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Enno Rehling 48bb6c65da Merge branch 'master' into develop 2018-02-04 12:09:39 +01:00
cJSON@22a4fc9be3 unused variable 2017-04-02 15:50:29 +02:00
clibs@147584ad70 additional tests for cansee, to support fixing bug 2374 2017-10-15 20:20:43 +02:00
cmake/Modules Provide FindLua.cmake for Lua 5.2 with CMake 2.8 (Debian wheezy). 2018-01-11 17:31:04 +01:00
conf bug 2214: drifting ships in E3 should take no damage. 2017-12-25 23:22:58 +01:00
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support - added `build.lua' script published by Enno. 2014-02-07 19:35:30 +01:00
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configure Merge branch 'Verlasse-zu-spät-in-Befehlsreihenfolge' of github.com:CTD1/eressea-server-bugfixing into CTD1-Verlasse-zu-spät-in-Befehlsreihenfolge 2014-08-08 00:34:55 +02:00
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vs2010-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2012-build.bat CMAke 3.0 has been released, and it installs to a new path. 2014-07-08 00:00:03 -07:00
vs2013-build.bat setting the rules directory with -r (overrides config.rules from eressea.ini) 2014-07-23 15:44:57 +02:00
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README.md

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.