server/src/eressea/korrektur.c

1049 lines
24 KiB
C

/* vi: set ts=2:
*
* Eressea PB(E)M host Copyright (C) 1998-2003
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* based on:
*
* Atlantis v1.0 13 September 1993 Copyright 1993 by Russell Wallace
* Atlantis v1.7 Copyright 1996 by Alex Schröder
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
* This program may not be sold or used commercially without prior written
* permission from the authors.
*/
#include <config.h>
#include <eressea.h>
/* misc includes */
#include <attributes/key.h>
#include <attributes/otherfaction.h>
#include <attributes/targetregion.h>
#include <modules/autoseed.h>
#include <modules/xecmd.h>
#include <spells/spells.h>
/* gamecode includes */
#include <gamecode/economy.h>
#include <gamecode/monster.h>
/* kernel includes */
#include <kernel/alchemy.h>
#include <kernel/alliance.h>
#include <kernel/border.h>
#include <kernel/building.h>
#include <kernel/faction.h>
#include <kernel/item.h>
#include <kernel/magic.h>
#include <kernel/message.h>
#include <kernel/movement.h>
#include <kernel/names.h>
#include <kernel/pathfinder.h>
#include <kernel/plane.h>
#include <kernel/pool.h>
#include <kernel/race.h>
#include <kernel/region.h>
#include <kernel/reports.h>
#include <kernel/resources.h>
#include <kernel/ship.h>
#include <kernel/skill.h>
#include <kernel/spell.h>
#include <kernel/spellid.h>
#include <kernel/study.h>
#include <kernel/teleport.h>
#include <kernel/terrain.h>
#include <kernel/terrainid.h>
#include <kernel/unit.h>
/* util includes */
#include <util/attrib.h>
#include <util/base36.h>
#include <util/cvector.h>
#include <util/event.h>
#include <util/goodies.h>
#include <util/language.h>
#include <util/log.h>
#include <util/rand.h>
#include <util/resolve.h>
#include <util/sql.h>
#include <util/vset.h>
/* libc includes */
#include <stdio.h>
#include <ctype.h>
#include <stdlib.h>
#include <string.h>
#undef XMAS1999
#undef XMAS2000
#undef XMAS2001
#undef XMAS2002
extern void reorder_owners(struct region * r);
extern int incomplete_data;
static int
curse_emptiness(void)
{
const curse_type * ct = ct_find("godcursezone");
region * r;
for (r=regions;r!=NULL;r=r->next) {
unit * u = r->units;
if (r->land==NULL) continue;
if (fval(r, RF_CHAOTIC)) continue;
if (rterrain(r)==T_GLACIER) continue;
if (r->age<=200) continue;
if (get_curse(r->attribs, ct)) continue;
while (u && u->faction->no==MONSTER_FACTION) u=u->next;
if (u==NULL) fset(r, FL_MARK);
}
for (r=regions;r!=NULL;r=r->next) {
if (fval(r, FL_MARK)) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r,d);
if (rn==NULL) continue;
if (fval(rn, FL_MARK) || get_curse(rn->attribs, ct)) {
break;
}
}
if (d!=MAXDIRECTIONS) {
variant effect;
curse * c;
effect.i = 0;
c = create_curse(NULL, &r->attribs, ct, 100, 100, effect, 0);
curse_setflag(c, CURSE_ISNEW|CURSE_IMMUNE);
}
freset(r, FL_MARK);
}
}
return 0;
}
void
french_testers(void)
{
faction * f = factions;
const struct locale * french = find_locale("fr");
while (f!=NULL) {
