next = rng_int() % (int)(chance * 100);
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}
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}
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}
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bool is_astral(const region * r)
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{
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plane *pl = get_astralplane();
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return (pl && rplane(r) == pl);
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}
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plane *get_astralplane(void)
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{
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plane *astralspace = 0;
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static int config;
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static bool rule_astralplane;
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if (config_changed(&config)) {
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rule_astralplane = config_get_int("modules.astralspace", 1) != 0;
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}
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if (!rule_astralplane) {
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return NULL;
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}
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astralspace = getplanebyname("Astralraum");
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if (!astralspace) {
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astralspace = create_new_plane(1, "Astralraum",
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TE_CENTER - 500, TE_CENTER + 500,
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TE_CENTER - 500, TE_CENTER + 500, 0);
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}
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return astralspace;
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}
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void create_teleport_plane(void)
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{
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region *r;
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plane *hplane = get_homeplane();
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plane *aplane = get_astralplane();
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const terrain_type *fog = get_terrain("fog");
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for (r = regions; r; r = r->next) {
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plane *pl = rplane(r);
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if (pl == hplane) {
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region *ra = tpregion(r);
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if (ra == NULL) {
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int x = real2tp(r->x);
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int y = real2tp(r->y);
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pnormalize(&x, &y, aplane);
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ra = new_region(x, y, aplane, 0);
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terraform_region(ra, fog);
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}
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}
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}
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}
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bool inhabitable(const region * r)
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{
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return fval(r->terrain, LAND_REGION);
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}
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