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2016-11-16 23:09:07 +01:00
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cmake@f1fb3943ac
conf fix terrains.json, reduce config.h use 2016-11-15 23:56:39 +01:00
critbit@9718362412
cutest@6e268687db
dlmalloc@f1446c47ca
doc adding gruenbaer gprof output for historical preservation 2016-09-22 10:12:35 +02:00
iniparser@ecf956b980
lunit@155c965944
process buildno.h is gone, don't try to read it. 2016-10-23 09:42:43 +02:00
quicklist@f837dd31e5
res remove at_hurting, it was only used by the Temple of Pain, which is no longer in the game. 2016-11-13 18:33:47 +01:00
s decluttering config.c (rules go into laws.c) 2016-11-16 22:46:01 +01:00
scripts re-enable snowglobe assert. 2016-11-16 19:43:06 +01:00
se
share
src stop spamming the log when using a listbox. 2016-11-16 23:09:07 +01:00
storage@18cc3bb8f8
support
tests syntax error (bash functions are hard). 2016-09-17 20:35:41 +02:00
.editorconfig
.gitattributes
.gitignore little bit of refactoring and better variable names. 2016-10-03 16:26:40 +02:00
.gitmodules working on a new tolua build step that supports 5.1 2016-09-30 19:47:40 +00:00
.travis.yml use site packages on Travis CI, revert to Lua 5.1 2016-10-17 19:59:06 +02:00
autoconf.h.in
CMakeLists.txt
configure
LICENSE
Makefile
README.md
schema.sql
todo.md
vs2010-build.bat
vs2012-build.bat
vs2013-build.bat
vs2015-build.bat

What is this?

This repository contains the source code for the Play-by-Mail strategy game Eressea.

Prerequisites

Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:

sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev

How to check out and build the Eressea server

This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:

git clone --recursive git://github.com/eressea/server.git
cd server
./configure
./s/build

If you got this far and all went well, you have built a server (it is linked from the game subdirectory), and it will have passed some basic functionality tests.