forked from github/server
fec171d75f
- LASTORDER define is dead
164 lines
5.5 KiB
Lua
164 lines
5.5 KiB
Lua
project.name = "eressea"
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project.configs = { "Debug", "Profile", "Release" }
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-- the name of the curses library on this system:
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c_defines = { }
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lib_curses = "curses"
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if (windows) then
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lib_curses = "pdcurses"
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c_defines = { "WIN32", "_CRT_SECURE_NO_DEPRECATE" }
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end
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package = newpackage()
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package.name = "util"
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package.kind = "lib"
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package.language = "c"
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package.path = "common"
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package.includepaths = { "..", "." }
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package.files = matchfiles("../config.h", "settings.h", "util/*.c", "util/*.h", "iniparser/*.c", "iniparser/*.h")
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package.excludes = { "util/strncpy.c" }
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for k,v in project.configs do
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package.config[v].objdir = v .. "/" .. package.name
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package.config[v].libdir = v .. "/" .. package.name
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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package = newpackage()
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package.name = "kernel"
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package.kind = "lib"
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package.language = "c"
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package.path = "common"
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package.includepaths = { "..", "." }
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package.files = matchfiles("kernel/*.c", "triggers/*.c", "spells/*.c", "items/*.c", "kernel/*.h", "triggers/*.h", "spells/*.h", "items/*.h", "modules/*.h", "modules/*.c", "attributes/*.h", "attributes/*.c")
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package.excludes = {
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"modules/victoryconditions.c",
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"modules/victoryconditions.h",
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"items/studypotion.c",
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"items/studypotion.h",
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"kernel/sqlstore.c",
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"kernel/sqlstore.h"
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}
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for k,v in project.configs do
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package.config[v].objdir = v .. "/" .. package.name
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package.config[v].libdir = v .. "/" .. package.name
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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package = newpackage()
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package.name = "gamecode"
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package.kind = "lib"
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package.language = "c"
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package.path = "common"
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package.includepaths = { "..", "." }
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package.files = matchfiles("gamecode/*.c", "races/*.c", "gamecode/*.h", "races/*.h")
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for k,v in project.configs do
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package.config[v].objdir = v .. "/" .. package.name
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package.config[v].libdir = v .. "/" .. package.name
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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package = newpackage()
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package.name = "bindings"
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package.kind = "lib"
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package.language = "c++"
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package.path = "eressea/lua"
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package.includepaths = { "../..", "../../common" }
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package.files = matchfiles("*.cpp", "*.h")
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package.excludes = { "gm.cpp" }
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for k,v in project.configs do
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package.config[v].objdir = v .. "/" .. package.name
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package.config[v].libdir = v .. "/" .. package.name
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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package = newpackage()
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package.name = "editor"
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package.kind = "lib"
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package.language = "c++"
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package.path = "eressea"
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package.includepaths = { "..", "../common" }
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package.files = { "gmtool.h", "gmtool.c", "editing.c", "editing.h", "curses/listbox.h", "curses/listbox.c", "lua/gm.cpp" }
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for k,v in project.configs do
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package.config[v].objdir = v .. "/" .. package.name
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package.config[v].libdir = v .. "/" .. package.name
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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package = newpackage()
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package.name = "eressea-lua"
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package.kind = "exe"
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package.language = "c++"
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package.path = "eressea"
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package.includepaths = { "..", "../common" }
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package.files = { "korrektur.c", "server.cpp", "console.c", "console.h" }
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package.links = { "util", "kernel", "gamecode", "bindings", "editor", "libxml2", lib_curses}
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for k,v in project.configs do
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package.config[v].objdir = v
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package.config[v].bindir = v
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table.insert(package.config[v].buildflags, "extra-warnings")
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table.insert(package.config[v].buildflags, "no-debug-runtime")
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table.insert(package.config[v].buildflags, "singlethread-runtime")
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for index, name in c_defines do
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table.insert(package.config[v].defines, name)
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end
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if (windows) then
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if target=="vs2005" then
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if v=="Debug" then
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package.config[v].links = { "lua5.1_d", "luabind_d" }
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else
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package.config[v].links = { "lua5.1", "luabind" }
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end
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else
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package.config[v].links = { "lua50", "luabind" }
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end
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end
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if v~="Debug" then
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table.insert(package.config[v].defines, "NDEBUG")
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end
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end
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-- kernel: util, triggers, attributes, spells, items
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-- gamecode: races
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