forked from github/server
65 lines
1.2 KiB
Lua
65 lines
1.2 KiB
Lua
require "multis"
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require "e3a.frost"
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function process(orders)
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local confirmed_multis = { }
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local suspected_multis = { }
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if open_game(get_turn())~=0 then
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print("could not read game")
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return -1
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end
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init_summary()
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-- kill multi-players (external script)
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kill_multis(confirmed_multis, false)
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mark_multis(suspected_multis, false)
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-- run the turn:
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if read_orders(orders) ~= 0 then
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print("could not read " .. orders)
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return -1
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end
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-- plan_monsters()
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local mon = get_faction(666)
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if mon ~= nil then
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mon.lastturn = get_turn()
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end
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if nmr_check(config.maxnmrs or 30)~=0 then
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return -1
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end
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process_orders()
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if xmas2009~=nil then
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xmas2009()
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end
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-- create new monsters:
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spawn_dragons()
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spawn_undead()
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-- spawn_braineaters(0.25)
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-- spawn_ents()
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kill_nonstarters()
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-- post-turn updates:
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update_guards()
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update_scores()
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frost.update()
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local localechange = { en = { "L46o" } }
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change_locales(localechange)
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-- use newfactions file to place out new players
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-- autoseed(config.basepath .. "/newfactions", false)
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write_files(config.locales)
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file = "" .. get_turn() .. ".dat"
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if write_game(file, "binary")~=0 then
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print("could not write game")
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return -1
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end
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return 0
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end
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