server/src/eressea/Makefile
2001-04-26 17:41:06 +00:00

55 lines
999 B
Makefile

SUBDIRS =
LIBNAME =
EXENAME = eressea
include ../Makefile.include
##
## cheating: we link all attributes/items/etc for all the games. TODO - don't.
##
#SOURCES = $(wildcard *.c)
SOURCES = main.c korrektur.c
OBJECTS = $(SOURCES:%.c=$(BUILD_DIR)/%.o)
##
## conversion code for old triggers - should only be used for free eressea,
## and only for old datafiles.
##
ifeq ($(CONVERT_TRIGGERS), 1)
SUBDIRS += old
LIBRARIES += $(PUBLISH_DIR)/libe-compat.a
LIBS += -le-compat
endif
##
## more definitions
##
INCLUDES += \
-I../common/gamecode \
-I../common/kernel \
-I../common/util \
-I../common
LIBNAMES = \
e-triggers \
e-gamecode \
e-modules \
e-kernel \
e-items \
e-spells \
e-races \
e-attributes \
e-util
LIBRARIES += $(LIBNAMES:%=$(PUBLISH_DIR)/lib%.a)
LIBS += $(LIBNAMES:%=-l%) -lm
# executable:
$(BUILD_DIR)/$(BINARY):: subdirs-$(CONFIG) $(BUILD_DIR) $(OBJECTS)
$(LD) -o $@ $(OBJECTS) $(LDFLAGS)
$(PUBLISH_DIR)/$(BINARY): $(BUILD_DIR)/$(BINARY)
$(INSTALL) $< $@