server/src/common/kernel/building.h
Enno Rehling e211a578eb Speedups:
- side::alive und battle::alive wird kontinuierlich mitgeführt - Aufpassen!
- erste Ideen für FAST_GETUNITROW -- klappt aber noch nicht mit nonblockers, d.h. es disabled sich ist in Kämpfen mit denen selbsttätig
2001-02-14 09:17:56 +00:00

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5.1 KiB
C

/* vi: set ts=2:
*
* Eressea PB(E)M host Copyright (C) 1998-2000
* Christian Schlittchen (corwin@amber.kn-bremen.de)
* Katja Zedel (katze@felidae.kn-bremen.de)
* Henning Peters (faroul@beyond.kn-bremen.de)
* Enno Rehling (enno@eressea-pbem.de)
* Ingo Wilken (Ingo.Wilken@informatik.uni-oldenburg.de)
*
* This program may not be used, modified or distributed without
* prior permission by the authors of Eressea.
*/
#ifndef BUILDING_H
#define BUILDING_H
/* maintenance::flags */
#define MTF_NONE 0x00
#define MTF_VARIABLE 0x01 /* resource usage scales with size */
#define MTF_VITAL 0x02 /* if resource missing, building may crash */
typedef struct maintenance {
resource_t type; /* type of resource required */
int number; /* amount of resources */
unsigned int flags; /* misc. flags */
} maintenance;
/* building_type::flags */
#define BTF_NONE 0x00
#define BTF_INDESTRUCTIBLE 0x01 /* cannot be torm down */
#define BTF_NOBUILD 0x02 /* special, can't be built */
#define BTF_UNIQUE 0x04 /* only one per struct region (harbour) */
#define BTF_DECAY 0x08 /* decays when not occupied */
#define BTF_DYNAMIC 0x10 /* dynamic type, needs bt_write */
typedef struct building_type {
const char * _name;
int flags; /* flags */
int capacity; /* Kapazität pro Größenpunkt */
int maxcapacity; /* Max. Kapazität */
int maxsize; /* how big can it get, with all the extensions? */
const struct maintenance * maintenance; /* array of requirements */
const struct construction * construction; /* construction of 1 building-level */
const char * (*name)(int, const struct locale *);
struct attrib * attribs;
} building_type;
extern const building_type * bt_find(const char* name);
extern void bt_register(const building_type * type);
extern void init_buildings(void);
typedef struct building_typelist {
struct building_typelist * next;
const building_type * type;
} building_typelist;
extern struct building_typelist *buildingtypes;
/* buildingt => building_type
* Name => locale_string(name)
* MaxGroesse => levels
* MinBauTalent => construction->minskill
* Kapazitaet => capacity, maxcapacity
* Materialien => construction->materials
* UnterSilber, UnterSpezialTyp, UnterSpezial => maintenance
* per_size => !maintenance->fixed
*/
#define BFL_NONE 0x00
#define BLD_MAINTAINED 0x01 /* vital maintenance paid for */
#define BLD_WORKING 0x02 /* full maintenance paid, it works */
#define BLD_SAVEMASK 0x00 /* mask for persistent flags */
typedef struct building {
struct building *next;
struct building *nexthash;
const struct building_type * type;
struct region *region;
char *name;
char *display;
struct attrib * attribs;
int no;
int size;
int sizeleft; /* is only used during battle. should be a temporary attribute */
int besieged; /* should be an attribute */
unsigned int flags;
} building;
extern attrib_type at_building_generic_type;
extern const char * buildingtype(const struct building * b, int bsize, const struct locale * language);
extern const char * buildingname(const struct building * b);
extern int buildingmaintenance(const building * b, resource_t rtype);
extern int buildingcapacity(const struct building * b);
extern struct building *new_building(const struct building_type * typ, struct region * r, const struct locale * lang);
void build_building(struct unit * u, const struct building_type * typ, int size);
/* Alte Gebäudetypen: */
extern struct building_type bt_castle;
extern struct building_type bt_lighthouse;
extern struct building_type bt_mine;
extern struct building_type bt_quarry;
extern struct building_type bt_harbour;
extern struct building_type bt_academy;
extern struct building_type bt_magictower;
extern struct building_type bt_smithy;
extern struct building_type bt_sawmill;
extern struct building_type bt_stables;
extern struct building_type bt_monument;
extern struct building_type bt_dam;
extern struct building_type bt_caravan;
extern struct building_type bt_tunnel;
extern struct building_type bt_inn;
extern struct building_type bt_stonecircle;
extern struct building_type bt_blessedstonecircle;
extern struct building_type bt_illusion;
extern struct building_type bt_generic;
/* old functions, still in build.c: */
int buildingeffsize(const building * b, boolean img);
void bhash(struct building * b);
void bunhash(struct building * b);
int buildingcapacity(const struct building * b);
void destroy_building(struct building * b);
const struct building_type * findbuildingtype(const char * name, const struct locale * lang);
extern struct building_type * bt_read(FILE * F);
extern void bt_write(FILE * F, const building_type * bt);
extern struct building_type * bt_make(const char * name, int flags, int capacity, int maxcapacity, int maxsize);
#include "build.h"
extern const struct building_type * oldbuildings[MAXBUILDINGTYPES];
#define NOBUILDING NULL
extern void * resolve_building(void * data);
extern void building_write(const struct building * b, FILE * F);
extern int building_read(struct building ** b, FILE * F);
extern struct building *findbuilding(int n);
extern struct unit * buildingowner(const struct region * r, const struct building * b);
#endif