server/src/askalon/askalon.dsp

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# Microsoft Developer Studio Project File - Name="askalon" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=askalon - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "askalon-6.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "askalon-6.mak" CFG="askalon - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "askalon - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "askalon - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "askalon - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "askalon_"
# PROP BASE Intermediate_Dir "askalon_"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD RSC /l 0x407 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /Za /W4 /Gm /ZI /Od /I ".." /I "../util" /I "../common" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /FR /YX"stdafx.h" /FD /c
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BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
!ENDIF
# Begin Target
# Name "askalon - Win32 Release"
# Name "askalon - Win32 Debug"
# Begin Group "Header"
# PROP Default_Filter "*.h"
# Begin Source File
SOURCE=..\modules\arena.h
# End Source File
# Begin Source File
SOURCE=..\modules\museum.h
# End Source File
# Begin Source File
SOURCE=..\modules\score.h
# End Source File
# Begin Source File
SOURCE=.\weapons.h
# End Source File
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# PROP Default_Filter ""
# Begin Source File
SOURCE=..\old\pointertags.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\relation.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
# End Source File
# Begin Source File
SOURCE=..\old\trigger.c
!IF "$(CFG)" == "askalon - Win32 Release"
!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
# PROP Exclude_From_Build 1
!ENDIF
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# End Source File
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SOURCE=..\attributes\key.c
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SOURCE=..\attributes\key.h
# End Source File
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SOURCE=..\attributes\matmod.c
# End Source File
# Begin Source File
SOURCE=..\attributes\matmod.h
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# Begin Source File
SOURCE=..\attributes\reduceproduction.c
# End Source File
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SOURCE=..\attributes\reduceproduction.h
# End Source File
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# Begin Source File
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# End Source File
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SOURCE=..\races\illusion.h
# End Source File
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# Begin Source File
SOURCE=.\korrektur.c
# End Source File
# Begin Source File
SOURCE=.\main.c
# End Source File
# Begin Source File
SOURCE=..\modules\score.c
# End Source File
# Begin Source File
SOURCE=.\triggers.c
# End Source File
# Begin Source File
SOURCE=.\weapons.c
# End Source File
# End Target
# End Project