if (f->locale==french) fset(f, FFL_NOTIMEOUT);
f = f->next;
}
}
static void
verify_owners(boolean bOnce)
{
region * r;
for (r=regions;r;r=r->next) {
unit * u;
boolean bFail = false;
for (u=r->units;u;u=u->next) {
if (u->building) {
unit * bo = buildingowner(r, u->building);
if (!fval(bo, UFL_OWNER)) {
log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), buildingname(u->building)));
bFail = true;
if (bOnce) break;
}
if (bo!=u && fval(u, UFL_OWNER)) {
log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), buildingname(u->building)));
bFail = true;
if (bOnce) break;
}
}
if (u->ship) {
unit * bo = shipowner(u->ship);
if (!fval(bo, UFL_OWNER)) {
log_error(("[verify_owners] %u ist Besitzer von %s, hat aber UFL_OWNER nicht.\n", unitname(bo), shipname(u->ship)));
bFail = true;
if (bOnce) break;
}
if (bo!=u && fval(u, UFL_OWNER)) {
log_error(("[verify_owners] %u ist NICHT Besitzer von %s, hat aber UFL_OWNER.\n", unitname(u), shipname(u->ship)));
bFail = true;
if (bOnce) break;
}
}
}
if (bFail) reorder_owners(r);
}
}
/* make sure that this is done only once! */
static void
do_once(const char * magic, int (*fptr)(void))
{
attrib * a = find_key(global.attribs, atoi36(magic));
if (!a) {
log_warning(("[do_once] a unique fix %d=\"%s\" was applied.\n", atoi36(magic), magic));
if (fptr() == 0) a_add(&global.attribs, make_key(atoi36(magic)));
}
}
int
warn_items(void)
{
boolean found = 0;
region * r;
const item_type * it_money = it_find("money");
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
item * itm;
for (itm=u->items;itm;itm=itm->next) {
if (itm->number>100000 && itm->type!=it_money) {
found = 1;
log_error(("Einheit %s hat %u %s\n",
unitid(u), itm->number,
resourcename(itm->type->rtype, 0)));
}
}
}
}
return found;
}
static boolean
kor_teure_talente(unit *u)
{
if(effskill(u, SK_TACTICS) >= 1 ||
effskill(u, SK_MAGIC) >= 1 ||
effskill(u, SK_ALCHEMY) >= 1 ||
effskill(u, SK_HERBALISM) >= 1 ||
effskill(u, SK_SPY) >= 1) {
return true;
}
return false;
}
static void
no_teurefremde(boolean convert)
{
const curse_type * slave_ct = ct_find("slavery");
region *r;
for(r=regions;r;r=r->next) {
unit *u;
for(u=r->units;u;u=u->next) {
if (u->faction->no != MONSTER_FACTION && playerrace(u->faction->race)
&& is_migrant(u) && kor_teure_talente(u))
{
if (slave_ct && curse_active(get_curse(u->attribs, slave_ct)))
continue;
log_warning(("Teurer Migrant: %s, Partei %s\n",
unitname(u), factionname(u->faction)));
if (convert) {
u->race = u->faction->race;
u->irace = u->faction->race;
sprintf(buf, "Die Götter segnen %s mit der richtigen Rasse",
unitname(u));
addmessage(0, u->faction, buf, MSG_MESSAGE, ML_IMPORTANT);
}
}
}
}
}
attrib_type at_roadfix = {
"roadfix",
DEFAULT_INIT,
DEFAULT_FINALIZE,
DEFAULT_AGE,
#if RELEASE_VERSION<DISABLE_ROADFIX
DEFAULT_WRITE,
#else
NULL, /* disable writing them so they will disappear */
#endif
DEFAULT_READ,
ATF_UNIQUE
};
extern plane * arena;
static void
fix_age(void)
{
faction * f;
const race * oldorc = rc_find("orc");
const race * uruk = rc_find("uruk");
for (f=factions;f;f=f->next) {
