server/scripts/tests/e3/parser.lua
Enno Rehling 4c67e0603b remove attribs from rtype (it's only in rtype->construction that we use it?)
test to verify that mine bonus for iron works as advertised.
change the oder of arguments for faction.create (race is the only thing not optional).
2017-03-17 22:46:10 +01:00

57 lines
1.5 KiB
Lua

require 'lunit'
module('tests.e3.parser', package.seeall, lunit.testcase)
function setup()
eressea.game.reset()
end
function test_set_status_en()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1882@eressea.de", "en")
local u = unit.create(f, r, 1)
u.status = 1
u:clear_orders()
u:add_order("COMBAT AGGRESSIVE")
process_orders()
assert_equal(u.status, 0)
u.status = 1
u:add_order("FIGHT AGGRESSIVE")
process_orders()
assert_equal(u.status, 0)
end
function test_set_status_de()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1882@eressea.de", "de")
local u = unit.create(f, r, 1)
u.status = 1
u:clear_orders()
u:add_order("KAEMPFE AGGRESSIV")
process_orders()
assert_equal(u.status, 0)
end
function test_breed_horses()
local r = region.create(0, 0, "plain")
local f = faction.create("human", "bug_1886@eressea.de", "en")
local u = unit.create(f, r, 1)
local b = building.create(r, "stables")
b.size = 10
u.building = b
u:add_item("horse", 2)
u:add_item("money", 2000)
u:set_skill("training", 100) -- 100% chance to duplicate each horse
u:clear_orders()
u:add_order("GROW horses")
process_orders()
assert_equal(4, u:get_item("horse"))
u:clear_orders()
u:add_order("BREED horses")
process_orders()
assert_equal(8, u:get_item("horse"))
u:clear_orders()
u:add_order("PLANT horses")
process_orders()
assert_equal(16, u:get_item("horse"))
end