forked from github/server
196 lines
4.5 KiB
C
196 lines
4.5 KiB
C
#include "eressea.h"
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#include "kernel/config.h"
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#include "util/log.h"
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#include "util/stats.h"
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#include "util/password.h"
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#include "util/strings.h"
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#include "util/variant.h"
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#include <CuTest.h>
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#pragma warning(disable: 4210)
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typedef struct suite {
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struct suite *next;
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CuSuite *csuite;
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char *name;
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} suite;
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static suite *suites;
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static void add_suite(CuSuite *(*csuite)(void), const char *name, int argc, char *argv[]) {
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suite *s = 0;
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if (argc > 0) {
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int i;
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for (i = 0; i != argc; ++i) {
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if (strcmp(argv[i], name) == 0) {
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s = malloc(sizeof(suite));
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break;
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}
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}
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}
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else {
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s = malloc(sizeof(suite));
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}
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if (s) {
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s->next = suites;
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s->name = str_strdup(name);
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s->csuite = csuite();
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suites = s;
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}
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}
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void RunTests(CuSuite * suite, const char *name) {
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CuString *output = CuStringNew();
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CuSuiteRun(suite);
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CuSuiteDetails(suite, output);
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if (suite->failCount) CuSuiteSummary(suite, output);
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printf("%s: %s", name, output->buffer);
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CuStringDelete(output);
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}
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bool list = false;
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#define ADD_SUITE(name) \
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do { \
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CuSuite *get_##name##_suite(void); \
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if (list) printf("%s\n", #name); \
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if (!list || argc>0) add_suite(get_##name##_suite, #name, argc, argv); \
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} while (0)
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int RunAllTests(int argc, char *argv[])
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{
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/* self-test */
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ADD_SUITE(tests);
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ADD_SUITE(json);
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ADD_SUITE(jsonconf);
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ADD_SUITE(direction);
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ADD_SUITE(skill);
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ADD_SUITE(keyword);
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ADD_SUITE(message);
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ADD_SUITE(order);
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ADD_SUITE(race);
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/* util */
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ADD_SUITE(config);
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ADD_SUITE(attrib);
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ADD_SUITE(base36);
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ADD_SUITE(functions);
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ADD_SUITE(gamedata);
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ADD_SUITE(language);
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ADD_SUITE(order_parser);
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ADD_SUITE(parser);
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ADD_SUITE(password);
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ADD_SUITE(umlaut);
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ADD_SUITE(unicode);
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ADD_SUITE(strings);
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ADD_SUITE(log);
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ADD_SUITE(variant);
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ADD_SUITE(rng);
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/* items */
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ADD_SUITE(xerewards);
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/* kernel */
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ADD_SUITE(alliance);
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ADD_SUITE(ally);
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ADD_SUITE(building);
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ADD_SUITE(command);
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ADD_SUITE(db);
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ADD_SUITE(faction);
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ADD_SUITE(group);
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ADD_SUITE(build);
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ADD_SUITE(curse);
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ADD_SUITE(equipment);
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ADD_SUITE(familiar);
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ADD_SUITE(item);
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ADD_SUITE(magic);
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ADD_SUITE(magicresistance);
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ADD_SUITE(messages);
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ADD_SUITE(plane);
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ADD_SUITE(pool);
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ADD_SUITE(reports);
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ADD_SUITE(region);
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ADD_SUITE(save);
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ADD_SUITE(ship);
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ADD_SUITE(skills);
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ADD_SUITE(spellbook);
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ADD_SUITE(spell);
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ADD_SUITE(spells);
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ADD_SUITE(unit);
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/* gamecode */
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ADD_SUITE(alchemy);
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ADD_SUITE(automate);
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ADD_SUITE(battle);
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ADD_SUITE(calendar);
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ADD_SUITE(contact);
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ADD_SUITE(creport);
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ADD_SUITE(donations);
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ADD_SUITE(economy);
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ADD_SUITE(flyingship);
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ADD_SUITE(give);
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ADD_SUITE(guard);
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ADD_SUITE(key);
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ADD_SUITE(laws);
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ADD_SUITE(lighthouse);
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ADD_SUITE(market);
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ADD_SUITE(monsters);
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ADD_SUITE(move);
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ADD_SUITE(names);
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ADD_SUITE(orderfile);
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ADD_SUITE(otherfaction);
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ADD_SUITE(piracy);
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ADD_SUITE(prefix);
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ADD_SUITE(renumber);
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ADD_SUITE(report);
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ADD_SUITE(shock);
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ADD_SUITE(sort);
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ADD_SUITE(spy);
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ADD_SUITE(stealth);
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ADD_SUITE(study);
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ADD_SUITE(summary);
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ADD_SUITE(travelthru);
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ADD_SUITE(upkeep);
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ADD_SUITE(volcano);
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ADD_SUITE(vortex);
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ADD_SUITE(wormhole);
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if (suites) {
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CuSuite *summary = CuSuiteNew();
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int fail_count;
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game_init();
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bcrypt_workfactor = 4;
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while (suites) {
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suite *s = suites->next;
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RunTests(suites->csuite, suites->name);
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summary->failCount += suites->csuite->failCount;
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summary->count += suites->csuite->count;
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CuSuiteDelete(suites->csuite);
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free(suites->name);
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free(suites);
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suites = s;
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}
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printf("\ntest summary: %d tests, %d failed\n", summary->count, summary->failCount);
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fail_count = summary->failCount;
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CuSuiteDelete(summary);
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game_done();
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log_close();
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stats_close();
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return fail_count;
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}
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return 0;
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}
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int main(int argc, char ** argv) {
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++argv;
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--argc;
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if (argc > 0 && strcmp("--list", argv[0]) == 0) {
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list = true;
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++argv;
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--argc;
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}
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return RunAllTests(argc, argv);
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}
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