forked from github/server
47 lines
1.1 KiB
C
47 lines
1.1 KiB
C
#ifdef _MSC_VER
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#include <platform.h>
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#endif
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#include "gamedb.h"
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#include "kernel/config.h"
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#include "kernel/calendar.h"
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#include "kernel/faction.h"
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#include "kernel/db/driver.h"
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#include "util/strings.h"
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static int generate_factions(void *data, db_faction *results, int nresults)
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{
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int i;
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faction **iter = (faction **)data;
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for (i = 0; *iter && i != nresults; ++i) {
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faction *f = *iter;
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const char *pwhash;
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results[i].p_uid = &f->uid;
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results[i].no = f->no;
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results[i].email = faction_getemail(f);
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pwhash = faction_getpassword(f);
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str_strlcpy(results[i].pwhash, pwhash ? pwhash : "", sizeof(results[i].pwhash));
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*iter = f->next;
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}
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return i;
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}
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int gamedb_update(void)
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{
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int err;
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const char *dbname;
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dbname = config_get("game.dbname");
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err = db_driver_open(DB_GAME, dbname);
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if (err == 0) {
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faction *list = factions;
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db_driver_update_factions(generate_factions, &list);
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db_driver_compact(turn);
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db_driver_close(DB_GAME);
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}
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return err;
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}
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