forked from github/server
225 lines
5.7 KiB
Lua
225 lines
5.7 KiB
Lua
require "lunit"
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module("tests.e3.morale", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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end
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function teardown()
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eressea.settings.set("rules.food.flags", "0")
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end
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function test_when_owner_returns_morale_stays()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("owner_returns@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local b = building.create(r, "castle")
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b.size = 50
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set_turn(get_turn()+10)
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f1.lastturn=get_turn()
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u1.building = b
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update_owners()
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r.morale = 6
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u1.building = nil
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process_orders()
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assert_equal(5, r.morale) -- no owner, fall by 1
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u1.building = b
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update_owners()
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process_orders()
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assert_equal(5, r.morale) -- old owner returns, no reduction
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assert_false(r.is_mourning)
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end
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function test_morale_alliance()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("ma1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local f2 = faction.create("ma2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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u2:add_item("money", 10000)
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local f3 = faction.create("ma3@eressea.de", "human", "de")
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local u3 = unit.create(f3, r, 1)
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u3:add_item("money", 10000)
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local al = alliance.create(42, "Die Antwoord")
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f1.alliance = al;
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f2.alliance = al;
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local b = building.create(r, "castle")
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b.size = 50
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u1.building = b
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u2.building = b
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u3.building = b
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update_owners()
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r.morale = 6
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local function run_a_turn()
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process_orders()
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f1.lastturn=get_turn()
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f2.lastturn=get_turn()
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f3.lastturn=get_turn()
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end
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-- just checking everything's okay after setup.
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run_a_turn()
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assert_equal(6, r.morale)
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assert_false(r.is_mourning)
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-- change owner, new owner is in the same alliance
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u1.building = nil
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run_a_turn()
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assert_equal(4, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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-- change owner, new owner is not in the same alliance
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u2.building = nil
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run_a_turn()
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assert_equal(0, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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end
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function test_bigger_castle_empty()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("small1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("small2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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u1:add_item("money", 10000)
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local big = building.create(r, "castle")
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big.size = 20
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u1.building = big
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local small = building.create(r, "castle")
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small.size = 10
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u2.building = small
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local function run_a_turn()
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process_orders()
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f1.lastturn=get_turn()
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end
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update_owners()
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assert_equal(r.owner, u1.faction)
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u1.building = nil
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update_owners()
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assert_equal(r.owner, u2.faction)
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assert_equal(0, r.morale)
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assert_true(r.is_mourning)
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run_a_turn()
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assert_false(r.is_mourning) -- mourning recovers
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end
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function test_morale_change()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("mchange@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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u1:add_item("money", 10000)
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local AVG_STEP = 6
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local b = building.create(r, "castle")
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b.size = 10
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u1.building = b
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local function run_a_turn()
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process_orders()
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f1.lastturn=get_turn()
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end
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-- reinhardt-regel: nach 2*AVG_STEP ist moral mindestens einmal gestiegen.
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update_owners()
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assert_not_equal(r.owner, nil)
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assert_false(r.is_mourning)
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for i=1,AVG_STEP*2 do
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run_a_turn()
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assert_not_equal(r.owner, nil)
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end
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assert_not_equal(1, r.morale)
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assert_false(r.is_mourning)
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-- regel: moral ist nie hoeher als 2 punkte ueber burgen-max.
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for i=1,AVG_STEP*4 do
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run_a_turn()
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end
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assert_equal(4, r.morale)
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assert_false(r.is_mourning)
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-- auch mit herrscher faellt moral um 1 pro woche, wenn moral > burgstufe
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r.morale = 6
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run_a_turn()
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assert_equal(5, r.morale)
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(4, r.morale)
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run_a_turn()
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assert_equal(4, r.morale)
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-- regel: ohne herrscher f<>llt die moral jede woche um 1 punkt, bis sie 1 erreicht
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assert_false(r.is_mourning)
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u1.building = nil
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update_owners()
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(3, r.morale)
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assert_false(r.is_mourning)
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run_a_turn()
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assert_equal(2, r.morale)
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run_a_turn()
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assert_equal(1, r.morale)
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run_a_turn()
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assert_equal(1, r.morale)
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-- ohne herrscher <20>ndert sich auch beschissene Moral nicht:
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r.morale = 0
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run_a_turn()
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assert_equal(0, r.morale)
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end
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function test_morale_give_command()
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local r = region.create(0, 0, "plain")
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assert_equal(1, r.morale)
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local f1 = faction.create("mold1@eressea.de", "human", "de")
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local u1 = unit.create(f1, r, 1)
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local f2 = faction.create("mold2@eressea.de", "human", "de")
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local u2 = unit.create(f2, r, 1)
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local b = building.create(r, "castle")
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b.size = 10
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u1.building = b
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u2.building = b
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update_owners()
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assert_equal(1, r.morale)
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assert_false(r.is_mourning)
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r.morale = 5
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assert_equal(r.owner, u1.faction)
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u1:clear_orders()
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u1:add_order("GIB " .. itoa36(u2.id) .. " KOMMANDO")
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process_orders()
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assert_equal(u2.faction, r.owner)
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assert_equal(3, r.morale) -- 5 - MORALE_TRANSFER
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assert_true(r.is_mourning)
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u1:clear_orders()
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process_orders()
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assert_false(r.is_mourning) -- mourning recovers
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end
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