forked from github/server
266 lines
6.1 KiB
Plaintext
266 lines
6.1 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="askalon" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=askalon - Win32 Release
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "askalon-6.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "askalon-6.mak" CFG="askalon - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "askalon - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "askalon - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "askalon - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "askalon_"
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# PROP BASE Intermediate_Dir "askalon_"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /GX /Z7 /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x407 /d "NDEBUG"
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# ADD RSC /l 0x407 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386
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!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "askalon0"
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# PROP BASE Intermediate_Dir "askalon0"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /Za /W4 /Gm /ZI /Od /I ".." /I "../util" /I "../common" /D "_CONSOLE" /D "_MBCS" /D "WIN32" /D "_DEBUG" /FR /YX"stdafx.h" /FD /c
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# ADD BASE RSC /l 0x407 /d "_DEBUG"
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# ADD RSC /l 0x407 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
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# Begin Target
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# Name "askalon - Win32 Release"
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# Name "askalon - Win32 Debug"
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# Begin Group "Header"
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# PROP Default_Filter "*.h"
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# Begin Source File
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SOURCE=..\modules\arena.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\museum.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\score.h
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# End Source File
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# Begin Source File
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SOURCE=.\weapons.h
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# End Source File
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# Begin Source File
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SOURCE=..\modules\xmas2000.h
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# End Source File
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# End Group
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# Begin Group "Conversion"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\old\pointertags.c
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!IF "$(CFG)" == "askalon - Win32 Release"
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!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\old\relation.c
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!IF "$(CFG)" == "askalon - Win32 Release"
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!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\old\trigger.c
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!IF "$(CFG)" == "askalon - Win32 Release"
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!ELSEIF "$(CFG)" == "askalon - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# End Group
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# Begin Group "Attributes"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\attributes\attributes.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\attributes.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\follow.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\follow.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\hate.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\iceberg.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\iceberg.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\key.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\key.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\matmod.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\matmod.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\reduceproduction.c
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\reduceproduction.h
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# End Source File
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# Begin Source File
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SOURCE=..\attributes\targetregion.c
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# End Source File
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# End Group
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# Begin Group "Races"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\races\dragons.c
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# End Source File
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# Begin Source File
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SOURCE=..\races\dragons.h
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# End Source File
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# Begin Source File
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SOURCE=..\races\illusion.c
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# End Source File
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# Begin Source File
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SOURCE=..\races\illusion.h
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# End Source File
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# Begin Source File
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SOURCE=..\races\zombies.c
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# End Source File
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# Begin Source File
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SOURCE=..\races\zombies.h
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# End Source File
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# End Group
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# Begin Group "Items"
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# PROP Default_Filter ""
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# End Group
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# Begin Source File
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SOURCE=.\korrektur.c
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# End Source File
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# Begin Source File
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SOURCE=.\main.c
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# End Source File
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# Begin Source File
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SOURCE=..\modules\score.c
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# End Source File
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# Begin Source File
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SOURCE=.\triggers.c
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# End Source File
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# Begin Source File
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SOURCE=.\weapons.c
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# End Source File
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# End Target
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# End Project
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