if (f->no!=MONSTER_FACTION && playerrace(f->race)) continue;
if (f->race==oldorc) f->race= uruk;
else if (f->age!=turn) {
log_printf("Alter von Partei %s auf %d angepasst.\n", factionid(f), turn);
f->age = turn;
}
}
}
static void
fix_firewalls(void)
{
region * r = regions;
while (r) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * r2 = rconnect(r, d);
if (r2) {
border * b = get_borders(r, r2);
while (b) {
if (b->type==&bt_firewall) {
attrib * a = a_find(b->attribs, &at_countdown);
if (a==NULL || a->data.i <= 0) {
erase_border(b);
log_warning(("firewall between regions %s and %s was bugged. removed.\n",
regionname(r, NULL), regionname(r2, NULL)));
b = get_borders(r, r2);
} else {
b = b->next;
}
} else {
b = b->next;
}
}
}
}
r = r->next;
}
}
static void
fix_otherfaction(void)
{
int count = 0;
region * r;
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) {
attrib * a = a_find(u->attribs, &at_otherfaction);
if (a!=NULL) {
faction * f = (faction*)a->data.v;
if (f==u->faction) {
a_remove(&u->attribs, a);
++count;
}
}
}
}
if (count) log_warning(("%u units had otherfaction=own faction.\n", count));
}
extern attrib * make_atgmcreate(const struct item_type * itype);
extern attrib * make_atpermissions(void);
extern struct attrib_type at_permissions;
extern struct attrib_type at_gmcreate;
static void
update_gms(void)
{
faction * f;
for (f=factions;f;f=f->next) {
attrib * permissions = a_find(f->attribs, &at_permissions);
if (permissions) {
const char * keys[] = { "gmgate", "gmmsgr", "gmkill", "gmmsgu", NULL };
int k;
item_t i;
for (k=0;keys[k];++k) {
add_key((attrib**)&permissions->data.v, atoi36(keys[k]));
}
for (i=I_LAENSWORD;i!=I_DRACHENBLUT;++i) {
attrib * a = a_find((attrib*)permissions->data.v, &at_gmcreate);
while (a && a->data.v!=(void*)olditemtype[i]) a=a->nexttype;
if (!a) a_add((attrib**)&permissions->data.v, make_atgmcreate(olditemtype[i]));
}
}
}
}
static int
fix_demands(void)
{
region *r;
for (r=regions; r; r=r->next) {
if (r->land!=NULL && r->land->demands==NULL) {
fix_demand(r);
}
}
return 0;
}
#include "group.h"
static void
fix_allies(void)
{
faction * f;
for (f=factions;f;f=f->next) {
group * g;
for (g=f->groups;g;g=g->next) {
ally ** ap=&g->allies;
while (*ap) {
ally * an, * a = *ap;
for (an = a->next;an;an=an->next) {
if (a->faction==an->faction) {
*ap = a->next;
free(a);
break;
}
}
if (an==NULL) ap = &(*ap)->next;
}
}
}
}
#ifdef FUZZY_BASE36
extern boolean enable_fuzzy;
#endif
static void
fix_icastles(void)
{
region * r;
for (r=regions; r; r=r->next) {
building * b;
for (b=r->buildings; b; b=b->next) {
attrib * a;
const building_type * btype = bt_find("castle");
icastle_data * data;
a = a_find(b->attribs, &at_icastle);
if (b->type!=bt_find("illusion") && !a) continue;
if (!a) {
/* attribut hat gefehle */
a = a_add(&b->attribs, a_new(&at_icastle));
}
if (b->type!=bt_find("illusion")) {
/* gebäudetyp war falsch */
btype = b->type;
b->type = bt_find("illusion");
}
data = (icastle_data*)a->data.v;
if (data->time<=0) {
/* zeit war kaputt oder abgelaufen */
