server/scripts/tests/e2/ships.lua

257 lines
7.3 KiB
Lua

require "lunit"
module("tests.e2.ships", package.seeall, lunit.testcase)
function setup()
eressea.game.reset()
eressea.settings.set("rules.food.flags", "4")
eressea.settings.set("rules.ship.damage.nocrewocean", "0")
eressea.settings.set("rules.ship.damage.nocrew", "0")
eressea.settings.set("rules.ship.drifting", "0")
eressea.settings.set("rules.ship.storms", "0")
end
function test_ship_requires_skill()
local r1 = region.create(0, 0, "ocean")
assert_not_nil(r1)
local r2 = region.create(1, 0, "ocean")
assert_not_nil(r2)
local f = faction.create("human", "fake@eressea.de", "de")
local u1 = unit.create(f, r1, 1)
u1.name = "fake"
u1.ship = ship.create(r1, "longboat")
u1:clear_orders()
u1:add_order("NACH O")
process_orders()
assert_equal(r1, u1.ship.region)
assert_equal(r1, u1.region)
end
function test_ship_happy_case()
local r1 = region.create(0, 0, "ocean")
local r2 = region.create(1, 0, "ocean")
local f = faction.create("human")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 1)
u1.ship = ship.create(r1, "longboat")
u2.ship = u1.ship
u1:clear_orders()
u1:add_order("NACH O")
u1:set_skill("sailing", 1) -- cptskill = 1
u2:set_skill("sailing", 9) -- sumskill = 10
process_orders()
assert_equal(r2, u1.ship.region)
assert_equal(r2, u1.region)
assert_equal(r2, u2.region)
end
function test_speedy_ship_slow()
local r1 = region.create(0, 0, 'ocean')
local f = faction.create("human")
local u1 = unit.create(f, r1, 1)
local u2 = unit.create(f, r1, 2)
for x = 1, 10 do
region.create(x, 0, 'ocean')
end
u1.ship = ship.create(r1, "dragonship")
u2.ship = u1.ship
u1:set_skill("sailing", 2) -- cptskill = 2^1
u2:set_skill("sailing", 24) -- sumskill = 50
u1:add_order("NACH O O O O O O O O O O")
process_orders()
assert_equal(5, u1.region.x)
end
function test_speedy_ship_fast()
local r1 = region.create(0, 0, 'ocean')
local f = faction.create("human")
local u1 = unit.create(f, r1, 1)
for x = 1, 10 do
region.create(x, 0, 'ocean')
end
u1.ship = ship.create(r1, "dragonship")
u1:set_skill("sailing", 54) -- cptskill = 2*3^3
u1:add_order("NACH O O O O O O O O O O")
process_orders()
assert_equal(8, u1.region.x)
end
function test_ship_convoy_capacity()
local r1 = region.create(1, 0, 'ocean')
local r2 = region.create(2, 0, 'ocean')
local f = faction.create("human")
local u = unit.create(f, r1, 1)
u:add_order('NACH O')
u:set_skill('sailing', 2, true)
u:add_item('jewel', 40)
u.ship = ship.create(r1, 'boat')
assert_equal(1, u.ship.number)
process_orders()
u:clear_orders()
assert_equal(r2, u.region)
u:add_order('NACH W')
u:add_item('jewel', 1)
u:set_skill('sailing', 2, true)
process_orders()
u:clear_orders()
assert_equal(r2, u.region) -- too heavy
u:add_order('NACH W')
u:add_item('jewel', 39)
u.ship.number = 2
u.number = 2
u:set_skill('sailing', 2, true)
process_orders()
u:clear_orders()
assert_equal(r1, u.region) -- double capacity
u:add_order('NACH O')
u.ship.number = 2
u.name = 'Bolgrim'
u:add_item('jewel', 1) -- too heavy again
u:set_skill('sailing', 2, true)
process_orders()
u:clear_orders()
assert_equal(r1, u.region)
end
function test_ship_convoy_crew()
local r1 = region.create(1, 0, 'ocean')
local r2 = region.create(2, 0, 'ocean')
local f = faction.create("human")
local u = unit.create(f, r1, 1)
u.ship = ship.create(r1, 'boat')
