server/src/test_eressea.c

196 lines
4.5 KiB
C

#include "eressea.h"
#include "kernel/config.h"
#include "util/log.h"
#include "util/stats.h"
#include "util/password.h"
#include "util/strings.h"
#include "util/variant.h"
#include <CuTest.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#pragma warning(disable: 4210)
typedef struct suite {
struct suite *next;
CuSuite *csuite;
char *name;
} suite;
static suite *suites;
static void add_suite(CuSuite *(*csuite)(void), const char *name, int argc, char *argv[]) {
suite *s = 0;
if (argc > 0) {
int i;
for (i = 0; i != argc; ++i) {
if (strcmp(argv[i], name) == 0) {
s = malloc(sizeof(suite));
break;
}
}
}
else {
s = malloc(sizeof(suite));
}
if (s) {
s->next = suites;
s->name = str_strdup(name);
s->csuite = csuite();
suites = s;
}
}
void RunTests(CuSuite * suite, const char *name) {
CuString *output = CuStringNew();
CuSuiteRun(suite);
CuSuiteDetails(suite, output);
if (suite->failCount) CuSuiteSummary(suite, output);
printf("%s: %s", name, output->buffer);
CuStringDelete(output);
}
bool list = false;
#define ADD_SUITE(name) \
do { \
CuSuite *get_##name##_suite(void); \
if (list) printf("%s\n", #name); \
if (!list || argc>0) add_suite(get_##name##_suite, #name, argc, argv); \
} while (0)
int RunAllTests(int argc, char *argv[])
{
/* self-test */
ADD_SUITE(tests);
ADD_SUITE(json);
ADD_SUITE(jsonconf);
ADD_SUITE(direction);
ADD_SUITE(skill);
ADD_SUITE(keyword);
ADD_SUITE(message);
ADD_SUITE(order);
ADD_SUITE(race);
/* util */
ADD_SUITE(config);
ADD_SUITE(attrib);
ADD_SUITE(base36);
ADD_SUITE(functions);
ADD_SUITE(gamedata);
ADD_SUITE(language);
ADD_SUITE(order_parser);
ADD_SUITE(parser);
ADD_SUITE(password);
ADD_SUITE(umlaut);
ADD_SUITE(unicode);
ADD_SUITE(strings);
ADD_SUITE(log);
ADD_SUITE(variant);
ADD_SUITE(rng);
/* items */
ADD_SUITE(xerewards);
/* kernel */
ADD_SUITE(alliance);
ADD_SUITE(ally);
ADD_SUITE(building);
ADD_SUITE(command);
ADD_SUITE(db);
ADD_SUITE(faction);
ADD_SUITE(group);
ADD_SUITE(build);
ADD_SUITE(curse);
ADD_SUITE(equipment);
ADD_SUITE(familiar);
ADD_SUITE(item);
ADD_SUITE(magic);
ADD_SUITE(magicresistance);
ADD_SUITE(messages);
ADD_SUITE(plane);
ADD_SUITE(pool);
ADD_SUITE(reports);
ADD_SUITE(region);
ADD_SUITE(save);
ADD_SUITE(ship);
ADD_SUITE(skills);
ADD_SUITE(spellbook);
ADD_SUITE(spell);
ADD_SUITE(spells);
ADD_SUITE(unit);
/* gamecode */
ADD_SUITE(alchemy);
ADD_SUITE(automate);
ADD_SUITE(battle);
ADD_SUITE(calendar);
ADD_SUITE(contact);
ADD_SUITE(creport);
ADD_SUITE(donations);
ADD_SUITE(economy);
ADD_SUITE(flyingship);
ADD_SUITE(give);
ADD_SUITE(guard);
ADD_SUITE(key);
ADD_SUITE(laws);
ADD_SUITE(lighthouse);
ADD_SUITE(market);
ADD_SUITE(monsters);
ADD_SUITE(move);
ADD_SUITE(names);
ADD_SUITE(orderfile);
ADD_SUITE(otherfaction);
ADD_SUITE(piracy);
ADD_SUITE(prefix);
ADD_SUITE(renumber);
ADD_SUITE(report);
ADD_SUITE(shock);
ADD_SUITE(sort);
ADD_SUITE(spy);
ADD_SUITE(stealth);
ADD_SUITE(study);
ADD_SUITE(summary);
ADD_SUITE(travelthru);
ADD_SUITE(upkeep);
ADD_SUITE(volcano);
ADD_SUITE(vortex);
ADD_SUITE(wormhole);
if (suites) {
CuSuite *summary = CuSuiteNew();
int fail_count;
game_init();
bcrypt_workfactor = 4;
while (suites) {
suite *s = suites->next;
RunTests(suites->csuite, suites->name);
summary->failCount += suites->csuite->failCount;
summary->count += suites->csuite->count;
CuSuiteDelete(suites->csuite);
free(suites->name);
free(suites);
suites = s;
}
printf("\ntest summary: %d tests, %d failed\n", summary->count, summary->failCount);
fail_count = summary->failCount;
CuSuiteDelete(summary);
game_done();
log_close();
stats_close();
return fail_count;
}
return 0;
}
int main(int argc, char ** argv) {
++argv;
--argc;
if (argc > 0 && strcmp("--list", argv[0]) == 0) {
list = true;
++argv;
--argc;
}
return RunAllTests(argc, argv);
}