data->time = 1;
}
if (!data->type) {
/* typ muss gesetzt werden, weil er nicht geladen wurde */
data->type = btype;
}
if (data->building!=b) {
/* rückwärtszeiger auf das gebäude reparieren */
data->building=b;
}
}
}
}
#include <triggers/timeout.h>
#include <triggers/changerace.h>
#include <triggers/changefaction.h>
#include <triggers/createcurse.h>
#include <triggers/createunit.h>
#include <triggers/killunit.h>
#include <triggers/giveitem.h>
typedef struct handler_info {
char * event;
trigger * triggers;
} handler_info;
typedef struct timeout_data {
trigger * triggers;
int timer;
variant trigger_data;
} timeout_data;
trigger *
get_timeout(trigger * td, trigger * tfind)
{
trigger * t = td;
while (t) {
if (t->type==&tt_timeout) {
timeout_data * tdata = (timeout_data *)t->data.v;
trigger * tr = tdata->triggers;
while (tr) {
if (tr==tfind) break;
tr=tr->next;
}
if (tr==tfind) break;
}
t=t->next;
}
return t;
}
#include <triggers/shock.h>
#include <triggers/killunit.h>
#if RESOURCE_CONVERSION
extern struct attrib_type at_resources;
void
init_resourcefix(void)
{
at_register(&at_resources);
}
#endif
int
growing_trees(void)
{
region *r;
for(r=regions; r; r=r->next) {
if(rtrees(r, 2)) {
rsettrees(r, 1, rtrees(r, 2)/4);
rsettrees(r, 0, rtrees(r, 2)/2);
}
}
return 0;
}
#include <triggers/gate.h>
#include <triggers/unguard.h>
typedef struct gate_data {
struct building * gate;
struct region * target;
} gate_data;
static void
fix_gates(void)
{
region * r;
for (r=regions;r;r=r->next) {
unit * u;
building * b;
for (u=r->units;u;u=u->next) {
trigger ** triggers = get_triggers(u->attribs, "timer");
if (triggers) {
trigger * t = *triggers;
while (t && t->type!= &tt_gate) t=t->next;
if (t!=NULL) {
gate_data * gd = (gate_data*)t->data.v;
struct building * b = gd->gate;
struct region * rtarget = gd->target;
if (r!=b->region) {
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
add_trigger(&b->attribs, "create", trigger_unguard(b));
fset(b, BLD_UNGUARDED);
}
}
remove_triggers(&u->attribs, "timer", &tt_gate);
remove_triggers(&u->attribs, "create", &tt_unguard);
}
}
for (b=r->buildings;b;b=b->next) {
trigger ** triggers = get_triggers(b->attribs, "timer");
if (triggers) {
trigger * t = *triggers;
while (t && t->type!= &tt_gate) t=t->next;
if (t!=NULL) {
gate_data * gd = (gate_data*)t->data.v;
struct building * b = gd->gate;
struct region * rtarget = gd->target;
remove_triggers(&b->attribs, "timer", &tt_gate);
remove_triggers(&b->attribs, "create", &tt_unguard);
if (r!=b->region) {
add_trigger(&b->attribs, "timer", trigger_gate(b, rtarget));
add_trigger(&b->attribs, "create", trigger_unguard(b));
fset(b, BLD_UNGUARDED);
}
}
}
}
}
}
static int
road_decay(void)
{
const struct building_type * bt_caravan, * bt_dam, * bt_tunnel;
region * r;
bt_caravan = bt_find("caravan");
bt_dam = bt_find("dam");
bt_tunnel = bt_find("tunnel");
for (r=regions;r;r=r->next) {
boolean half = false;
if (r->terrain == newterrain(T_SWAMP)) {
/* wenn kein Damm existiert */
if (!buildingtype_exists(r, bt_dam)) {
