forked from github/server
273 lines
6.8 KiB
XML
273 lines
6.8 KiB
XML
<?xml version="1.0"?>
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<equipment>
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<!-- one equipment-set per player-race for the first unit in a faction -->
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<set name="seed_dwarf">
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<item name="axe" amount="1"/>
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<item name="chainmail" amount="1"/>
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<skill name="melee" level="1"/>
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</set>
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<set name="seed_elf">
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<item name="fairyboot" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="seed_orc">
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<skill name="polearm" level="4"/>
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<skill name="melee" level="4"/>
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<skill name="crossbow" level="4"/>
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<skill name="catapult" level="4"/>
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<skill name="bow" level="4"/>
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</set>
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<set name="seed_goblin">
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<item name="roi" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="seed_human">
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<callback name="equip_newunits"/>
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</set>
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<set name="seed_troll">
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<skill name="building" level="1"/>
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<skill name="perception" level="3"/>
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<item name="stone" amount="50"/>
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</set>
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<set name="seed_demon">
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<skill name="stamina" level="15"/>
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</set>
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<set name="seed_insect">
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<item name="nestwarmth" amount="9"/>
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</set>
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<set name="seed_halfling">
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<skill name="trade" level="1"/>
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<skill name="riding" level="2"/>
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<item name="horse" amount="2"/>
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<item name="cart" amount="1"/>
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<item name="balm" amount="5"/>
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<item name="spice" amount="5"/>
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<item name="myrrh" amount="5"/>
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<item name="jewel" amount="5"/>
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<item name="oil" amount="5"/>
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<item name="silk" amount="5"/>
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<item name="incense" amount="5"/>
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</set>
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<set name="seed_cat">
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<item name="roi" amount="1"/>
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<callback name="equip_newunits"/>
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</set>
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<set name="seed_aquarian">
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<skill name="sailing" level="1"/>
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<callback name="equip_newunits"/>
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</set>
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<!-- equipment-sets for random encounters -->
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<set name="rand_desert">
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<skill name="melee" level="d2"/>
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<skill name="trade" level="d3"/>
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<skill name="riding" level="d2+1"/>
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<skill name="training" level="d2+1"/>
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<item name="horse" amount="1"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d30+19"/>
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</set>
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<set name="rand_swamp">
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<skill name="stealth" level="d3+1"/>
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<skill name="polearm" level="d3+1"/>
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<item name="spear" amount="1"/>
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<item name="money" amount="d20+9"/>
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</set>
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<set name="rand_glacier">
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<skill name="armorer" level="d2+1"/>
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<skill name="melee" level="d2+1"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d20+19"/>
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</set>
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<set name="rand_mountain">
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<skill name="armorer" level="d2+1"/>
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<skill name="melee" level="d2+1"/>
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<skill name="trade" level="d3"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d40+59"/>
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<subset chance="0.6">
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<set name="i_plate"/>
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</subset>
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</set>
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<set name="rand_highland">
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<skill name="melee" level="d2"/>
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<item name="sword" amount="1"/>
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<item name="money" amount="d10+19"/>
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</set>
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<set name="rand_forest">
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<skill name="stealth" level="d2"/>
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<skill name="perception" level="d2+1"/>
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<skill name="bow" level="d3+1"/>
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<item name="bow" amount="1"/>
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<item name="money" amount="d20+9"/>
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<subset chance="0.2">
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<set name="rand_herbalist"/>
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</subset>
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</set>
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<set name="rand_herbalist">
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<skill name="herbalism" level="d2"/>
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</set>
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<set name="rand_villagers">
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<item name="money" amount="d80+19"/>
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<skill name="cartmaking" level="d2-1"/>
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<skill name="mining" level="d2-1"/>
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<skill name="quarrying" level="d2-1"/>
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<skill name="forestry" level="d2-1"/>
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<item name="horse" amount="2"/>
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<item name="wagon" amount="d2-1"/>
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<item name="money" amount="d30+10"/>
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</set>
