server/src/kernel/save.h
2017-10-07 19:44:23 +02:00

75 lines
2.5 KiB
C

/*
Copyright (c) 1998-2015, Enno Rehling <enno@eressea.de>
Katja Zedel <katze@felidae.kn-bremen.de
Christian Schlittchen <corwin@amber.kn-bremen.de>
Permission to use, copy, modify, and/or distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
**/
#ifndef H_KRNL_SAVE
#define H_KRNL_SAVE
#include <stream.h>
#ifdef __cplusplus
extern "C" {
#endif
struct attrib;
struct item;
struct storage;
struct spell;
struct spellbook;
struct unit;
struct building;
struct faction;
struct region;
struct ship;
struct gamedata;
#define MAX_INPUT_SIZE DISPLAYSIZE*2
/* Nach MAX_INPUT_SIZE brechen wir das Einlesen der Zeile ab und nehmen an,
* dass hier ein Fehler (fehlende ") vorliegt */
/* TODO: is this *really* still in use? */
extern int enc_gamedata;
int readgame(const char *filename);
int writegame(const char *filename);
int current_turn(void);
void write_unit(struct gamedata *data, const struct unit *u);
struct unit *read_unit(struct gamedata *data);
void write_faction(struct gamedata *data, const struct faction *f);
struct faction *read_faction(struct gamedata *data);
void write_region(struct gamedata *data, const struct region *r);
struct region *read_region(struct gamedata *data);
void write_building(struct gamedata *data, const struct building *b);
struct building *read_building(struct gamedata *data);
void write_ship(struct gamedata *data, const struct ship *sh);
struct ship *read_ship(struct gamedata *data);
int write_game(struct gamedata *data);
int read_game(struct gamedata *data);
/* test-only functions that give access to internal implementation details (BAD) */
void _test_write_password(struct gamedata *data, const struct faction *f);
void _test_read_password(struct gamedata *data, struct faction *f);
#ifdef __cplusplus
}
#endif
#endif