half = true;
}
}
else if (rterrain(r) == T_DESERT) {
/* wenn keine Karawanserei existiert */
if (!buildingtype_exists(r, bt_caravan)) {
half = true;
}
}
else if (rterrain(r) == T_GLACIER) {
/* wenn kein Tunnel existiert */
if (!buildingtype_exists(r, bt_tunnel)) {
half = true;
}
}
if (half) {
direction_t d;
short maxt = r->terrain->max_road;
/* Falls Karawanserei, Damm oder Tunnel einstürzen, wird die schon
* gebaute Straße zur Hälfte vernichtet */
for (d=0;d!=MAXDIRECTIONS;++d) {
if (rroad(r, d) > maxt) {
rsetroad(r, d, maxt);
}
}
}
}
return 0;
}
static void
frame_regions(void)
{
#ifdef AGE_FIX
unsigned short ocean_age = (unsigned short)turn;
#endif
region * r = regions;
for (r=regions;r;r=r->next) {
direction_t d;
#ifdef AGE_FIX
if (rterrain(r) == T_OCEAN && r->age==0) {
unsigned short age = 0;
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (rn && rn->age>age) {
age = rn->age;
}
}
if (age!=0 && age < ocean_age) {
ocean_age = age;
}
r->age = ocean_age;
} else if (r->age>ocean_age) {
ocean_age = r->age;
}
#endif
if (r->age<16) continue;
if (r->planep) continue;
if (rterrain(r)==T_FIREWALL) continue;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (rn==NULL) {
rn = new_region(r->x+delta_x[d], r->y+delta_y[d]);
terraform(rn, T_FIREWALL);
rn->age=r->age;
}
}
}
}
#define GLOBAL_WARMING 200
#ifdef GLOBAL_WARMING
static void
iceberg(region * r)
{
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (rn!=NULL) {
terrain_t rt = rterrain(rn);
if (rt!=T_ICEBERG && rt!=T_ICEBERG_SLEEP && rt!=T_GLACIER && rt!=T_OCEAN) {
break;
}
}
}
if (d==MAXDIRECTIONS) {
terraform(r, T_ICEBERG_SLEEP);
}
}
static void
global_warming(void)
{
region * r;
for (r=regions;r;r=r->next) {
if (r->age<GLOBAL_WARMING) continue;
if (rterrain(r)==T_GLACIER) {
/* 1% chance that an existing glacier gets unstable */
if (chance(0.01)) {
iceberg(r);
}
} else if (rterrain(r)==T_ICEBERG || rterrain(r)==T_ICEBERG_SLEEP) {
direction_t d;
for (d=0;d!=MAXDIRECTIONS;++d) {
region * rn = rconnect(r, d);
if (rn && rterrain(rn)==T_GLACIER && chance(0.10)) {
/* 10% chance that a glacier next to an iceberg gets unstable */
iceberg(rn);
}
}
}
}
}
#endif
static int
fix_astralplane(void)
{
plane * astralplane = get_astralplane();
region * r;
region_list * rlist = NULL;
faction * monsters = findfaction(MONSTER_FACTION);
if (astralplane==NULL || monsters==NULL) return 0;
freset(astralplane, PFL_NOCOORDS);
freset(astralplane, PFL_NOFEED);
set_ursprung(monsters, astralplane->id, 0, 0);
for (r=regions;r;r=r->next) if (rplane(r)==astralplane) {
region * ra = r_standard_to_astral(r);
if (ra==NULL) continue;
if (rterrain(r)!=T_FIREWALL) continue;
if (rterrain(ra)==T_ASTRALB) continue;
if (ra->units!=NULL) {
add_regionlist(&rlist, ra);
}
log_printf("protecting firewall in %s by blocking astral space in %s.\n", regionname(r, NULL), regionname(ra, NULL));
terraform(ra, T_ASTRALB);
}
while (rlist!=NULL) {
region_list * rnew = rlist;
region * r = rnew->data;
direction_t dir;
rlist = rlist->next;
for (dir=0;dir!=MAXDIRECTIONS;++dir) {