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<set name="rand_plain">
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<item name="money" amount="d80+19"/>
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<subset>
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<set name="rand_sword" chance="0.25"/>
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<set name="rand_spear" chance="0.25"/>
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<set name="rand_crossbow" chance="0.25"/>
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<set name="rand_bow" chance="0.25"/>
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</subset>
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<subset chance="0.4">
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<set name="i_chain"/>
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</subset>
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<subset chance="0.3">
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<set name="rand_rider"/>
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</subset>
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</set>
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<set name="rand_spear">
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<skill name="polearm" level="d3"/>
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<item name="spear" amount="1"/>
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</set>
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<set name="rand_sword">
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<skill name="melee" level="d3"/>
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<item name="sword" amount="1"/>
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</set>
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<set name="rand_crossbow">
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<skill name="crossbow" level="d3"/>
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<item name="crossbow" amount="1"/>
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</set>
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<set name="rand_bow">
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<skill name="bow" level="d3"/>
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<item name="bow" amount="1"/>
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</set>
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<set name="rand_rider">
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<item name="horse" amount="1"/>
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<skill name="riding" level="d3"/>
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</set>
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<set name="new_dracoid">
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<!-- dracoiden, von drachen rekrutiert -->
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<skill name="polearm" level="d4+2"/>
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<skill name="melee" level="d4+2"/>
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<skill name="bow" level="d3+1"/>
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<subset>
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<!-- dracoiden haben immer eine von drei waffen -->
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<set name="i_sword" chance="0.33"/>
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<set name="i_spear" chance="0.33"/>
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<set name="i_bow" chance="0.34"/>
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</subset>
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</set>
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<set name="rising_undead">
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<!-- untote, von den graebern auferstanden -->
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<item name="rustysword" amount="1"/>
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<item name="rustychainmail" amount="d2-1"/>
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<subset chance="0.3">
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<set name="i_rustyshield"/>
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</subset>
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</set>
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<!-- single-item sets (that can be given a percentage-chance in a subset) -->
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<set name="i_plate">
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<item name="plate" amount="1"/>
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</set>
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<set name="i_spear">
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<item name="spear" amount="1"/>
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</set>
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<set name="i_bow">
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<item name="bow" amount="1"/>
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</set>
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<set name="i_sword">
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<item name="sword" amount="1"/>
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</set>
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<set name="i_chain">
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<item name="chainmail" amount="1"/>
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</set>
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<set name="i_rustyshield">
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<item name="rustyshield" amount="1"/>
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</set>
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<set name="spo_dragon">
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<item name="dragonblood" amount="4"/>
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<item name="dragonhead" amount="1"/>
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</set>
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<set name="spo_youngdragon">
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<item name="dragonblood" amount="1"/>
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</set>
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<set name="spo_wyrm">
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<item name="dragonblood" amount="10"/>
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<item name="dragonhead" amount="1"/>
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</set>
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<!-- sets that are used by the monster-spawning code -->
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<set name="seed_dragon">
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<skill name="magic" level="4"/>
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<skill name="stealth" level="1"/>
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<skill name="stamina" level="1"/>
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<skill name="perception" level="d3"/>
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<item name="money" amount="d500+99"/>
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</set>
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<set name="seed_braineater">
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<skill name="stealth" level="1"/>
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<skill name="perception" level="1"/>
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</set>
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<set name="seed_seaserpent">
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<skill name="magic" level="4"/>
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<skill name="stealth" level="2"/>
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<skill name="stamina" level="1"/>
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<skill name="perception" level="3"/>
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</set>
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<set name="new_orc">
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<skill name="polearm" level="1"/>
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<skill name="melee" level="1"/>
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</set>
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<set name="spo_seaserpent">
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<item name="dragonblood" amount="6"/>
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<item name="seaserpenthead" amount="1"/>
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</set>
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</equipment>
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