forked from github/server
77 lines
2.2 KiB
Lua
77 lines
2.2 KiB
Lua
-- when appending to this, make sure the item has a canuse-function!
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local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale "
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function item_canuse(u, iname)
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local race = u.race
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if race=="goblin" then
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if string.find(goblin_denied, " " .. iname .. " ") then
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return false
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end
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end
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if iname=="rep_crossbow" then
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-- only dwarves and halflings allowed to use towershield
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return race=="dwarf" or race=="halfling"
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end
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if iname=="scale" then
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-- only dwarves and halflings can use scale
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return race=="dwarf" or race=="halfling"
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end
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if iname=="towershield" then
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-- only dwarves allowed to use towershield
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return race=="dwarf"
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end
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if iname=="greatbow" then
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-- only elves use greatbow
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return race=="elf"
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end
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return true
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end
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function building_protection(b, u)
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return 1
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end
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function building_taxes(b, blevel)
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btype = b.type
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if btype=="castle" then
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return blevel * 0.01
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elseif btype=="watch" then
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return blevel * 0.005
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end
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return 0.0
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end
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-- the "raindance" spell
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function raindance(r, mage, level, force)
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if (create_curse(mage, r, "blessedharvest", force, 1+force*2, 100 * force)) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("raindance_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("raindance_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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end
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return level
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end
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-- the "blessed harvest" spell
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function blessedharvest(r, mage, level, force)
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if create_curse(mage, r, "blessedharvest", force, 1+force*2, 50 * force) then
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-- slightly crooked way of reporting an action to everyone in the region
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local msg = message.create("harvest_effect")
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msg:set_unit("mage", mage)
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if (msg:report_action(r, mage, 3)) then
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local msg2 = message.create("harvest_effect")
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msg2:set_unit("mage", nil)
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msg2:report_action(r, mage, 4)
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end
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for idx, rn in ipairs(r.adj) do
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-- nur landregionen haben moral>=0
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if r.morale>=0 then
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create_curse(mage, r, "blessedharvest", force, force*2, 50 * force)
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end
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end
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end
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return level
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end
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