region * rnext = rconnect(r, dir);
if (rnext==NULL) continue;
if (rterrain(rnext)!=T_ASTRAL) continue;
while (r->units) {
unit * u = r->units;
move_unit(u, rnext, NULL);
if (u->faction->no==MONSTER_FACTION) {
set_number(u, 0);
}
}
break;
}
if (r->units!=NULL) {
unit * u;
for (u=r->units;u;u=u->next) {
if (u->faction->no!=MONSTER_FACTION) {
log_error(("Einheit %s in %u, %u steckt im Nebel fest.\n",
unitname(u), r->x, r->y));
}
}
}
free(rnew);
}
return 0;
}
static int
warn_password(void)
{
faction * f = factions;
while (f) {
boolean pwok = true;
const char * c = f->passw;
while (*c) {
if (!isalnum((unsigned char)*c)) pwok = false;
c++;
}
if (pwok == false) {
ADDMSG(&f->msgs, msg_message("msg_errors", "string",
"Dein Passwort enthält Zeichen, die bei der Nachsendung "
"von Reports Probleme bereiten können. Bitte wähle ein neues "
"Passwort, bevorzugt nur aus Buchstaben und Zahlen bestehend."));
}
f = f->next;
}
return 0;
}
extern border *borders[];
static void
fix_road_borders(void)
{
#define MAXDEL 10000
border *deleted[MAXDEL];
int hash;
int i = 0;
if (incomplete_data) return;
for(hash=0; hash<BMAXHASH && i!=MAXDEL; hash++) {
border * bhash;
for (bhash=borders[hash];bhash && i!=MAXDEL;bhash=bhash->nexthash) {
border * b;
for (b=bhash;b && i!=MAXDEL;b=b->next) {
if (b->type == &bt_road) {
short x1, x2, y1, y2;
region *r1, *r2;
x1 = b->from->x;
y1 = b->from->y;
x2 = b->to->x;
y2 = b->to->y;
r1 = findregion(x1, y1);
r2 = findregion(x2, y2);
if (r1->land == NULL || r2->land == NULL
|| r1->terrain->max_road<=0
|| r2->terrain->max_road<=0)
{
deleted[i++] = b;
}
}
}
}
}
while (i>0) {
i--;
erase_border(deleted[i]);
}
}
static void
fix_dissolve(unit * u, int value, char mode)
{
attrib * a = a_find(u->attribs, &at_unitdissolve);
if (a!=NULL) return;
a = a_add(&u->attribs, a_new(&at_unitdissolve));
a->data.ca[0] = mode;
a->data.ca[1] = (char)value;
log_warning(("unit %s has race %s and no dissolve-attrib\n", unitname(u), rc_name(u->race, 0)));
}
static void
check_dissolve(void)
{
region * r;
for (r=regions;r!=NULL;r=r->next) {
unit * u;
for (u=r->units;u!=NULL;u=u->next) if (u->faction->no!=MONSTER_FACTION) {
if (u->race==new_race[RC_STONEGOLEM]) {
fix_dissolve(u, STONEGOLEM_CRUMBLE, 0);
continue;
}
if (u->race==new_race[RC_IRONGOLEM]) {
fix_dissolve(u, IRONGOLEM_CRUMBLE, 0);
continue;
}
if (u->race==new_race[RC_PEASANT]) {
fix_dissolve(u, 15, 1);
continue;
}
if (u->race==new_race[RC_TREEMAN]) {
fix_dissolve(u, 5, 2);
continue;
}
}
}
}
static int
fix_familiars(void)
{
const struct locale * lang = find_locale("en");
region * r;
for (r=regions;r;r=r->next) {
unit * u;
for (u=r->units;u;u=u->next) if (u->faction->no!=MONSTER_FACTION) {
if (u->race->init_familiar && u->race->maintenance==0) {
/* this is a familiar */
unit * mage = get_familiar_mage(u);
if (mage==0) {
log_error(("%s is a %s familiar with no mage for faction %s\n",
unitid(u), racename(lang, u, u->race),
factionid(u->faction)));
} else if (!is_mage(mage)) {
log_error(("%s is a %s familiar, but %s is not a mage for faction %s\n",
