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Enno Rehling 4a66732637 renumber tests for building, ship 2016-11-16 20:41:48 +01:00
cJSON@43c04ad612 begin writing a map exporter 2014-03-06 07:15:43 -08:00
cmake@f1fb3943ac Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
conf fix terrains.json, reduce config.h use 2016-11-15 23:56:39 +01:00
critbit@9718362412 fix memory leak, not cleaning up deadhash 2016-09-10 21:01:22 +02:00
cutest@6e268687db Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
dlmalloc@f1446c47ca Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
doc adding gruenbaer gprof output for historical preservation 2016-09-22 10:12:35 +02:00
iniparser@ecf956b980 Update to latest submodules, fix iniparser and critbit. 2015-07-12 10:38:01 +02:00
lunit@155c965944 update the arda server to use submodules and new cmake layout 2012-06-07 12:44:25 -07:00
process buildno.h is gone, don't try to read it. 2016-10-23 09:42:43 +02:00
quicklist@f837dd31e5 quicklist update, again. 2015-10-30 14:25:17 +01:00
res remove at_hurting, it was only used by the Temple of Pain, which is no longer in the game. 2016-11-13 18:33:47 +01:00
s Merge pull request #599 from ennorehling/feature/guards 2016-11-01 17:03:12 +01:00
scripts re-enable snowglobe assert. 2016-11-16 19:43:06 +01:00
se Merge branch 'develop' into feature/bug-1588-magicpower-limit 2015-08-06 19:16:05 +02:00
share fix write_faction_reference, check for f->alive in other places 2016-02-22 20:47:06 +01:00
src renumber tests for building, ship 2016-11-16 20:41:48 +01:00
storage@18cc3bb8f8 seems like there is a problem opening files with the optional 'b' mode, so remove it everywhere? 2016-02-01 12:29:41 +01:00
support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
tests syntax error (bash functions are hard). 2016-09-17 20:35:41 +02:00
.editorconfig clarify building_type.maxsize and add error logging for bug 2221. 2016-08-06 13:52:29 +02:00
.gitattributes additional testing 2014-03-16 14:19:51 -07:00
.gitignore little bit of refactoring and better variable names. 2016-10-03 16:26:40 +02:00
.gitmodules working on a new tolua build step that supports 5.1 2016-09-30 19:47:40 +00:00
.travis.yml use site packages on Travis CI, revert to Lua 5.1 2016-10-17 19:59:06 +02:00
CMakeLists.txt use add_definitions instead of CMAKE_C_FLAGS, define ERESSEA_VERSION only on version.c 2016-09-16 16:30:30 +02:00
LICENSE update makefile to new structure 2012-06-01 16:36:04 -07:00
Makefile disable broken test, try new travis infrastructure 2015-07-11 16:02:51 +02:00
README.md Update README.md 2015-05-19 22:45:03 +02:00
autoconf.h.in forgot to declare cmakedefine variables for Mac build 2015-03-03 07:04:11 +01:00
configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
schema.sql micro optimizations. 2014-08-14 09:57:05 +02:00
todo.md remove latin1 characters from some files 2014-03-06 19:12:12 -08:00
vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
vs2015-build.bat fixing the password saving test. 2016-05-20 22:38:18 +02:00

README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.