u.ship.number = 2
u:set_skill('sailing', 4, true)
u:add_order('NACH O')
process_orders()
u:clear_orders()
assert_equal(r1, u.region) -- not enough captains
u.number = 2
u:set_skill('sailing', 2, true)
u:add_order('NACH O')
process_orders()
u:clear_orders()
assert_equal(r2, u.region)
end
function test_ship_convoy_skill()
local r1 = region.create(1, 0, 'ocean')
local r2 = region.create(2, 0, 'ocean')
local r3 = region.create(3, 0, 'ocean')
local f = faction.create("human")
local u = unit.create(f, r1, 1)
u:set_skill('sailing', 2, true)
u.ship = ship.create(r1, 'boat')
assert_equal(1, u.ship.number)
u:add_order('NACH O')
process_orders()
assert_equal(r2, u.region)
u.ship.number = 2
u:set_skill('sailing', 4, true)
process_orders()
assert_equal(r2, u.region) -- not enough captains
u.number = 2
u:set_skill('sailing', 2, true)
process_orders()
assert_equal(r3, u.region)
end
function test_give_ship()
local r = region.create(1, 0, 'ocean')
local f = faction.create("human")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1.ship = ship.create(r, 'boat')
u1.ship.number = 2
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
process_orders()
assert_equal(1, u1.ship.number)
assert_equal(1, u2.ship.number)
end
function test_give_ship_merge()
local r = region.create(1, 0, 'ocean')
local f = faction.create("human")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u2.ship = ship.create(r, 'boat')
u1.ship = ship.create(r, 'boat')
u1.ship.number = 2
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
process_orders()
assert_equal(1, u1.ship.number)
assert_equal(2, u2.ship.number)
end
function test_give_ship_only_same()
local r = region.create(1, 0, 'ocean')
local f = faction.create("human")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u2.ship = ship.create(r, 'boat')
u1.ship = ship.create(r, 'longboat')
u1.ship.number = 2
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
process_orders()
assert_equal(2, u1.ship.number)
assert_equal(1, u2.ship.number)
end
function test_give_ship_scale()
local r = region.create(1, 0, 'plain')
local f = faction.create("human")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
local sh = ship.create(r, 'boat')
sh.number = 3
sh.damage = 9
sh.size = 12
u1.ship = sh
u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF")
process_orders()
assert_equal(1, u1.ship.number)
assert_equal(3, u1.ship.damage)
assert_equal(4, u1.ship.size)
assert_equal(2, u2.ship.number)
assert_equal(6, u2.ship.damage)
assert_equal(8, u2.ship.size)
end
function test_give_ship_all_ships()
local r = region.create(1, 0, 'plain')
local f = faction.create("human")
local u1 = unit.create(f, r, 1)
local u2 = unit.create(f, r, 1)
u1.ship = ship.create(r, 'boat')
u1.ship.number = 2
u2.ship = ship.create(r, 'boat')
u2.ship.number = 1
u1:add_order("GIB " .. itoa36(u2.id) .. " 2 SCHIFF")
process_orders()
assert_equal(3, u2.ship.number)
assert_equal(u2.ship, u1.ship)
end
function test_give_ship_self_only()
local r = region.create(1, 0, 'plain')
local f1 = faction.create("human")
local f2 = faction.create("human")
local u1 = unit.create(f1, r, 1)
local u2 = unit.create(f2, r, 1)
local sh = ship.create(r, 'boat')
sh.number = 2
u1.ship = sh
u1:add_order("GIB " .. itoa36(u2.id) .. " 1 SCHIFF")
process_orders()
assert_equal(2, u1.ship.number)
assert_equal(nil, u2.ship)
end