unitid(u), racename(lang, u, u->race), unitid(mage),
factionid(u->faction)));
}
if (has_skill(u, SK_MAGIC) && !is_mage(u)) {
create_mage(u, M_GRAU);
}
}
}
}
return 0;
}
static int
fix_resources(void)
{
int retval = 0;
region * r, * start = NULL;
for (r=regions;r;r=r->next) {
if (r->resources==NULL) {
if (r->terrain->production!=NULL) {
terrain_production * prod = r->terrain->production;
while (prod->type && prod->chance<1.0) ++prod;
if (prod->type!=NULL) {
terraform_resources(r);
log_warning(("fixing resources in '%s'\n", regionname(r, NULL)));
retval = -1;
if (start==NULL) start = r->next;
}
}
} else {
start = NULL;
}
}
for (r=start;r;r=r->next) {
if (r->resources==NULL) {
if (r->terrain->production!=NULL) {
terraform_resources(r);
log_warning(("fixing resources in '%s'\n", regionname(r, NULL)));
retval = -1;
}
}
}
return retval;
}
static int
fix_attribflags(void)
{
region * r;
for (r = regions; r; r=r->next) {
unit * u = r->units;
for (u=r->units;u!=NULL;u=u->next) {
const attrib *a = u->attribs;
while (a) {
if (a->type==&at_guard) {
fset(u, UFL_GUARD);
}
else if (a->type==&at_group) {
fset(u, UFL_GROUP);
}
else if (a->type==&at_stealth) {
fset(u, UFL_STEALTH);
}
a = a->next;
}
}
}
return 0;
}
static int
fix_astral_firewalls(void)
{
region * r;
for (r = regions; r; r=r->next) {
if (r->planep==get_astralplane() && rterrain(r)==T_FIREWALL) {
terraform(r, T_ASTRALB);
}
}
return 0;
}
static int
fix_chaosgates(void)
{
region * r;
for (r = regions; r; r=r->next) {
const attrib *a = a_findc(r->attribs, &at_direction);
while (a!=NULL) {
spec_direction * sd = (spec_direction *)a->data.v;
region * r2 = findregion(sd->x, sd->y);
if (r2!=NULL) {
border * b = get_borders(r, r2);
while (b) {
if (b->type==&bt_chaosgate) break;
b = b->next;
}
if (b==NULL) {
b = new_border(&bt_chaosgate, r, r2);
}
}
a = a->nexttype;
}
}
return 0;
}
void
korrektur(void)
{
check_dissolve();
french_testers();
#if TEST_LOCALES
setup_locales();
#endif
do_once("rdec", &road_decay);
do_once("chgt", &fix_chaosgates);
do_once("atrx", &fix_attribflags);
do_once("asfi", &fix_astral_firewalls);
frame_regions();
#ifdef GLOBAL_WARMING
global_warming();
#endif
fix_astralplane();
fix_firewalls();
fix_gates();
update_gms();
verify_owners(false);
/* fix_herbtypes(); */
/* In Vin 3+ können Parteien komplett übergeben werden. */
if (!ExpensiveMigrants()) {
no_teurefremde(true);
}
fix_allies();
/* fix_unitrefs(); */
warn_password();
fix_road_borders();
if (turn>1000) curse_emptiness(); /*** disabled ***/
/* seems something fishy is going on, do this just
* to be on the safe side:
*/
fix_demands();
fix_otherfaction();
fix_familiars();
do_once("tfrs", &fix_resources);
/* trade_orders(); */
/* immer ausführen, wenn neue Sprüche dazugekommen sind, oder sich
* Beschreibungen geändert haben */
fix_age();
/* Immer ausführen! Erschafft neue Teleport-Regionen, wenn nötig */
create_teleport_plane();
if (global.data_version<TYPES_VERSION) fix_icastles();
#ifdef FUZZY_BASE36
enable_fuzzy = true;
#endif
}